That argument makes no sense.
ED already is "one of them".
You want it changing so that it stops being "one of them" and becomes what you want it to be instead.
That's kind of like buying a Land Rover and saying it should be as fast as a Ferrari because if you wanted a 4x4 you would have bought a Jeep or a HiLux.
No. I'm asking for FD to add some working planetary navigation system for people who would like to use it. Everyone who feels the need to play with coordinates, whether that makes them feel their "airmanship" is superior or they feel "it builds valuable skills" are totally free to not to place any waypoints or use coordinates search option. I'm not asking anyone to use any features they don't want to use. I don't use many features of the game, but you don't see me running about on the forum, ing on posts by people who enjoy these two modes. I might not be in favour of many suggestions, but even then I try to find positive sides of them instead of opposing them for the sake of opposing them. Or because I'm not going to use the features suggested.
I bought Elite before Horizons. And bought Horizons expecting the planetary navigation to follow the example of the galaxy map (search, plot route and mark locations) or at least the system map (check distance from the entry point = coordinates & mark locations).
If I'm buying a Landrover, I'm buying it because of it being a Landrover. A finished product, with certain features. In case of Elite, I'm buying a game that's under development. I have the right to expect developers will be working on improving it. More even: on this very forum, there is a suggestions section, which means clearly that FDev want to hear players suggestions and that the possibility of the gameplay changing
IS a feature of Elite: Dangerous.
In another thread you clearly supported adding possibility of engineering cargo modules and internal modules. If we apply your thinking about navigation to that, that should never be even discussed, because it's not a feature of the Landrover (or Trabant, more like) we purchased.
I'm not unreasonable here, I can understand that certain features may never be implemented, that they take time and resources, that you need to check what's needed, balance things in the game, make sure it's not too easy or too difficult etc. I get that. But, in such cases, I would like Frontier to openly state (and they have the whole Suggestions section to do so) which features asked for by the community they are not going to work on. Or, if they are not able to create such features, at least give tools to create them to people who can.