Star Citizen Thread v6

Status
Thread Closed: Not open for further replies.
I have only played superhot and it is not FPS like say Skyrim its a FPS wave shooter. You do not walk long distances. I will have a look at the other two. If you can walk around a station in VR without getting nauseous that would be fantastic, I hope the expected Fallout/Skyrim VR games work well, presumably they had VR planned for Skyrim all those years ago when they first started. If not and they are shoehorning it in then there is a glimmer of hope for SC VR

I am allowed to be disingenuous about the future. Is it not your entire reason for being on this forum?
 
Anytime in game currency or items were in the cash shop and in-game the in-game items were always a massive grind. Putting things in the cash shop just incentives the company to design their game in such a way as to get people to spend money in the shop.

i totally agree its a temptation. but its not always a fail. DiRT 2 allowed you to buy car unlocks right away etc.... but still just by playing the game by the time you got to the end, you had everything naturally.

the reason why i like a cash shop TBH is linked to your fear........ the economy in games like this is a fine thing to balance.... go too far one way and it becomes a horrible grind.... too far the other and it becomes a joke ruining any verisimilitude . I feel because FD do not care about credits, it is the main reason the economy in ED is as it is.....

SC on the other hand COULD go too far the other way. clearly CIG WILL care very deeply about the control of credits.... but right now until we know otherwise I am choosing to trust them. My hope is SC will have a much more believable economy. IF SC is as good as i hope, I am in it for the long haul, just like i am with ED. (if i dont refund.... but if i do it will be for reasons other than the buying of ships)
 
Last edited:

dayrth

Volunteer Moderator
RE P2W
It is clear that it is inherent in the way they have financed SC, so you go into it open eyed or chose not to as you wish.
I agree that it is obvious and you would have to be wilfully blind to buy in then start complaining that you didn't realise, but I don't dismiss it as lightly as you for two reasons.

First is that a lot of people bought in a long time ago when none of this was going on. All they had to go on was CIG telling them that the game would NOT be P2W. It's a promise they went back on and it's not the only one.

Second, CIG ARE STILL saying it's not P2W in the face of all the very clear evidence to the contrary. What does that tell you about the reliability of statements from CIG? That is particularly worrying because statements from CIG are all we have to go on when trying to work out what the game will eventually end up like.
 
I have only played superhot and it is not FPS like say Skyrim its a FPS wave shooter. You do not walk long distances. I will have a look at the other two. If you can walk around a station in VR without getting nauseous that would be fantastic, I hope the expected Fallout/Skyrim VR games work well, presumably they had VR planned for Skyrim all those years ago when they first started. If not and they are shoehorning it in then there is a glimmer of hope for SC VR

I am allowed to be disingenuous about the future. Is it not your entire reason for being on this forum?

robo recall as default is also not a free runner (tho its available in a mod i believe)

but doom 3 BFG has 100% free walking in it.... and believe me it works really REALLY well, when done properly.

(alien isolation and HL2 coming (again) soon as well :) )
 
When was doom 3 BFG released 2012 ish. Did they plan for VR then? if not then maybe it is not necessary to plan for it from the get go for it to be adapted later on.
maybe what SC are doing will allow VR to be added later
Any thoughts?
 
When was doom 3 BFG released 2012 ish. Did they plan for VR then? if not then maybe it is not necessary to plan for it from the get go for it to be adapted later on.
maybe what SC are doing will allow VR to be added later
Any thoughts?

Famous Actor and Developer Ben Lenslock just has to flick the VR switch and it'll automagically become an immersive VR experience.

The problem is - the forced animations, viewpoints, rate of motion, UI and low FPS will undoubtedly make it - were it ever to manifest - a truly sickening experience.
 
When was doom 3 BFG released 2012 ish. Did they plan for VR then? if not then maybe it is not necessary to plan for it from the get go for it to be adapted later on.
maybe what SC are doing will allow VR to be added later
Any thoughts?

so sorry for my part in the derailing!...... but a few things... doom3 BFG WAS meant to have VR support. indeed some of the code is baked into the core game before modders got their grubby mitts on it.

but the main thing is, there is nothing in doom 3 which is inherantly bad for VR. its slow paced and more importantly no head bob or effects which are bad for VR (SC OTOH is full of them)

also its such an old game that, it runs really really high frames on modern machines..

the fmv had to be monkied about a bit and are the worst parts in the game... but they had to be decoupled from your head as taking control of the game from you in VR is the biggest no no going.

i hope you are right regarding adding VR later. but everything i have seen and played in SC so far scream at "terrible design" for a VR game. CIG are in a tough spot.... if they come out and officially can VR many (well me anyway) WILL get a refund and they will get called out for abandoning stretch goals. OTOH if they genuinely do not think VR is a worthwhile addition to a space game, and they are happy playing 2nd fiddle to elite dangerous then, adding VR is a lot of work for something you do not believe in.

to ignore VR i think is a mistake. time will tell.

TBH i think Oculus or valve could / should approach cig here.... i am sure an injection of facebook/valve cash may show CIG the light to the advantages of VR... and make it an oculus/steam timed store exclusive.

its about time valve splashed some cash into vr .
 
Last edited:
so sorry for my part in the derailing!...... but a few things... doom3 BFG WAS meant to have VR support. indeed some of the code is baked into the core game before modders got their grubby mitts on it.

but the main thing is, there is nothing in doom 3 which is inherantly bad for VR. its slow paced and more importantly no head bob or effects which are bad for VR (SC OTOH is full of them)

also its such an old game that, it runs really really high frames on modern machines..

the fmv had to be monkied about a bit and are the worst parts in the game... but they had to be decoupled from your head as taking control of the game from you in VR is the biggest no no going.

i hope you are right regarding adding VR later. but everything i have seen and played in SC so far scream at "terrible design" for a VR game. CIG are in a tough spot.... if the come out and officially can VR many (well me anyway) WILL get a refund and they will get called out for abandoning stretch goals. OTOH if they genuinely do not think VR is a worthwhile addition to a space game, and they are happy playing 2nd fiddle to elite dangerous then, adding VR is a lot of work.

to ignore VR i think is a mistake. time will tell.

That's a shame but as you say time will tell. If it was sacrificed hopefully it is for the greater good of the non VR game. I was in the PU last night and it does look good from a 1st person perspective.
 
Last edited:
Indeed, though I'm not sure how me stating facts is a proof of my lack of knowledge and a reason to insult me.

Your statement was far from factual. SO much so, that I feel it's not worth the time and energy to continue a conversation. Get Informed.

I'm moving along.
 
Last edited:
i am with you 100% here.... i own 2 of the above..., the word on the street is (i have not bought it yet) lone echo is THE way to do FPS (First Person Stuff ;) ) in space...... VR is the future. As to why i believe anything CR says.... its a conscious effort and it is getting harder.

but i look back to the wing commanders, privateers, strike commander and even freelancer and i reckon he has earned a little leeway. I have had far more than my monies worth out of his products i have bought.

You can get Echo Arena for free for the next few months. It is worth picking up. Freelancer only happened because CR was kicked off the project, and many of those other game he was only partly involved in.

I have only played superhot and it is not FPS like say Skyrim its a FPS wave shooter. You do not walk long distances. I will have a look at the other two. If you can walk around a station in VR without getting nauseous that would be fantastic, I hope the expected Fallout/Skyrim VR games work well, presumably they had VR planned for Skyrim all those years ago when they first started. If not and they are shoehorning it in then there is a glimmer of hope for SC VR

I am allowed to be disingenuous about the future. Is it not your entire reason for being on this forum?

Doom VR and Fallout 4 VR are coming out soon. So they think it will work in that type of setting.
 
i totally agree its a temptation. but its not always a fail. DiRT 2 allowed you to buy car unlocks right away etc.... but still just by playing the game by the time you got to the end, you had everything naturally.

the reason why i like a cash shop TBH is linked to your fear........ the economy in games like this is a fine thing to balance.... go too far one way and it becomes a horrible grind.... too far the other and it becomes a joke ruining any verisimilitude . I feel because FD do not care about credits, it is the main reason the economy in ED is as it is.....

SC on the other hand COULD go too far the other way. clearly CIG WILL care very deeply about the control of credits.... but right now until we know otherwise I am choosing to trust them. My hope is SC will have a much more believable economy. IF SC is as good as i hope, I am in it for the long haul, just like i am with ED. (if i dont refund.... but if i do it will be for reasons other than the buying of ships)

Why should credits be hard to get? Getting credits is not the point of the game, nor should it be (should not be in SC either). I don't see why forcing people to grind for stuff adds gameplay. The fact that you don't have to progress past a cobra is truth to that.
 
When was doom 3 BFG released 2012 ish. Did they plan for VR then? if not then maybe it is not necessary to plan for it from the get go for it to be adapted later on.
maybe what SC are doing will allow VR to be added later
Any thoughts?

No, because Doom 3 BFG does not have forced animations all over the place, nor does it have the crazy headbob that SC has. FPS is fine for VR, it is all the forced animations and headbob in SC that kills its ability to do VR.
 
Why would anyone willing to be someone else's crew anyway? What's going to happen if one decide to stop being a crew in the middle of nowhere?

Because people have friends. I would guess that if someone wants to immediately leave, they probably will just quit the game. If there's time, or a lack of urgency, one could be taken back to a base of some sort and leave the ship.
 
You can get Echo Arena for free for the next few months. It is worth picking up. Freelancer only happened because CR was kicked off the project, and many of those other game he was only partly involved in.



Doom VR and Fallout 4 VR are coming out soon. So they think it will work in that type of setting.

My PC broke in spectacular fashion after a lot of time in fallout 4 before I finished the main story lines. I am hoping to replay it in VR. I have an Oculus so if it only comes out on the Vive I will have to obtain one
 
Why should credits be hard to get? Getting credits is not the point of the game, nor should it be (should not be in SC either). I don't see why forcing people to grind for stuff adds gameplay. The fact that you don't have to progress past a cobra is truth to that.

subjective.... to me the point of both games is living the life of a space man...... in as plausible a game environment as possible - within the ground rules of the universe itsself. earning money and going from a cruddy starting ship to the biggest ship in the game is absolutely one of my main hooks.

therefore if money is too easy *again subjective* to come by then for me any sense of progression is ruined.

but my reasons for playing are clearly not yours.

imo there is no grind in ED, what others call grind i call the game.
 
My PC broke in spectacular fashion after a lot of time in fallout 4 before I finished the main story lines. I am hoping to replay it in VR. I have an Oculus so if it only comes out on the Vive I will have to obtain one

As far as I know it is supposed to be supporting Steam VR. As Steam VR supports Oculus, there should be very little issue getting Doom and Fallout on Oculus. It might take a modder to get the touch controllers working though.
 
subjective.... to me the point of both games is living the life of a space man...... in as plausible a game environment as possible - within the ground rules of the universe itsself. earning money and going from a cruddy starting ship to the biggest ship in the game is absolutely one of my main hooks.

therefore if money is too easy *again subjective* to come by then for me any sense of progression is ruined.

but my reasons for playing are clearly not yours.

imo there is no grind in ED, what others call grind i call the game.

But what you call the game is just forcing people to get more credits, this is grind. It is not actually just doing the activities for the sake of doing the activities. I also assume you are not going to reset your account, so in other words you just want other people to grind longer to get to the point you are already at. If you are going to wipe, then there is nothing stopping you from taking endless hours working on progression. No one is forcing you to do CG (nvm that many of them don't really even pay that much), or any of the other activities that earn a lot.
 
Last edited:
Man who spends $750 on a pixel spaceship (that is rumoured to cost 30 million UEC in game) tries to convince everyone that it is all fine, it will all be balanced and it will all be fair. The 1%ers will need 1%er incomes to fly their 1%er spaceships and the plebs in their pleb ships will only need pleb incomes... balanced!!

1. A well to do audio engineer that periodically works on game audio.
2. Don't see how I'm "trying" to convince people of all your ranting about. I'm merely sharing an experience and my opinion. As far as having a big ship, I really don't think one is needed unless a group of friends get together because they like doing things together. I am fortunate enough to have these "friends."

Don't see where all this angst is coming from (not just from you or this thread) but I seem to be adding purpose to people's lives and I guess that accounts for something. ;-)
 
Last edited:
Because people have friends. I would guess that if someone wants to immediately leave, they probably will just quit the game. If there's time, or a lack of urgency, one could be taken back to a base of some sort and leave the ship.

Dreams.

The engine is beyond salvaging.

The only thing CIG have created is some kind of social phenomenon which, like Frankenstein's monster, will turn on them with rage and fury.

Multiple devs have been talking for years now - do you think Derek Smart is the only person they've been reaching out to? Of course not, he's just the only one crazy enough to tweet about it.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom