More ships are needed.

At this point I'd also settle for an imperial SRV ;)

Nasa builds one.. Looks like the perfect SRV for a conda..

nasa-has-been-quietly-working-on-a-mars-rover-concept-that-looks-like-a-batmobile.jpg


http://www.businessinsider.com/nasa-mars-rover-prototype-seadek-2017-5
 
I am tired of Launching Fighters.
I want to be able to launch MAMBA
or launch KRAIT
They are smaller than a VIPER but slightly larger than a Sidewinder.
I'm pretty sure A Cutter/Corvette/Anaconda could carry one or two of those and still have room for pretty much anything else.

So to answer your question ... YES please add more ships .... particularly the sexy Krait and the Super fast Mamba.
 
Actually I see a big gap in the big ships. There is a dedicated trader (t9) a dedicated combat vessel (Corvette), and an all rounder (Annie), there is no dedicated research and exploration vessel.

I'm envisioning a large lightweight vessel with a bubble canopy, a lot of small-ish module slots and a class 8 fsd. Small power plant and capacitor for weight and because shield and hard points are just decoration really, but class 8 thrusters for fast planetary surface transit and plenty of power for landing in high g stuff.
 
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Actually I see a big gap in the big ships. There is a dedicated trader (t9) a dedicated combat vessel (Corvette), and an all rounder (Annie), there is no dedicated research and exploration vessel.

I'm envisioning a large lightweight vessel with a bubble canopy, a lot of small-ish module slots and a class 8 fsd.

Probably needs to support a large-ish fuel scoop as well. Shields can be 'landing bumps only' strength.
 
Actually I see a big gap in the big ships. There is a dedicated trader (t9) a dedicated combat vessel (Corvette), and an all rounder (Annie), there is no dedicated research and exploration vessel.

I'm envisioning a large lightweight vessel with a bubble canopy, a lot of small-ish module slots and a class 8 fsd. Small power plant and capacitor for weight and because shield and hard points are just decoration really, but class 8 thrusters for fast planetary surface transit and plenty of power for landing in high g stuff.

This sounds great as one of the 2 large ships to be added.
 
I think the obvious gap is in the medium-sized combat specialist space. Unless you go for the Federal rank-locked ones, there's basically nothing between the Vulture and the FDL, which is a pretty sizable gap.

The Clipper is also rank-locked, more multi-role, and large pad, so doesn't help.
 
More ships or better designed ships.

Most of what we already have is too multi-purpose. Almost every ship can be all things to all pilots.

I fly an Anaconda. I can reconfigure it to be a fighter, an explorer, a trader or a miner - all with very little effort. I've flown that Conda for over a year, with the occasional jaunt in something else.

I'm of the opinion that ships should be designed for a specific purpose. A miner should have purposed slots for mining equipment. Mining equipment fitted into the mining slot should perform better than it would on another ship (or the same one) when fitted into a non-mining slot. That's not penalising the non-mining ship - it's incentivising the mining ship. The same applies to other types of ships as well. Exploring ships with purposed scanner slots that offer better range, for example.

By all means, add new ships, but please don't add them if they're just going to be more multi-purpose ships to sit on the collector's display stand. Make them different, give them a purpose. And make them look suited to the purpose. A miner should have function over form, a passenger ship sleek and appealing. A combat vessel should have good hard point placement and look dangerous. etc etc
 
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Actually I see a big gap in the big ships. There is a dedicated trader (t9) a dedicated combat vessel (Corvette), and an all rounder (Annie), there is no dedicated research and exploration vessel.

I'm envisioning a large lightweight vessel with a bubble canopy, a lot of small-ish module slots and a class 8 fsd. Small power plant and capacitor for weight and because shield and hard points are just decoration really, but class 8 thrusters for fast planetary surface transit and plenty of power for landing in high g stuff.

Exactly what I ment. 300 Tons hull for class 8 fsd, class 4 PP, class 2 sensors. But certainly not class 8 thruster, way too heavy. Room for class 7 Scoop, and 4-5 size 2-3 module Slots for whatever else. And since it's an Explorer, two dedicated scanner size 1 Slots, which can only be fitted with Scanners. But only 2 size 2 hardpoints.

OFC huuuuuuge canopy, maybe a 360° Panorama Vision canopy on top of the ship, one you enter from the bottom, you know :D
 
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Exactly what I ment. 300 Tons hull for class 8 fsd, class 4 PP, class 2 sensors. But certainly not class 8 thruster, way too heavy. Room for class 7 Scoop, and 4-5 size 2-3 module Slots for whatever else. And since it's an Explorer, two dedicated scanner size 1 Slots, which can only be fitted with Scanners. But only 2 size 2 hardpoints.

OFC huuuuuuge canopy, maybe a 360° Panorama Vision canopy on top of the ship, one you enter from the bottom, you know :D


This now please
Now what other large ship do we want?
 
The issue seems to have been, often as not one of design, the ships we have to me look like they've been designed for a game (well doh it's a game I hear you scoff) which is all well and good but it's led us to the current issue of just a few ships can do almost anything in the game.

far more specialisation should have been involved in the design stage take the dolphin and the beluga both ships are classified as people carriers so as such they should excel at this AND ONLY THIS, great jump range, high speed in normal space and multiple cabin options, but that's it all the other internal should have been locked to cabin use except for one for cargo/cabin and one scanner/cabin. At the same time the ability to fit cabins to other ships should have been restricted to one per ship thus resulting in the player base knowing which ship to go for to do passenger runs (yup not forgotten the lovely orca too).

if you were designing the ultimate cruise liner you wouldn't end up with a ship able to carry 60000 tonnes of cargo by taking the roof off you would end up with THE ULTIMATE CRUISE LINER. It's not rocket science it's basic design.

the type 7 is another case of a bad gaming design that in the real world would never have passed the design stage, no respecting company would design a ship that is just a couple of feet to large to use a mid size pad and thus excluding it from a large part of the market, this would have been spotted early on and a new design submitted which would have allowed access to mid landing pads.

Frontier and the design teams do a great job and are quite rightly proud of how scientifically accurate they try to be but every now and again one slips through the cracks unfortunately they're often BIG whoppers which stand out like sore thumbs.

E.D. you don't have to design every ship thinking the player base HAVE to be able endlessly mess around with each and everyone, in my opinion you will get just as much thanks if from now on your ships are designed job specific with little scope to tinker. we have enough multi role ships a plenty already.
 
Exactly what I ment. 300 Tons hull for class 8 fsd, class 4 PP, class 2 sensors. But certainly not class 8 thruster, way too heavy. Room for class 7 Scoop, and 4-5 size 2-3 module Slots for whatever else. And since it's an Explorer, two dedicated scanner size 1 Slots, which can only be fitted with Scanners. But only 2 size 2 hardpoints.

OFC huuuuuuge canopy, maybe a 360° Panorama Vision canopy on top of the ship, one you enter from the bottom, you know :D

A bit like the current SRV turret mechanic?
 
they should turn the SLF into proper ships, with proper outfitting and engineer mods.

i also want an SLF eagle!! or be able to take my racer eagle with me.
 
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