Is this technology existing in Star Citizen today? ATV is at best a propaganda machine and whatever you see in there is not a guarantee nor a promise that it ll ever come to the actual game. Also "groundbreaking" is simply undeserved in the context you describe because CiG never mentioned the link to the engine alone. But of course if your thinking is correct that would explain why CiG uses all these fluff words to describe mundane and average things at best. Because these are all things already realized in other games and known to the world but new on the CryEngine....okay, thats not how it works.
Your whole post reads like a propaganda post to be honest. You cram theoretical, nonexistant screenshots and video snippets (or are these from the PU?) in at every opportunity. Your mistake is that you try to credit CiG or participate in a discussion about facts with "nothing". ATV material is no proof to contents existance. Its at best a new debt by CiG to the community and the actual release will determine if their promises and announcement held any water. What you are doing is claiming that walking on water is a reality because the bible said so.
There is already a PiP (picture in picture) solution used for the Arrowhead Sniper rifle scope effect in the playable build of Star Citizen. It's more of a clever zoom trick effect than the real PiP tech showcased in the ATV that goes way beyond that and offers more gameplay implications.
Star Citizen today is in heavy development and what I posted is known information by anyone that closely follows Star Citizen development.. I try to source and contextualize my opinions, videos and pictures as best as possible so that they are clear and informative.
Maybe to someone who doesn't have an interest in Star Citizen as a game or its development it might feel like propaganda I dunno or do I care. If one doesn't want to discuss the information available about Star Citizen development and don't consider it it's not my problem. What should we be posting about in a Star Citizen: The Game thread instead?
Since it's game in active development with info released weekly there's plenty to discuss about, so might as well do it in the Star Citizen thread. Keeping a constructive and healthy ongoing discussion.
We could focus on what's available to playtest now: For example discuss how the M50 fairs against the 350R in the Old-Vanderval race track. Or what better style of pip's would suit my Gladius, should I go fixed or gimbal? (I use a HOTAS btw)
Should I go ballistic or laser? Mantis or Tigerstrike? And we could go on and on... except that would kinda limit the discussion to the a few posters here.
I think going on steam would be the worst possible thing CiG can do. Because it takes control out of their hands. Suddenly they cannot hide behind bought and biased interviews anymore. And while I m sure that the SC whales will at first upvote a steam SC to heaven every newcomer attracted by these reviews will realize hes been fooled and soon steam SC will takes its place as an eternal early access game which has a positive review ratio of 30-40% with flame wars playing out before the worlds eyes. Not the best advertisement scenario hehe. I would put my game on steam if I could be sure that quality is sufficiant to justify a pricetag of 35 dollars (and it needs to be at least 35$ else they break yet another promise to their original backers). As it stands they have nothing to gain and a lot to lose if they go on steam.
I agree with the first and last sentences alone.
CIG doesn't need to take a 30% cut of the revenue for Valve to get more exposition atm, maybe later down the road perhaps.
CIG has done several FREE-FLIGHT events since 2015, allowing anyone willing to try the game to do so without any costs. I think that showcases that they are not afraid of exposure at all, on the contrary they are very confident about their work and proud to show it.
Yes. Of course it is. Just because yourself and a few others have done so is no proof whatsoever that the majority have done so. For just 1% of the gross it would require 10% of all backers to buy a hat, a mousemat or a t-shirt. The majority never care enough to start spending that sort of money on top of the base price.
It's a moot point since only CIG knows those numbers so it's all pointless speculation for either side.
Star Citizen really does have some amazing and innovative 20th Century technology
I have to thankyou for an early Sunday lulz - I really did spill my coffee

Exactly
how is Star Citizen PiP groundbreaking tech? How are "holographic" representations new? Both of these were heavily used way back in games from the 80's - they are not exactly new ideas.
Well it It's right there in my post that It's groundbreaking tech for the context of CryEngine and Star Citizen and it's huge scale.
I even mentioned Half Life 2 demo at E3 back in 2003 doing that.
The thing is context, Star Citizen is a MMO and MMO's are a very different beast altogether.
Rendering to texture tech is usually very resource intensive and game designers have trouble using it with great detail or in dynamic settings, that's what makes CIG solution groundbreaking.
Have you ever wondered why there's no detailed reflections on mirrors in mmo's? Even most single-player games avoid having accurate mirrors and detailed reflections.The ones that have them usually put them in very closed areas with fixed lightning.
It's a well known and discussed limitation in video-games:
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https://www.quora.com/Why-do-so-man...o-using-working-mirrors-in-their-environments
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https://www.giantbomb.com/functional-mirrors/3015-4618/
CIG showcased in the latest ATV some interesting sneak peeks.
Notice how nice it runs and how detailed is the reflection not only in one screen but multiple. Normaly they are only used in one screen and kinda blurry.
It has great applications not just for making mirrors more realistic but also adding CCTV Cam's to stations, ships, player com's and ofc Holograms in real time, imagine being able to watch a scene like this in real time with VR:
Full Explanation here @4:30
[video=youtube_share;IZ4mou4OR4U]https://youtu.be/IZ4mou4OR4U?t=4m30s[/video]