It's a shame this exploration discussion has begun with talks of the Advanced Discovery Scanner, as the topic of exploration is far wider than that - and much of the talk here so far (that which has been purely discussion using the ADS) is very limited in focus.
I agree, and I don't think that the ADS is a particularly bad exploration mechanic in its own right. It's perfectly reasonable from a background perspective that such a sensor could exist in the Elite universe, and from a gameplay viewpoint, jumping into a system and establishing the basic structure of a system before doing deeper exploration makes perfect sense. There is even a certain level of skill-based activity in using the information it provides.
Where exploration needs improvement is in the process after the honk. It's always felt to me that there are gaps in the exploration process between the honk and the surface scan, and after the surface scan itself.
Another thing is that I don't think anyone has touched on yet is that exploration isn't always about just getting the biggest payout from the system. Sometimes you need to find certain materials to synthesise FSD boosts, AFM refills and such like, so it would be rational for there to be some kind of scan that can help locate those materials within the system. Other times you might want to find planets with particular geological features for screenshots, whether its mountains, craters, canyons or geysers (which shouldn't be dismissed - exploration has always been driven in part by the sights).
Having some kind of survey process for finding these things would add depth as well as breadth.
Taking this idea a little further, system payouts could be modified for extensive surveys based on how useful that system would be to given industries. Resource and material rich systems could give a bonus based on its mining potential. Systems with terraformables and ELWs could provide bonuses based on its agricultural or tourism potential. You get the picture.
There's an awful lot that could be done to make exploration deeper and more satisfying, but I don't think removing the honk is the way forward. Keep what's there and add to it.
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