We were promised atmospheric planetary landings

Nice idea, the generation ship, I'm thinking Reavers!! Best I've heard yet, BUT the base infiltration one poses a huge issue. We already have problems with griefing in open, what's stopping Elite turning into a pvp FPS whenever there is a space legs CG?

Well, there will be Crime and Punishement and a karma system coming and you can always play in solo or group mode. I can see some people enjoying the PvP FPS style, but it will never be forced on you as you have options. I have done CG's in open and running the gountlet in my shieldless T6 was great fun. Some people like it, others don't. Also where will these griefers be, in their ships, their SRV's or on foot. They can't be everywhere.

Also base infiltration I would think would be mainly mission based (like we get know using the SRV) so I could see these being mainly solo or co-operative PwP.
 
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I think atmospheres on worlds that aren't Ammonia, Earth-likes, and Water Worlds is something that could be coming soon - much easier to randomly generate planets that don't have fauna on its surface, but can have weather such as rain and lighting etc. :) that would be a major step closer.
 
Btw size of ED galaxy is useless without variety of landable planets.

EXACTLY, 400 Billion star systems may as well be 10, if there is "nothing" new to see in any of them. SC have chosen to hand craft just a smattering of planets. Frontier have chosen a more procedural approach, with a little hand crafting (Earth/Mars faction capitals will need hand craft).

Atmopsheric landings is about making the Universe be a place that is WORTH exploration.
 
Didn't data mine this whole thread, but where did FD say they will not do it because it's too hard/difficulty? Link please.

They didn't. This whole thread is pointless.

Yes, they didn't. However, there is an interview with Sandro where he says creating and landing on planets that are similar to earth (in terms of buildings, population, cities, etc.) is a lot of work if they ever manage to implement it. That did confuse some people who are not able or not willing to read.
 
Yes, they didn't. However, there is an interview with Sandro where he says creating and landing on planets that are similar to earth (in terms of buildings, population, cities, etc.) is a lot of work if they ever manage to implement it. That did confuse some people who are not able or not willing to read.

I don't expect to see that for a good 6 years or so. But Earthlikes with basic life on it, I can see in around 4 years time. Could be even sooner, difficult to tell.
 
I can't remember where I read it, but I got the impression they hadn't really started on further landable worlds, when I'd been hoping work was going on in the background all the time.

Personally, I'm most excited about Gas Giants. Technically, I've no idea how they'd pull it off, which makes it more intriguing, but there's not much else out there to really compare it with. It should be pioneering stuff.
 
I can't remember where I read it, but I got the impression they hadn't really started on further landable worlds, when I'd been hoping work was going on in the background all the time.

Personally, I'm most excited about Gas Giants. Technically, I've no idea how they'd pull it off, which makes it more intriguing, but there's not much else out there to really compare it with. It should be pioneering stuff.

To be honest, and we should always be honest! I would rather receive legs and fleshed out space stations and outposts than atmo worlds for now.
 
To be honest, and we should always be honest! I would rather receive legs and fleshed out space stations and outposts than atmo worlds for now.

To a certain degree. I certainly think we need to get space legs before cities and towns and atmospherics with life on them, but the more basic ones, I would happy if they came out sooner then legs.
 
To a certain degree. I certainly think we need to get space legs before cities and towns and atmospherics with life on them, but the more basic ones, I would happy if they came out sooner then legs.

Why would you want legs before the things to walk around in?! Seems backwards to me. Personally, legs can wait - E: D is about flying spaceships. Once that part is complete, then they can look at adding legs. Why would I walk when I can fly? :)
 
I can't remember where I read it, but I got the impression they hadn't really started on further landable worlds, when I'd been hoping work was going on in the background all the time.

Personally, I'm most excited about Gas Giants. Technically, I've no idea how they'd pull it off, which makes it more intriguing, but there's not much else out there to really compare it with. It should be pioneering stuff.

It certainly is curious how they're going to handle gas giants, with atmospheric pressure that would crush the strongest ships and surface gravity of potentially HUNDREDS of G. It's hard enough landing on that high G world in achenar.

Dare I say, some things should remain 'impossible', landing (as opposed to splatting) on the surface of a gas giant is possibly one of them. Even star trek ships rarely attempted to enter the atmosphere of gas giants.
 
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It certainly is curious how they're going to handle gas giants, with atmospheric pressure that would crush the strongest ships and surface gravity of potentially HUNDREDS of G. It's hard enough landing on that high G world in achenar.

Dare I say, some things should remain 'impossible', landing (as opposed to splatting) on the surface of a gas giant is possibly one of them. Even star trek ships rarely attempted to enter the atmosphere of gas giants.

That;s easy, just kill the ship past a certain depth.
 

Craith

Volunteer Moderator
Concerning Outterra ... it is impressive, but it also leaves out the arguable harder parts:
  • procedurally generating a believable planet: it is not enough to do some fractal noise as a heightmap - as already mentioned in this thread you need to take into account erosion (air/liquids), but also tectonic forces and volcanism. tectonic movements are afaik already included in the current planets. Generating rivers that is a non-trivial task, especially in real time. And no, precalculation the galaxy is not possible. Outterra uses real earth geograpy, where reality did all the calculations via trial and error over the last 4.6 billion years
  • a believable atmospheric and climate simulation: storms and winds in believable patterns, other liquids (methane, hydrogensulphide, molten rock, ...), precipitation, lightning storms, vulcanic eruptions. Outterra has none of this.
  • having a (semi-) realistic flightmodel: winds, pressure, gravity different on every planet. IIRC Outterra has some vehicles you can use, but simulating earth is the easiest, since there is already data to compare with.
In the above I did not mention a believable diverse flora or even harder, fauna.
I am looking forward to more planettypes to explore, but in due time, and good quality, no NMS cartoon-worlds.
IMO gas giants will be next, then waterworlds, then maybe those lava planets with thin atmospheres, then lifeless planets, then planets with fauna, then flora, and at the end with intelligent life, cities, ...
 
It certainly is curious how they're going to handle gas giants, with atmospheric pressure that would crush the strongest ships and surface gravity of potentially HUNDREDS of G. It's hard enough landing on that high G world in achenar.

Obviously you won't be landing on gas giants due to the nature of them, but diving into them to a certain depth/pressure could be a game mechanic. Add in a pressure gauge, make hull reinforcement work in this situation to increase your depth, and you have a good scenario for scientific sample collection missions.
 
Concerning Outterra ... it is impressive, but it also leaves out the arguable harder parts:
  • procedurally generating a believable planet: it is not enough to do some fractal noise as a heightmap - as already mentioned in this thread you need to take into account erosion (air/liquids), but also tectonic forces and volcanism. tectonic movements are afaik already included in the current planets. Generating rivers that is a non-trivial task, especially in real time. And no, precalculation the galaxy is not possible. Outterra uses real earth geograpy, where reality did all the calculations via trial and error over the last 4.6 billion years
  • a believable atmospheric and climate simulation: storms and winds in believable patterns, other liquids (methane, hydrogensulphide, molten rock, ...), precipitation, lightning storms, vulcanic eruptions. Outterra has none of this.
  • having a (semi-) realistic flightmodel: winds, pressure, gravity different on every planet. IIRC Outterra has some vehicles you can use, but simulating earth is the easiest, since there is already data to compare with.
In the above I did not mention a believable diverse flora or even harder, fauna.
I am looking forward to more planettypes to explore, but in due time, and good quality, no NMS cartoon-worlds.
IMO gas giants will be next, then waterworlds, then maybe those lava planets with thin atmospheres, then lifeless planets, then planets with fauna, then flora, and at the end with intelligent life, cities, ...

+1, for that very reason I hope they'll never attempt to create procedural & believable alien fauna. It is impossible at the quality level of the rest of the game.
 
I see the same old crew spamming stupid comments and thier "funny" remarks without addressing the OP's post. You know that is a clear indication that he has a valid point and you have no valid argument, making you look like a bunch of children? The OP DOES have a valid point, like it or not ( I KNOW it irks you when all your asinine comments don't work. I wonder how your attempts to derail are allowed time and time again).
 
Why would you want legs before the things to walk around in?! Seems backwards to me. Personally, legs can wait - E: D is about flying spaceships. Once that part is complete, then they can look at adding legs. Why would I walk when I can fly? :)

ED is about getting gameplay, gameplay with legs will make the game much more complete, however we are sadly not even feature complete when it comes to flying around.
 
Obviously you won't be landing on gas giants due to the nature of them, but diving into them to a certain depth/pressure could be a game mechanic. Add in a pressure gauge, make hull reinforcement work in this situation to increase your depth, and you have a good scenario for scientific sample collection missions.
In the old games thats how you got fuel, not sun skimming.
 
I see the same old crew spamming stupid comments and thier "funny" remarks without addressing the OP's post. You know that is a clear indication that he has a valid point and you have no valid argument, making you look like a bunch of children? The OP DOES have a valid point, like it or not ( I KNOW it irks you when all your asinine comments don't work. I wonder how your attempts to derail are allowed time and time again).

No, he really doesn't. If the point was valid, someone by now would have provided corroborating evidence. Where is it?

ED is about getting gameplay, gameplay with legs will make the game much more complete, however we are sadly not even feature complete when it comes to flying around.

Well, I simply disagree. :) Once the flying part is complete, fair enough - but as you say, that part isn't done yet (and in my mind, for that to be complete, we'll be able to fly down to all the planets).
 
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