Would you pay to unlock Cutter/Corvette?

No, but not because it's not worth it. It would rob my gameplay from me. It's like asking if you'd pay to be 21 if you're 15. You lose 6 years of your life. You lose your carrot on a stick if you can pay to win. In fact, after you get your barge, you'll probably sulk around in it a while then park it and get back into something easier to maneuver and more fun to operate. If you're thinking 600T cargo hauls, I've not found anything worth the trouble of that loadout yet that my T9 or Anaconda cannot do just as well, and time is money so I can get in and out faster = mo money mo money mo money.

very good thinking actually... and totally makes sense because A) I haven't traded in a very long time despite having an Anaconda for more than half career. And B) i usually end up in my fighters when doing CG's and other combat related things because they are indeed that much more fun. My crew is actually Deadly already because he spends so much time in my Anaconda.
 
Would you let delicate unfit people into special forces? No of course not. You got to earn it.

Here we go again, conflating huge amounts of time spent repeating simple tasks anyone can perform with overcoming Challenge.

Nice insult to Special forces personnel, though. I'm sure they don't mind hell week, buds, the crucible and ringing the bell being acquainted with watching Netflix while waiting for a video game egg timer to tick down.

Earn it.

Give me a break.

I earned 350lb deadlifts. Three basic chords on guitar. My first 7 minute mile. Commendations at work.

But ships in Elite? I didn't earn those. I just WAITED on them.

Sure, paying to unlock is crap and should NEVER happen. But this level of grind is just as much garbage as that idea.
 
They're locked behind a grind-wall for a reason: they're endgame ships and should be available only to dedicated players. And how does needing a billion credits really matter? Credits don't even have value anymore. You could spend a few hours scanning Guardian monoliths and net 200 million through Ram Tah's mission, wait for a CG that has an absurdly high payout (like that one CG that had players bring narcotics and tobacco to that one degenerate which paid 100 million and caused a surge of Noobacondas), or hell, go to Quince and suicidewinder for a few hours and earn a billion right then and there.

Please.

A shortcut for impatient players is never a good thing. If you don't have the patience to grind for it, no matter how grindy it might be, then you don't deserve it (don't get me wrong; I'm not saying the grind isn't already ridiculous in this game). Besides, coming from a person who owns both a Corvette and Cutter, the Anaconda can do combat just as well as a Vette (albeit less intimidatingly and flashy) and the Cutter is really only good for grinding trade rank or doing PvP.

I see what you're saying... but despite my 3500ish hours and years of devoted gameplay I could see this being a problem for new players who know all those ways to make money you just said. I've never once heard or tried any of them. Though I might see about them now....... lol.

Yes I would pay but no more than € 10 and definitely would not like the game being like this.

Excellent honesty, refreshing!
 
I think the game has too many pay-to-win options as is and that unlocking ships with an out-of-game fee would certainly qualify.
 
Would you let delicate unfit people into special forces? No of course not. You got to earn it.

That would make sense if the grind had anything whatsoever to do with improving pilot skill etc. It does none of that. The majority of the missions people do to unlock both of these ships primarily involves trading, and back in the day, spamming donation missions.

Neither one of these activities prepare someone for whatever specific skills might be required to pilot the Corvette or the Cutter.

It would be great if the long road to unlocking these did actually provide such skill training, but anyone who has done the grind and now owns these ships know that none of that is true right now.
 
Yes I would pay $15 a ship, and I have not tried them yet. And no I don't mind as long as the ships are still available for free to players willing to grind. Pay to Win would be a paywall on better performing ships unavailable via free means. Not everyone may have the time but they may have the love.

Excellent point and I'm glad this question seems to be answered 50/50 so far. I tend to agree with you even though I have all the time I could want and still don't have them unlocked.
 
I think the game has too many pay-to-win options as is and that unlocking ships with an out-of-game fee would certainly qualify.

For a large number of veteran ED commanders, "Pay to Win" was the method of choice to obtain the rank and these ships! Back in the day, there were certain systems that provided players with an infinite supply of donation missions that they could rinse and repeat for hours on end. All the while, ranking up the player's status in either the Empire or the Federation. If you could afford the price of admission, then this was far more preferable to weeks and weeks of repetitive mission grinding the game normally provided.

It doesn't get much more "Pay to Win" than that! ;)

People may groan and complain about these questionable techniques for skirting around the over the top rank grinds, but if the game ends up providing such short cuts, be they deliberate or accidental, then a huge percentage of the community WILL USE THEM! That is just human nature.

I have always said that if FDEV had built a truly interesting and engaging path to achieving these top Navy ranks, then people would be far less likely to bypass it all and go for the Pay to Win, Rinse and Repeat method of getting what they want.
 
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I think the game has too many pay-to-win options as is and that unlocking ships with an out-of-game fee would certainly qualify.

I would agree with this as far as the game has 1 pay to win option. That being horizons because you can't "win" anything without it. The weapon and engine colors afford no advantage (yes, I understand that red is faster).
 
The weapon and engine colors afford no advantage (yes, I understand that red is faster).

Weapon colors can obfuscate weapon effects and ship visibility in certain scenarios can be reduced with certain paint jobs. The latter is less of an advantage than it was in the past, now that stealth ships are fairly rare, but it still applies from time to time and having to be shot by something, to know what it effects it carries, is a tactical advantage for the shooter.
 
ED needs more long term goals, not less!
Would I pay money to lose an incentive to play?
No way!

But that's what I'm trying to say is that everyone doesn't think of them as incentive, but discouragement. Some people find it to be the bane of their existence. Some people enjoy grinding. There's a reason a CMDR gets a certain rank promotion before others. I've never once tried to increase my exploration rank and am sick to my stomach thinking about going 5k from home system for Palin. An explorer would hit me for saying that. In the face. But I've been Elite in combat for a long time... Something that some explorers would probably be impressed with. Different strokes for different folks.
 
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A simple no. I deplore micro charges within a game and it is a trend I certainly don't wish to promote. Vanity items are a grey area and I do have a few of these like ship colours, but these should be free imo.
As for the inclusion of rank locked ships in game, I've never really seen the point of this other than introducing grind. Grind of itself does not make game play, only tedium and annoyance trying to rank up to unlock something. Nor does it create real game longevity, it only prolongs the endurance required to obtain the rank locked items.

If rank locked ships required different game play, I could begin to see the value of it, but it doesn't... Just more, much more, of the same missions...

Ah, now this should be framed. When i step back, that's a perfect way to explain it. I would agree that if the process were rewarding instead of tedious then paying for them wouldn't only be dumb but unnecessary.
 
No.
While the rank wall can be daunting at times, it is by no mean impossible. Just yesterday I got the Cutter and now I have the the big three in my garage.
I much prefer to have things in game than to pay for them as extra content.
 
I'm glad this question seems to be answered 50/50 so far.

Are you counting your own posts?

But that's what I'm trying to say is that everyone doesn't think of them as incentive, but discouragement. Some people find it to be the bane of their existence. Some people enjoy grinding. There's a reason a CMDR gets a certain rank promotion before others. I've never once tried to increase my exploration rank and am sick to my stomach thinking about going 5k from home system for Palin. An explorer would hit me for saying that. In the face. But I've been Elite in combat for a long time... Something that some explorers would probably be impressed with. Different strokes for different folks.

So by that reasoning, do you think that you should be able buy elite explorer without doing any exploration?

Maybe this just isn't the game for you. You seem to want instant gratification, this isn't that game. Also, I have a hard time believing that you've put 3,500 hours into this game but can't stomach the rank grind or travelling 5k LY.
 
I'm not in favour of either ship being unlocked for cash but on the subject of the rank-locked ships being made available for general sale, the last one I can recall was also the only time it's happened since I started playing which was when the Empire ships were unlocked to celebrate ALD's ascension to Emperor. That was almost two years ago in October 2015, so I wouldn't suggest anybody holds their breath for it happening again. I also suspect that if it does ever happen again, the Cutter and Corvette won't be included in it, not least prompted by the torrent of rage that such an announcement would doubtless prompt on here.

Oh and OP please note - simply typing 'this would not be pay to win' doesn't actually stop something being pay to win. It has to actually not be pay to win as well.

I think OP is asking the wrong question really, it should be 'Does anybody think that the incredibly slow pace of ranking via normal, varied gameplay should be addressed?' I suspect you'd see a lot of support for that.

You meant when I said "and no, I (meaning me myself and I) do not think this is pay-to-win" and then gave my opinion as to why they're not end-game more than an Anaconda would be? But as I see reading through the comments I'm not the only one who has openly said they would pay. That's all I wanted to know. Am I the only one who would. So without sounding as rude to you, I wasn't looking for support. This wasn't a poll or petition. It was an honest curiosity fed question.
 
No, definitely not, and this is coming from someone who bought premium tanks in World of Tanks and War Thunder.
 
No.

As a side note, what it the point of such a thread : games communities always hate pay2win, why even ask ?

Because I'm curious to know if I'm the only one who would pay to unlock them. Obviously we can't account for all those who would and are too afraid to admit, those that would who give great reasons why they wouldn't but still would because nobody would know, and those that would but don't waste their time explaining to others on any form of media because it would enrich their personal game play.
 
This wasn't a poll or petition.

And yet:

I'm glad this question seems to be answered 50/50 so far.

Also:

I don't think that either of the two are a clear 'winner takes all' over the anaconda personally. I've played for thousands of hours with a lot of those hours being beta where I could do whatever I want and in my experience I wouldn't choose one as the best. If i did it'd be the Anaconda because it is a legit mixture of the 2 others.

And yet you want to pay real money to get access to the Cutter/Corvette.

There seems to be a lot of inconsistency in what you're saying, which is often a sign of bad faith. It almost seems as if you're saying "I want Pay2Win" while claiming that you are not saying that. In fact, that's exactly what you're doing.
 
No, I'm perfectly happy to progress through the game as it's designed. Spending real life money to get ahead just cheapens everything.
 
Not really; semantics have no real involvement with colloquial terms/mnemonics. "Play to win" is the expression, but is featured in many games that allow a single character to play indefinitely. I mean really, how many games actually have a "win" condition these days?

Did you pay real life money for an advantage in the game (i.e. something not completely aesthetic)? Yes? Then the game featured P2W content that you bought.

It goes without saying it is, in all cases, a cretinous invention. Pay extra money to do less of the game you paid to play...only humans could make that up and buy into it -_-

You can say that, as a player, but as a business/marketing maneuver it's brilliant. What's the reason FD has been releasing SO MANY paints and cosmetics recently? Why haven't they announced a true successor to season 2 despite how long it's been out? Because they need more money to make the next "planetary landing" schtick which is why we're also getting story and bug fixing next and not space legs. They need money and cannot ask for it like they did with planetary landings because they have nothing big enough to charge for.

So I dare ask, how would every "no P2W" player benefit from the money FD would earn by allowing such things... even if temporary... I mean, I would pay the $40 to unlock both ships which is a mere $5 less than Horizons cost me. So I agree that however cretinous it may be for companies like Ubisoft who do it far and above what any company ever should... I can't stop wondering what we may have if FD had the manpower to create freely with a team 4x it's current size.
 
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