Star Citizen Thread v6

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In my opinion you have not really explained much, other than introducing a completely new red herring to the discusion (and as of yet unheard of in CIG´s narrative), that of the moot dicotomy of VR game vs supporting VR.

According to your strawman, and just to set some references, would you say Elite is a VR game or that it supports VR?

in defence of JohnMice.... I *think* i see what he is saying.... maybe... (not 100% sure).

A VR game would be one where VR is the primary mode of the game. Every design decision would be made for VR, and then the 2D game (if there is one, there may not be) would have to fall in line with that
A VR supported game would be one where this is not the case. Thought can be made towards VR and what works well (like EDs HUD for instance) but ultimately it HAS to work well on a monitor and then VR implementation falls in line with that - possibly by losing some of the features which work in a monitor.

Where I am confused is that imo you can pick either of the above 2 designs, and neither of them fit with Ben's bombshell of VR is not off the table but dont hold your breath

not off the table but dont hold your breath (and not at launch is another thing I think has been said now) is neither VR supported OR a VR game :(
 
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Hi guys, haven't checked the thread in in a long while, does anyone know a roundabout page in this thread where one of the fans has provided a rundown like they normally do?

Or can anyone give a brief overview of what I may have missed? Last I remember we had seen a big worm burst through the ground and people were talking about them trying to piggy back on Dune's thunder.

I'm really surprised/not surprised that we haven't seen SQ42 yet. Time's getting on and still, the only thing I can say about the game is it looks gorgeous in screenshots.
 
Hi guys, haven't checked the thread in in a long while, does anyone know a roundabout page in this thread where one of the fans has provided a rundown like they normally do?

Or can anyone give a brief overview of what I may have missed? Last I remember we had seen a big worm burst through the ground and people were talking about them trying to piggy back on Dune's thunder.

I'm really surprised/not surprised that we haven't seen SQ42 yet. Time's getting on and still, the only thing I can say about the game is it looks gorgeous in screenshots.

Rolan is our resident unbiased information source for all things SC-related. He performs a stalwart role here and we thank him for it :)

https://forums.frontier.co.uk/showt...en-Thread-v6?p=5792085&viewfull=1#post5792085 Is his last post of the recent bugsmashers. You can search on his forum name for more activity and factual posts from him.

Cliff notes version: Nothing seen in the sand worm demo is in game yet, as CIG have not released a content update since 2.6.3. 3.0 keeps getting delayed (now even past Gamescom) and the deliverables have also changed significantly since Mr Roberts' slide show last year.

Some people think this is perfectly normal and acceptable. Others have different thoughts on the matter;)
 
Hi guys, haven't checked the thread in in a long while, does anyone know a roundabout page in this thread where one of the fans has provided a rundown like they normally do?

Or can anyone give a brief overview of what I may have missed? Last I remember we had seen a big worm burst through the ground and people were talking about them trying to piggy back on Dune's thunder.

I'm really surprised/not surprised that we haven't seen SQ42 yet. Time's getting on and still, the only thing I can say about the game is it looks gorgeous in screenshots.
You've done a pretty good job of summing it up yourself there. But in precis:

* 3.0 "soon"
* Scope of coming 3.0 not the same as scope of last year's 3.0 because reasons
* New netcode not until 3.1 so don't expect major improvements there
* Maybe finally a delta patcher (I'm putting bets on it being called Starsync)
* Lots of concept sales, yay
 
@Soliuna it's pretty much covered already but one massive change has been announced, they now hope to have 5-10 systems at launch not 100 as per the stretch-goal.
 
* Maybe finally a delta patcher (I'm putting bets on it being called Starsync)
I'm considering all the delta patcher talk pretty much confirmation that this download is going to be MASSIVE.

The more I think about their map tech and how it's planned to have every detail mapped out to a vast distance the more stupid it seems. That means every detail on every planet and body in each system has to be a fixed thing, it's no longer just a token "this planet goes here" and a separate planet map that's only generated at all once you get close, it's there the whole time in detail in the map

That's a VAST amount of data. I wish we could start a little sweepstake/poll thing on just how ridiculous it's gonna be
 
I'm considering all the delta patcher talk pretty much confirmation that this download is going to be MASSIVE.

The more I think about their map tech and how it's planned to have every detail mapped out to a vast distance the more stupid it seems. That means every detail on every planet and body in each system has to be a fixed thing, it's no longer just a token "this planet goes here" and a separate planet map that's only generated at all once you get close, it's there the whole time in detail in the map

That's a VAST amount of data. I wish we could start a little sweepstake/poll thing on just how ridiculous it's gonna be

well gears of war 4 is 110gb and doom is around 60gb.

the final game I am fully expecting to be the wrong side of 100gb... much more than that and i wont be able to put on my SSD tho!.
 
"We will have 100 systems, but that is great because they will be handcrafted unlike ED's boring procgen!"
"We will have five systems, but that is great because they will mostly be procgen!"

[haha]

Wait wait wait, hold up, 5 at launch? but, starmap promise?.
 
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Starmap is cancelled. And remember, they are aiming for 5-10. No promises.

starmap is cancelled? still seems functioning? man I mean I've kept myself back from hoping too much and often been seen as one negative about star citizen, but their goals seem to be constantly shrinking even below minimum expectations.
 
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starmap is cancelled? still seems functioning? man I mean I've kept myself back from hoping too much and often been seen as one negative about star citizen, but their goals seem to be constantly shrinking even below minimum expectations.

I mean the physical starmap, which some backers were entitled to. The digital one is still up. They also still promote 'will launch with 100 systems' on their website. But you should ignore it, because they said in a recent interview something else. Not sketchy at all, dont worry. And dont feel bad, the five systems will have more fidelity and detail, the scope increased! There will be so much detail and depth that even a single system will offer more than any other AAA game!

Sigh.
 
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I'm sensing sarcasm, but it is quite frustrating, especially considering that for example 5 mil goal in kickstarter was 70 planets.

The main problem seems to be that they've absolutely dropped their focus, and suddenly they wanted planets you could land everywhere on, initially the plan was freelancerish planets, you could 'dock' with, maybe explore a town, but that's it, they keep trying to increase their scope? why not just finish what they do have? then add onto that.
 
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