Open is what it is, and pvp is allowed, is part of the game. If you dont like pvp avoid with real mechanics, not blocking players. Open doesn have easy, normal or hard mode. This is not the way it was dessigned to. My ships are all ready for flying in open and if I get killed I dont block them, I try to learn new things about it.
Blocking players that are better or have better ships or builds than you is not the solution.
Your last few posts have been talking about "Open" as if it were some special thing.
"Open" is just a name for the game client
connectivity mode.
There is but one game we're all playing : The base game called Elite: Dangerous, which is the NPC's, BGS, Galaxy simulation, and so on and so forth.
"Solo", "Group", and "Open" are all just that one game, with the game client doing exactly the same thing in each mode connecting to the same back-end servers.
The only difference between the three connectivity modes is: "Which other game client will I connect to?".
"Open" means the game client will try to connect with any other game client running in the same instance.
"Private Group" means the game client will try to connect with another game client in "Private Group" mode and with the same PG tag name.
"Solo" means the game client will not try to connect with another game client.
Nothing special about Open one bit. This is why the blocking feature should not be so controversial - all it means is a player's game client will not try to connect with the game client of the player who has been blocked.
If folks are getting so worked up about a handful of players being added to a block list, they should be positively livid that "Solo" and "Private Group" connectivity modes are basically equal to
BlockList++, because that's basically what those two connectivity modes effectively are.