Well, we can't really equate the "being a pilot" bit of both games. In ED (to which I'm assuming you're referring) the pilot is just a customised model that's generally only really visible taking screenshots when not in action. In SC, it's exiting your ship, engaging EVA and moving about and fighting on foot. If you gave most people a choice..
(...ok, they'd pick the one that was actually released. Ok, never mind.

)
ED and SC have always been on very different paths, and IMO it's fascinating to watch both. You could plot a "features vs time" graph, and ED would be a long, steady, straight line, while SC would be a very shallow exponential curve with a sudden, big upsurge when (if) it releases. I'd always assumed ED's "Launch and patch/upgrade" approach would be easily the better approach - a far less ambitious product, with a (let's be fair) fairly underwhelming initial release, but could be built on steadily once the foundations were in place. There's nothing like having an actual product 'out there' to kill the doubters.
I'm not entirely convinced ED's path is 'right' either, as people get frustrated with the slow rate of improvements, and the shallowness of existing gameplay. In years to come, people will do case studies on the two games and approaches. In between asking when SC is going to launch.. and wondering if we'll ever be able to leave our ships in ED.