I think what has largely driven me away is the lack of feeling that my actions actually amount to anything other than an increase/decrease in personal wealth and an uptick on my trade/combat etc levels.
I want the game make me feel like I'm part of it, much like previous versions of the game have. I like to trade but why on earth would I never start a company and employ others to do the jobs for me. At the moment I feel like a freelancer in Euro Truck Sim 2 and can't progress further unlike in ETS2 where I can actually start my own business, employ staff and improve my base of operations. Where is this in ED?
I don't feel as if the game has actually progressed much since launch. Engineers are pointless to me and feel tacked on (all I get is grief for having 1 lump of reward material in my inventory), factions just caused me to have to move my trading elsewhere as over night whole systems trade and manufacturing changed from one type to another (how??) and another up tick in being shot at for no reason other than belonging to a massive faction (it makes no sense that you get attacked so frequently just because you fly around blue space rather than red space).
The added mechanisms don't seem to be joined up. Why does everything I do have no wider effect?
And don't get me started with the 'story' that the Cannon is doing such a great job investigating. For the average player the story arc has at the moment nothing to do with them. We can't or don't have the capacity to take part. Where is the story, any story for us? I'd love to be part of it but it just comes across as a full time job combined with the fact that everything gets solved far too quickly. I'm not sure FD intended for the solutions to be found so quickly as the next bits of the story are always on hold, seemingly as they scramble around writing it.
Mission variety is missing. Its essentially the same few things to do, but things that never join up to make something bigger. Again, I don't feel doing these missions has any impact other than those mentioned earlier (cash etc).
The people playing the game are trying their hardest to make something of it, groups like the Fuel Rats have found a rewarding and interesting niche but they are an exception rather than a rule.
And then there's the whole issue of seasons, or whatever they are calling it now. No idea what is going on with these. Happening far too slowly. Maybe with the release of the PS4 version they can put more resources into actually progressing things but I'm not holding my breath.
/Sigh.
I want the game make me feel like I'm part of it, much like previous versions of the game have. I like to trade but why on earth would I never start a company and employ others to do the jobs for me. At the moment I feel like a freelancer in Euro Truck Sim 2 and can't progress further unlike in ETS2 where I can actually start my own business, employ staff and improve my base of operations. Where is this in ED?
I don't feel as if the game has actually progressed much since launch. Engineers are pointless to me and feel tacked on (all I get is grief for having 1 lump of reward material in my inventory), factions just caused me to have to move my trading elsewhere as over night whole systems trade and manufacturing changed from one type to another (how??) and another up tick in being shot at for no reason other than belonging to a massive faction (it makes no sense that you get attacked so frequently just because you fly around blue space rather than red space).
The added mechanisms don't seem to be joined up. Why does everything I do have no wider effect?
And don't get me started with the 'story' that the Cannon is doing such a great job investigating. For the average player the story arc has at the moment nothing to do with them. We can't or don't have the capacity to take part. Where is the story, any story for us? I'd love to be part of it but it just comes across as a full time job combined with the fact that everything gets solved far too quickly. I'm not sure FD intended for the solutions to be found so quickly as the next bits of the story are always on hold, seemingly as they scramble around writing it.
Mission variety is missing. Its essentially the same few things to do, but things that never join up to make something bigger. Again, I don't feel doing these missions has any impact other than those mentioned earlier (cash etc).
The people playing the game are trying their hardest to make something of it, groups like the Fuel Rats have found a rewarding and interesting niche but they are an exception rather than a rule.
And then there's the whole issue of seasons, or whatever they are calling it now. No idea what is going on with these. Happening far too slowly. Maybe with the release of the PS4 version they can put more resources into actually progressing things but I'm not holding my breath.
/Sigh.