I'm pretty sure I'm earning Money much faster since I fly big ships. Not sure what you are missing, OP.
^^This
EDIT: Once you git gud there is no risk for small ships either. As Ziljan said, at some Point you'll be able to finish off an Anaconda with a SLF. What do you want the game to do against this?
I almost wonder if we're playing the same game. First off: You can't steal kills with a Sidey, lol. What nonsense! In order for a Sidey to steal your kill, you would need to lose line of sight for 20+ seconds and then have the Sidey out DPS your "big ship". So if you're losing CR to a Sidewinder in a RES, don't blame your ship, or the game.
Second: this game is geared towards progression for big ships, and specifically punishes small ship owners, particularly in PVP. Almost all of the existing missions and modules are so vastly superior on big ships that it's not even close.
And Finally: the game tailors your experience and difficulty based on your ship size/class, level of engineering, and of course your 3 ranks (with emphasis on your combat rank). It also seems to tailor the challenge based on what difficulty of ships you target and how well you do vs them.
I am Triple Elite and I am good enough to be able to kill an Elite Anaconda with an SLF that has only 23% hull to start with (eg if the Conda caught me with even 1 solid hit, I'd be toast). Hence the game seems to be sending it's full force NPCs against me now. I have complained in the past about NPCs being too easy. But now (in my instances) I'd say they fly better than 90% of players.
^^This
EDIT: Once you git gud there is no risk for small ships either. As Ziljan said, at some Point you'll be able to finish off an Anaconda with a SLF. What do you want the game to do against this?
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