No one likes clogers or station ramers. Why play with them if you don't want to?
Another player sees the light.
No one likes clogers or station ramers. Why play with them if you don't want to?
Block causes instancing problems. If Stigbob blocks EvE4evah, he's automatically way less likely to meet people who are in EvE4evah's instance, and vice versa. Even if those guys are good guys, unlike EvE4evah.
One ironic side effect of the block feature is when seal clubbers in Eravate block AA members![]()
The Seal Clubbers seem to use it a lot against the Adle's Armada guys in Eravate.
More directly, for PvPers, if somebody in another group has proven themselves to be a skilled combat pilot then a bunch of people can block that person in the knowledge that it'll reduce the likelihood of them running into that person again.
It's undeniable that it can be abused by people willing to do so.
For the average player, who's just doing their own thing, it probably isn't going to be an issue but it could be for those who make a point of playing in groups.
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TL-DR
Both the Friends List and the Block List are provided by the developer so that you to be more likely to play with the players you want and not with the players you don't want to. There's been a fair amount of speculative worrying about consequences and abuse. I find none of it convincing enough to change things and risk breaking a useful working system.
Combining two problems into one glorious solution, it's perfect.
No not really, PVP has just inevitably come up (again) because information about the block function (as with other forms of player choice) is a very contentious issue to the pro-PVP crowd. The thread isn't intended to effect PVP or open, it's just about making people aware of the block mechanic how it's used how it's supposed to be used why it was developed and so on.
The AI upgrade was really good fun while it lasted, and the NPC's are a lot better now than before so that's not all bad.
If people don't want PvP instances, just go to PvE instances. I do think there is no nice or bad PvP, there is only PvP. (And I play and like PvP in another game ^^)
Well lets say we accept your altruistic psa on face value. Lets consider everyone is now informed.
/thread
But some people want PvP without the PvPers who take advantage of game loopholes to do things that don't make sense or the game really shouldn't be allowing, like firing missiles into stations that resulted in the great missile nerf of 2016, etc.
Yeah, I blocked someone on Xbox Live yesterday, after a ganking in ED.
I was flying my Dolphin, he was in a fully engineered Federal Corvette... Yeah, much skill, so elite, wow.
Mind you I made no comments to him. When he pulled me I knew it was over. I recognised his GamerTag. Let him do his thing against my Dolphin carrying no weapons... And when I respawned I went to my recent players... Blocked.
Thing is I don't think I would have blocked him had he given some dialogue over the comments. He chased me in SC for about two minutes. He had time. But no words were exchanged by either party.
Quite frankly, if that is how he chooses to play, he doesn't get to be part of my game any longer.
I have no shame in telling you this. As the devs' have stated, blocking is there to be used at the player's discretion.
But some people want PvP without the PvPers who take advantage of game loopholes to do things that don't make sense or the game really shouldn't be allowing, like firing missiles into stations that resulted in the great missile nerf of 2016, etc.
According to some players who consider themselves Lords of the PVP, if you block a combat logger, you just have skills to learn.
PVP in Open is about raw, unabated slaughter of everyone and everything. Whether it's cheats, exploits, combat logs or otherwise, you will not block them. You will bend over, drop trou and take it like a man.
Reminds me of playing Runescape nearly 2 decades ago now, going out to PVP in the Wilderness as deep as possible (highest risk, highest reward) - normally I'd leave from a central town called Edgeville but this time I left out of one of the main "free to play" cities, Varrock. There were no less than 30 people, all grouped on the edge of the wilderness, typically low levels, inefficiently geared with inefficient stat growth.
What I remember and why it is so relative is that they were talking to the "non-PVP" crowd, who were not in the Wilderness. Those who were just passing by or looking out or who had a quest nearby or were lured by the potential riches. All of them were basically quaking in their boots at the lowest part of the Wilderness, apparently not able to build up the courage to go deeper to where groups of PVPers roamed like packs of bandits, ready to pick your bones clean. Instead these people were trying to intimidate the easy targets, they would weave dubious narratives to lure people out (which would work, because these were mostly young teenagers) and then they would kill them. In this game, you would drop everything you were carrying except 3 items - unless you attacked first, then you would drop everything.
I sense that the "PVPers" who are worried about people blocking them are the same types of players, going after the low hanging fruit. That's why the block feature bothers them - they worry that they may not get those easy targets that make them feel more powerful or skillful than they actually are.
Let me enlighten you, Blocking on xbox live works differently than on PC. YOU CAN STILL INSTANCE WITH PEOPLE YOU BLOCK...
Most PvPers don't take advantage of anything other than the money exploits (and let's be honest so has 80% of everyone else).
Evil players responsible for all the games ills? Folks have a very short memory:
https://youtu.be/-pltB5_f7Ow
Correct me if I'm wrong but low and behold a ship gets blown up in the station, thats an official vid Frontier produced.
I feel a whole new thread coming on.. In which I intend to dissect this whole fiasco.
That's a great idea you should do it right now, I can save you some time on one issue though. Advertising is an art-form intended to manipulate you emotionally to buy stuff and has always skirted the edge of just how far it can legally stretch the truth.
Believing adverts really is a mugs game.
Hellgate London is an excellent gaming example of this.
Let me enlighten you, Blocking on xbox live works differently than on PC. YOU CAN STILL INSTANCE WITH PEOPLE YOU BLOCK...
Let me enlighten you, Blocking on xbox live works differently than on PC. YOU CAN STILL INSTANCE WITH PEOPLE YOU BLOCK...
It never ceases to amaze me, the way people twist reality to fit their agenda.
False advertising isn't legit. If I sell a product that is meant to do a certain thing and it doesn't then thats not the buyers fault its those who miss sell. At this point given what you've said you appear rather transparent.
Evil players responsible for all the games ills? Folks have a very short memory:
https://youtu.be/-pltB5_f7Ow
Correct me if I'm wrong but low and behold a ship gets blown up in the station, thats an official vid Frontier produced.
I feel a whole new thread coming on.. In which I intend to dissect this whole fiasco.
Easily taken in by marketing, much?
Let's see now, that's a Beta trailer, from WAY back before full release - those halcyon days when Frontier were completely and utterly naive about how all us players were going to get along juuuuust fine and everything's going to be a jolly game of Explorers, Traders, Pirates, and Bounty-Hunters.
Except, if you cast your mind back, turned out Frontier completely dropped the ball right from the start to such an extent that the game turned from that Very Jolly "Tee-hee! He blew the trading ship up inside the station! I'll get their bounty before you!", into this...
https://www.youtube.com/watch?v=w2Vpab6_5m0
All very jolly, huh?
It's taken Frontier almost 3 years to wake up and smell the coffee, and realise - finally! - that there are players of games out there who take their mission to ruin everyone else's fun very seriously, and that Crime & Consequences, which are practically non-existent, need to be added. Finally.
So please do cite that video from Frontier's naive days, even though it's 3 years out of date. You're basically trying to cling on to old and busted marketing in order to justify continued and never ending ruination of other people's fun - AND to go against Frontier's idea (still naive!) of "the spirit of the game".
http://i.imgur.com/fJxn806.gif