We were promised atmospheric planetary landings

Yes i said it, look again! It all depends mostly on temperature, pressure and gas type, btw reverse is called consolidation.
In most cases it will go gas->liquid->solid but nobody knows exact conditions on those gas giants so even plasma can be under gas atmosphere.
My bet would be that in most cases under gas atmosphere there are oceans of said gases.

I was agreeing with you and expanding on the subject. I was not being critical (this time).
 

Jex =TE=

Banned
We don't need animals or humanoids running around on them. Randomly generated forests and cities can't be that hard. Rocky worlds already have randomly generated rocks, craters and mountains.

It's quite feasible that many planets would have only algae and bacteria - it's not so much that the generation is difficult to achieve, it's the varity. NMS had planets with the same plants on every planet - so why ever go to anther planet?
 
It's quite feasible that many planets would have only algae and bacteria - it's not so much that the generation is difficult to achieve, it's the varity. NMS had planets with the same plants on every planet - so why ever go to anther planet?

I would think that FDev would do a much better job then NMS (not that NMS is bad, it's just not ED). But I don't see us getting earth likes with complex life for about 4-5 years (and I strongly believe there is probably a team already working on this). So they should have a good amount of time to get the plant/animal life done well.
 
It would be cool but it is like number 28 on my priority list. I want to see the trade system revamped, mining buffed and improved, heat cannons fixed, crime and punishment, exploration content, falling instakill skimmers on planetary bases removed, CQC bot introduced so I can actually play it (have yet to match despite trying like 30 times), powerplay improved etc etc etc
 
I would think that FDev would do a much better job then NMS (not that NMS is bad, it's just not ED). But I don't see us getting earth likes with complex life for about 4-5 years (and I strongly believe there is probably a team already working on this). So they should have a good amount of time to get the plant/animal life done well.

You've more faith than I.
 

Jex =TE=

Banned
I would think that FDev would do a much better job then NMS (not that NMS is bad, it's just not ED). But I don't see us getting earth likes with complex life for about 4-5 years (and I strongly believe there is probably a team already working on this). So they should have a good amount of time to get the plant/animal life done well.

ED won't be around in 4-5 years so I doubt they're working on it. I can't see people still playing it tbh in 5 years time but I think you might be right on the timescale if they were working on it considering what they have to work on now which means space legs will be in 7 years time - I mean really? An 11 year long development cycle and peole say SC is slow LOL
 
NMS is BAD.

And ED will be gone in 5 years? You cannot be serious. I'd bet my house it is still going strong 10 years from now. I hope SC lives up to its hype, I really do, but I see all different mistakes being made over there.
 
We cannot possibly have hydrogen fuel fusion thrusters in ED, entering an atmosphere with such a drive would be akin to an act of war, or terrorism as your wake would sterilize entire continents due to the radiation release that fusion entails.

... I'm no expert, but that doesn't sound right to me...
 
ED won't be around in 4-5 years so I doubt they're working on it. I can't see people still playing it tbh in 5 years time but I think you might be right on the timescale if they were working on it considering what they have to work on now which means space legs will be in 7 years time - I mean really? An 11 year long development cycle and peole say SC is slow LOL

I can't see why it won't be. There are still a lot of people playing at the moment, as long as they keep developing and adding to it, I am sure it will continue.
And I expect space legs in 2 years time, not 7.
 
Last edited:
WIth background in independent videogame fdevelopment, I can well appreciate the complaexity and difficulties involved in generating whole planets even just coastlines mountains and oceans is an undertaking. Some of the most impressive such generation was actually in Maxis' Spore - however there are significant differences in the geosphere formation sued there and Elite's planet templates. Further to this the floaa and fauna choices were predefined from a limited list and easily accessible - with billions of potential variations in Elite - and examples of NMS etc. and the current issues some people have with "beige" shows just that regardless of tens of thousands of variations, combinations soon appear repetitive even with a few hundred samples - the human brain excels at identifiying patterns and relating similarities.The issue is not difficulty as in not enough people or not smar/skilled enough coders and algorithm theory - but in the complication of data management and content. In essence, you will need to have enough content to make enough variety. You will need to then calculate how this content is distributed over a planet surface with a resolution of metres. There needs to be enough variation in the content to pevent it not looking like a repeated tile.Then you need to consider that different planets will need to look different from each other. This requires a wealth of content again from which to draw from. This content needs to be stored somewhere. Then comes ther problem of how to distribute the content to the client. Greater effect is achieved through greater variety, yet greater variety requires greater selection available, which entails greater arguments for database searching which takes more time and more time introduces lag and loading-screens. Otherwise, you limit the searching and availability lag by pre-caching locally, which increases memory usage and storage and requires more pathing work to fix errors.As such, I never expected any planetary landings at all and was greatly impressed with the features of Horizons. Having since read that FDev had intended to attempt to tackle atmospheric planetary landings and even allow for landing on Earth etc. I was in awe and if they pull it off to any extent I'll be incredibly impressed. Therefore, I am prepared to wait indefinitely. If there is some future announcement made that such is indeed too complex then I will fully understand.
 
I can't see why it won't be. There are still a lot of people playing at the moment, as long as they keep developing and adding to it, I am sure it will continue.

It will most definitely still be around, Jex is just playing the typical burnt out forum guy. Worst case scenario, years down the line If/when the devs do decide to finish development the modding community will go absolutely nuts over this sim. An offline version of ED with community mods would be huge, just take a look at the X3 forums, still going strong purely from the mod community.
 
<snip, see paragraphed version below>

***************************

WIth background in independent videogame development, I can well appreciate the complexity and difficulties involved in generating whole planets even just coastlines mountains and oceans is an undertaking.

Some of the most impressive such generation was actually in Maxis' Spore - however there are significant differences in the geosphere formation sued there and Elite's planet templates. Further to this the floaa and fauna choices were predefined from a limited list and easily accessible - with billions of potential variations in Elite - and examples of NMS etc. and the current issues some people have with "beige" shows just that regardless of tens of thousands of variations, combinations soon appear repetitive even with a few hundred samples - the human brain excels at identifiying patterns and relating similarities.

The issue is not difficulty as in not enough people or not smar/skilled enough coders and algorithm theory - but in the complication of data management and content. In essence, you will need to have enough content to make enough variety. You will need to then calculate how this content is distributed over a planet surface with a resolution of metres. There needs to be enough variation in the content to pevent it not looking like a repeated tile.Then you need to consider that different planets will need to look different from each other. This requires a wealth of content again from which to draw from. This content needs to be stored somewhere. Then comes ther problem of how to distribute the content to the client.

Greater effect is achieved through greater variety, yet greater variety requires greater selection available, which entails greater arguments for database searching which takes more time and more time introduces lag and loading-screens. Otherwise, you limit the searching and availability lag by pre-caching locally, which increases memory usage and storage and requires more pathing work to fix errors. As such, I never expected any planetary landings at all and was greatly impressed with the features of Horizons. Having since read that FDev had intended to attempt to tackle atmospheric planetary landings and even allow for landing on Earth etc. I was in awe and if they pull it off to any extent I'll be incredibly impressed.

Therefore, I am prepared to wait indefinitely. If there is some future announcement made that such is indeed too complex then I will fully understand.

***********************************

There ya go mate, a valuable post such as this needed making readable, no offense. Repped as well.
 
The reason for this is mainly because there's no worthy successor to X3. Yet.

Were you, like me, hoping that ED would be? All I ever wanted was multiplayer X3. The universe was big 'enough', it was! How come I can't buy a station and manufacture weapons to sell to noobs? I know, I know I already filled my quota of 'please can I have' for a year, but hey...X3, what a game.
 

Jex =TE=

Banned
I can't see why it won't be. There are still a lot of people playing at the moment, as long as they keep developing and adding to it, I am sure it will continue.
And I expect space legs in 2 years time, not 7.

What game do you know, other than MMO's, are seriously being played 13 years after they released?

Also, 2 years for space legs? Try 4 years? - they haven't finished Horizons yet and then they're adding in substance so that's 2 years done for you. Then what is it? Space legs or planets? Add 2 years (so 6 years) and then 4-5 years (so 11 years)??? LOL who the heck is going to be here in 11 years!
 
Last edited:
Back
Top Bottom