Star Citizen Thread v6

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StarCitizen PiP(Picture in Picture) is groundbreaking tech because it was one of the known limitations of the old "CryEngine" and that it's being developed so that it's usable also in mmorpg setting, which is more complex than in a single-player setting.

I have to thankyou for an early Sunday lulz - I really did spill my coffee :D

Exactly how is Star Citizen PiP groundbreaking tech? How are "holographic" representations new? Both of these were heavily used way back in games from the 80's - they are not exactly new ideas.
 
I have to thankyou for an early Sunday lulz - I really did spill my coffee :D

Exactly how is Star Citizen PiP groundbreaking tech? How are "holographic" representations new? Both of these were heavily used way back in games from the 80's - they are not exactly new ideas.


I think he equates "weren't implemented in one, specific engine, now they are" with "groundbreaking". I'm pretty sure more than 12 stable players in PU will be considered "groundbreaking" too.
 
nobody cares if its "groundbreaking" for a specific engine or not.The RESULT is actually important. If the result doesnt hold water to a regular MMO/FPS/SpaceSim/SocialSim game then its a failure its that simple. Star Marine is a failure compared to an average FPS out there. The Space Sim parts are a failure compared to released Space Sims, lets not talk about the MMO component. Ah yes, Star Citizen is still in development and also still in Alpha.

Stop using the term "groundbreaking" unless something really groundbreaking is happening please.

Still waiting for anything groundbreaking to happen, CiGs delusions of grandeur are groundbreaking I give you that. Sad that no game has ever been produced with that base and it looks like Star Citizen is going down the route of Wing Commander....only this time theres no publisher around in order to save it and get something out the door. History repeats itself.
 
I have to thankyou for an early Sunday lulz - I really did spill my coffee :D

Exactly how is Star Citizen PiP groundbreaking tech? How are "holographic" representations new? Both of these were heavily used way back in games from the 80's - they are not exactly new ideas.

Perhaps they confuse groundbreaking with breaking ground?
 
Reddit progress watch claims that there are only two tasks delayed this week. Omitting the continued networking-related delays and a few others.
 

JohnMice

Banned
Is this technology existing in Star Citizen today? ATV is at best a propaganda machine and whatever you see in there is not a guarantee nor a promise that it ll ever come to the actual game. Also "groundbreaking" is simply undeserved in the context you describe because CiG never mentioned the link to the engine alone. But of course if your thinking is correct that would explain why CiG uses all these fluff words to describe mundane and average things at best. Because these are all things already realized in other games and known to the world but new on the CryEngine....okay, thats not how it works.

Your whole post reads like a propaganda post to be honest. You cram theoretical, nonexistant screenshots and video snippets (or are these from the PU?) in at every opportunity. Your mistake is that you try to credit CiG or participate in a discussion about facts with "nothing". ATV material is no proof to contents existance. Its at best a new debt by CiG to the community and the actual release will determine if their promises and announcement held any water. What you are doing is claiming that walking on water is a reality because the bible said so.

There is already a PiP (picture in picture) solution used for the Arrowhead Sniper rifle scope effect in the playable build of Star Citizen. It's more of a clever zoom trick effect than the real PiP tech showcased in the ATV that goes way beyond that and offers more gameplay implications.

Star Citizen today is in heavy development and what I posted is known information by anyone that closely follows Star Citizen development.. I try to source and contextualize my opinions, videos and pictures as best as possible so that they are clear and informative.

Maybe to someone who doesn't have an interest in Star Citizen as a game or its development it might feel like propaganda I dunno or do I care. If one doesn't want to discuss the information available about Star Citizen development and don't consider it it's not my problem. What should we be posting about in a Star Citizen: The Game thread instead?

Since it's game in active development with info released weekly there's plenty to discuss about, so might as well do it in the Star Citizen thread. Keeping a constructive and healthy ongoing discussion.

We could focus on what's available to playtest now: For example discuss how the M50 fairs against the 350R in the Old-Vanderval race track. Or what better style of pip's would suit my Gladius, should I go fixed or gimbal? (I use a HOTAS btw)
Should I go ballistic or laser? Mantis or Tigerstrike? And we could go on and on... except that would kinda limit the discussion to the a few posters here.

I think going on steam would be the worst possible thing CiG can do. Because it takes control out of their hands. Suddenly they cannot hide behind bought and biased interviews anymore. And while I m sure that the SC whales will at first upvote a steam SC to heaven every newcomer attracted by these reviews will realize hes been fooled and soon steam SC will takes its place as an eternal early access game which has a positive review ratio of 30-40% with flame wars playing out before the worlds eyes. Not the best advertisement scenario hehe. I would put my game on steam if I could be sure that quality is sufficiant to justify a pricetag of 35 dollars (and it needs to be at least 35$ else they break yet another promise to their original backers). As it stands they have nothing to gain and a lot to lose if they go on steam.

I agree with the first and last sentences alone. CIG doesn't need to take a 30% cut of the revenue for Valve to get more exposition atm, maybe later down the road perhaps.

CIG has done several FREE-FLIGHT events since 2015, allowing anyone willing to try the game to do so without any costs. I think that showcases that they are not afraid of exposure at all, on the contrary they are very confident about their work and proud to show it.

Yes. Of course it is. Just because yourself and a few others have done so is no proof whatsoever that the majority have done so. For just 1% of the gross it would require 10% of all backers to buy a hat, a mousemat or a t-shirt. The majority never care enough to start spending that sort of money on top of the base price.

It's a moot point since only CIG knows those numbers so it's all pointless speculation for either side.


Star Citizen really does have some amazing and innovative 20th Century technology

I have to thankyou for an early Sunday lulz - I really did spill my coffee :D
Exactly how is Star Citizen PiP groundbreaking tech? How are "holographic" representations new? Both of these were heavily used way back in games from the 80's - they are not exactly new ideas.

Well it It's right there in my post that It's groundbreaking tech for the context of CryEngine and Star Citizen and it's huge scale.
I even mentioned Half Life 2 demo at E3 back in 2003 doing that.

The thing is context, Star Citizen is a MMO and MMO's are a very different beast altogether.

Rendering to texture tech is usually very resource intensive and game designers have trouble using it with great detail or in dynamic settings, that's what makes CIG solution groundbreaking.

Have you ever wondered why there's no detailed reflections on mirrors in mmo's? Even most single-player games avoid having accurate mirrors and detailed reflections.The ones that have them usually put them in very closed areas with fixed lightning.

It's a well known and discussed limitation in video-games:

- https://www.quora.com/Why-do-so-man...o-using-working-mirrors-in-their-environments
- https://www.giantbomb.com/functional-mirrors/3015-4618/

CIG showcased in the latest ATV some interesting sneak peeks.
AntiqueHarmlessBison.gif
Notice how nice it runs and how detailed is the reflection not only in one screen but multiple. Normaly they are only used in one screen and kinda blurry.

It has great applications not just for making mirrors more realistic but also adding CCTV Cam's to stations, ships, player com's and ofc Holograms in real time, imagine being able to watch a scene like this in real time with VR:
LikelyElegantAfricanharrierhawk.gif

Full Explanation here @4:30
[video=youtube_share;IZ4mou4OR4U]https://youtu.be/IZ4mou4OR4U?t=4m30s[/video]
 
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Still waiting for anything groundbreaking to happen, CiGs delusions of grandeur are groundbreaking I give you that. Sad that no game has ever been produced with that base and it looks like Star Citizen is going down the route of Wing Commander....only this time theres no publisher around in order to save it and get something out the door. History repeats itself.

I am still waiting for anything to happen .... it doesnt even have to be groundbreaking :p

[video=youtube;QFsFiDRwPqc]https://www.youtube.com/watch?v=QFsFiDRwPqc[/video]
 
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It has great applications not just for making mirrors more realistic but also adding CCTV Cam's to stations, ships, player com's and ofc Holograms in real time, imagine being able to watch a scene like this in real time with VR:

'Holograms' don't need any sort of 'rendering to texture' whatsoever to implement. As far as rendering is concerned, they are nothing but conventional 3-D objects, with perhaps some transparency.
 
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If they have gotten the money that allows them to build a Skyscraper from the get go they shouldn't waste time building a house first that then will end up demolished because it's foundations cant fully support the needs of a Skyscraper.

But that isnt what they did, they had plans for a house and trying now to build a skyscrapper out of it, without using a architect, trying to build a skycrapper on a foundation of a house. After so long they still have no real foundation for their game they are still in a prototyping phase and there is no end in sight. They still havent done the ground floor! The cement is not even dry after so many years.

All that money wasted for a glorified techdemo...a wobbly small scaled model out of broken sticks, messi glue and 10 times recyled paper...and its still not able to visualise how it should look like in the end...
 
I have to thankyou for an early Sunday lulz - I really did spill my coffee :D

Exactly how is Star Citizen PiP groundbreaking tech? How are "holographic" representations new? Both of these were heavily used way back in games from the 80's - they are not exactly new ideas.

Its groundbreaking because CE previously presumably couldnt. Just like I mastered the groundbreaking technique of making an omelette, something earlier versions of Sleutelbos couldnt.
 
Star Citizen today is in heavy development and what I posted is known information by anyone that closely follows Star Citizen development.. I try to source and contextualize my opinions, videos and pictures as best as possible so that they are clear and informative.

Yes, yes I (and probably everybody else here) realize its under heavy development....at least theoretically it is because the PU doesnt reflect heavy development at all. I m not sure if you count yourself as one who "closely follows Star Citizen development" because you advertise non-existing features as if they are in the game already praising CiG for stuff that is for all we know a construct and fantasy. We tried numerous times to explain to you that we observe Star Citizen from a factual point of view but somehow you dont get that. If intentional I cant say, sometimes it feels as if you try to "sell" Star Citizen to us and simply ignore the most basic explanations made and facts pointed out to you.

I understand that some people are able to retain their optimism about the game and its development. Sometimes because they dont actually follow the development and therefore miss out on all the embarassing shows, broken promises and of course the toxic nature of the community and sometimes because they are so heavily invested that optimism is the only way forward without having their dreams crushed. At some point and in some cases it has become delusional with what these people actually believe Star Citizen already has. I actually respect (and sometimes pity) people who....despite all the overwhelming evidence to a scam and lack of any actual progress hold on to their optimism. The wake-up call will come eventually and these folks will hurt the most. Most of the time there are also neither problems nor arguments with these people...as long as we all stay on the same base which is made out by facts. The arguments we have here is when people who believe into dreams try to sell these dreams as facts....I know I m repeating myself but its important. We dont have problems with Rolan....he is actually a respected and valuable member to this forum and I m always reading his posts and credit his effort. I dont share his view on Star Citizen but that doesnt prevent me from regarding him as an equal and treat him with respect. And then you have other people who try to rewrite history (CRoberts made Wing Commander) and argue moot points (it wasnt a promise), technicalities (ground-breaking) and generally try to present theories as facts.

Only.....they dont bring up any positive sides to the whole thing. Almost every link provided by these people goes to an ATV episode in which the developers present future ideas and concepts which are no existent at this point in time. We rather point out delays, missing stuff, statements with double-meaning or which seem to be designed to allow a backpaddle later and this simply cannot be denied. CiG is desperately trying to push 3.0 further back and coming up with plausible explanations for it. Blockers dont cut it anymore and because they obviously cannot deliver on the past roadmap to 3.0 they drop stuff to make their work easier, only because they realize that backers wont swallow that pill they try to replace dropped features with new stuff in order to distract. But next year in case this circus show survives that long we will remember the promises and announcement CiG made today. They (CiG) simply cannot win this any other way then to finally start to deliver progress. The current PU and its content along with the non-fixed bugs are a realistic representation of Star Citizens progress and it only took them 6 years and 150+ million dollars to get there.

The truth is...Star Citizen doesnt show enough development progress to justify following it "closely" because there simply isnt any progress. What CiG produces in spades and without end is propaganda and dreams. I really dont need to follow them "closely" because that wont help real progress at all and only involves the risk of getting hyped over nothing. If I drop my observation for Star Citizen completely for the next 3 months and then return there will basically be no difference in knowledge between you and me. You simply know more dream constructs then I do but unless the PU suddenly ramps up changes thats all that is really, a dream.

The glacial development of Star Citizen is way past the point where you could explain it with "its an alpha" because....shamefully....the alpha doesnt change, only the projected version does. The actual alpha pretty much stayed the same and here I thought the alpha was there to implement and test all the new stuff. Only there is no new stuff coming, only ideas of new stuff which are then pushed back for months/years to avoid having to deliver. CiG probably hopes that people will forget or come up with their own versions over time. Really, the SC ultras develop faster then the game itself with all the explanations and ideas and excuses coming up. Its like a "free" marketing department.

I see people preaching to themselves that 5-6 years is normal development time for a game. So Star Citizen is currently within that time window. Further attempts to reduce development time by thinking up ludicrous reasons of course helps to paint a prettier picture (doesnt change the fact tho, development start 2012....or 2011 if you can believe CRoberts). What people never say out loud or fail to recognize is that other games after 5-6 years are COMPLETE and RELEASE-READY. Now take a good hard look at the PU today and tell me that you think "Star Citizen is still on track". There is only 1 correct answer and if you give the wrong one you only prove that there is no discussion possible. You can keep your optimism, admitting that Star Citizen is slow and missing a lot of stuff and after 5-6 years shows only a fraction of a complete status doesnt mean you have to give up on the project. By all means, stay a supporter and have faith. Just dont try to sell me a dream and fantasy because I have no interest in either. When I pay real money for a game I want "real" value in return.
 
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JohnMice

Banned
'Holograms' don't need any sort of 'rendering to texture' whatsoever to implement. As far as rendering is concerned, they are nothing but conventional 3-D objects, with perhaps some transparency.

They need for what Star Citizen want's for it's game brienfings and so on.
SnoopyRigidAoudad.gif

This tech basically allows for presenting holographic projections of things happening in real time. So if you are piloting a ship and you contact a capital ship your pilot's face could be seen in a holographic projection both in 2d or 3D. Or that's what I understood from watching the video.
 
The thing is, CIG and the citizens don't just give one-off new meanings to old words, they now have groundbreaking new technology which permits them to give new meanings on the fly. Accordingly, 'groundbreaking' not only doesn't mean what everyone else thinks it does, it means whatever it needs to at the time, and can later be refactored to mean something else entirely if needed. Chris Roberts should probably be awarded a Nobel Prize for this advancement to language...
 
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But that isnt what they did, they had plans for a house and trying now to build a skyscrapper out of it, without using a architect, trying to build a skycrapper on a foundation of a house. After so long they still have no real foundation for their game they are still in a prototyping phase and there is no end in sight. They still havent done the ground floor! The cement is not even dry after so many years.

All that money wasted for a glorified techdemo...a wobbly small scaled model out of broken sticks, messi glue and 10 times recyled paper...and its still not able to visualise how it should look like in the end...

It's more like they're building one of those movie set facades with nothing behind it, then demolishing it and building another one, over and over again for each year's big funding drive. It doesn't even have the functionality of a house.
 
This tech basically allows for presenting holographic projections of things happening in real time. So if you are piloting a ship and you contact a capital ship your pilot's face could be seen in a holographic projection both in 2d or 3D. Or that's what I understood from watching the video.

Do you know just how long that has been around? I've got a game from the 80's on a floppy disk that will display four live 3d view points at once, in real time, at a higher FPS that Star Citizen can manage :D
 
They need for what Star Citizen want's for it's game brienfings and so on.

This tech basically allows for presenting holographic projections of things happening in real time. So if you are piloting a ship and you contact a capital ship your pilot's face could be seen in a holographic projection both in 2d or 3D. Or that's what I understood from watching the video.

There is no 'tech' to speak of. The 'hologram' is rendered like any other object. If CIG are trying to claim that there is anything fundamentally more complex involved in rendering an object representing a hologram, beyond the obvious need to make it partially transparent (which is hardly new anyway), they are lying.
 
The thing is, CIG and the citizens don't just give one-off new meanings to old words, they now have groundbreaking new technology which permits them to give new meanings on the fly. Accordingly, 'groundbreaking' not only doesn't mean what everyone else thinks it does, it means whatever it needs to at the time, and can be later refactored to mean something else entirely if needed. Chris Roberts should probably be awarded a Nobel Prize for this advancement to language...

What would be groundbreaking is merging the planetary tech developed (standalone) in Frankfurt with the PU or PTU.

I have a hunch, like a feeling deep down there in my gut, that this is the real true reason for the 3.0 delay.

There is of course a precedent for this uncanny hunch, which is the work done by Ilfonic having to be canned due to poor project management from the outset culminating in it being incompatible with the PU. MERGE "starmarine" didn't work.

Of course the reason for not mentioning this as the reason for the delay is because work on the handcrafted surface POIs was said to be underway 14 months ago - which assumes I would have thought, that the new tech was already incorporated into the main PU.

I mean it wouldn't make sense to start creating content for the new tech until you have it up and running in the PU engine...

If (and when) planetary content appears as a separate menu item in 3.0 you can safely assume CIG have repeated the same mistake they made with Ilfonic.
 
But that isnt what they did, they had plans for a house and trying now to build a skyscrapper out of it, without using a architect, trying to build a skycrapper on a foundation of a house. After so long they still have no real foundation for their game they are still in a prototyping phase and there is no end in sight. They still havent done the ground floor! The cement is not even dry after so many years.

All that money wasted for a glorified techdemo...a wobbly small scaled model out of broken sticks, messi glue and 10 times recyled paper...and its still not able to visualise how it should look like in the end...

I completely missed that nugget.

In that example provided the house they are currently building and the projected skyscraper at the end are two completely different things. The house does not "transform" into a skyscraper at the end because its impossible due to the different (and lacking) foundation. This thread if translated into this scenario is the skeptics pointing out that the current building project simply cannot become a skyscraper in the end while the white knights try to make us believe that this is exactly the case without providing any realistic explanation for how this will happen.

JohnMice now points out through his own example that the ATVs (Skyscraper) are indeed not the current game (house) but somehow he manages to see the house as a skyscraper.

In order for that to happen they need to completely trash Star Citizen (the house) and start from scratch. With a new engine (best self-made) and a new concept. Only I feel that such a decision would result in massive backlash from the community and the press. Simply because the house was sold as an actual skyscraper for years now. CRoberts never said that Star Citizen is only a placeholder which allows him to gather enough money to build a skyscraper because he never had that plan. At first 500.000 were enough to begin building the house, then 6 million were enough to finish it. After 2 years of development they started to promote the idea of a skyscraper which of course everbody love (me included). Its just that I am in the group of people who realize that what CRoberts currently talks about is not what we have or ever will have because just as JohnMice stated, the house simply cannot become the skyscraper.
 
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