In my opinion you have not really explained much, other than introducing a completely new red herring to the discusion (and as of yet unheard of in CIG´s narrative), that of the moot dicotomy of VR game vs supporting VR.
According to your strawman, and just to set some references, would you say Elite is a VR game or that it supports VR?
in defence of JohnMice.... I *think* i see what he is saying.... maybe... (not 100% sure).
A VR game would be one where VR is the primary mode of the game. Every design decision would be made for VR, and then the 2D game (if there is one, there may not be) would have to fall in line with that
A VR supported game would be one where this is not the case. Thought can be made towards VR and what works well (like EDs HUD for instance) but ultimately it HAS to work well on a monitor and then VR implementation falls in line with that - possibly by losing some of the features which work in a monitor.
Where I am confused is that imo you can pick either of the above 2 designs, and neither of them fit with Ben's bombshell of VR is not off the table but dont hold your breath
not off the table but dont hold your breath (and not at launch is another thing I think has been said now) is neither VR supported OR a VR game
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