Do you want the Thargoids to hit hard and be actually a threat to the Bubble?

How many of those who want "challenge" assume that they would win most of the time?
How many of those who want "challenge" would accept to lose most of the time?

And why does it have to be aliens that are nothing more than NPCs doing human things in human understandable ways?
 
Yes to the first, the second is a given regardless of how Thargoids are implemented anyway.

Unless they blow kisses to traders AND challenge the warriors but NEVER actually beat a player. Then everyone will be just fine..... [where is it]

How many of those who want "challenge" assume that they would win most of the time?
How many of those who want "challenge" would accept to lose most of the time?

And why does it have to be aliens that are nothing more than NPCs doing human things in human understandable ways?


I fully accept the losses. I am hoping for them. I have been lazily smacking every NPC ship out of the sky while watching Netflix and not evading for far too long, because I can.

As long as we get rebuys and it isn't game over on death, I don't see the problem personally. Its part of this/almost every game where you play as a character.....
 
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As a long term resident of the edge of the bubble I would like to make it clear that the real estate out there is not worth less than that of the center. Therefore to suggest it gets hit first and hardest is a little unfair.
Given our total lack of understanding of the Thargoid mind set it's more reasonable to expect the unexpected. For instance instead of a determined strike against the rim systems we should perhaps anticipate the complete eradication of Sol.

(Unless the Alliance manage to take it over this weekend)
 
I'm going to take off my staff hat and put on my player hat for a second...

This would be immeeeeeense. I know it's not for everyone, but if the Thargoid invasion return (they've been here before!) is one of violence, I want to see everything being subject to it. If they attack, turn everything on the edges of the bubble into rubble (hey, look! rhyming happened...) and then moving inexorably toward the seats of power within each of the major ruling factions. Like I say, it's not for everyone. It'd still be frickin' cool though.

*staff hat back on*

Err... you'll know more soon! Not going to spoil anything though :p

I already like you Dale, but I like you even more now.

I REALLY REALLY hope Frontier doesn't pull any punches on this one. An alien invasion should feel terrifying, no matter where you are in the bubble. Imminent danger from aliens should be THE main feeling after they arrive, not getting interdicted by pirates/PvPers.

And they should have a massive effect on systems and stations. I doubt you guys will go as far as destroyed stations, but wrecked/abandoned stations should be a thing after they pass in a system. Then let us rebuild step-by-step once we've found a way to beat them. Any less than that, like small skirmishes here and there (e.g. Thargoid Combat Zone), would honestly be a dissapointment for me.

We've survived the great 2.1 AI War, we can survive some flying fidget spinners. Don't go easy on us, please!
 
I think too many players see this as something that can be implemented with a hammer. That is to say, smack it on the head... Boom! Aliens everywhere. That's not going to go down well with a sizable number of the community. (Note how I refrain from claiming majority or half)

The Thargoid update needs not a hammer, but a scalpel. They need to be implemented surgically, and with respect to all players, so all play styles are accommodated. By all means alter the way people play. But the lobbying by some for the outright removal of passive play through Thargoids, utterly disgusts me. It's incredibly selfish, and short-sighted.

Totally agree, If I want to fight them I'm quite happy to grab a Conda and seek them out, but I sure as hell dont want them getting forced into my face when I'm doing missions or running cargo. Thargoids should be optional. If not, then I agree that large sections of the community will be grabbing torches and pitchforks and rightly so.
 
We've survived the great 2.1 AI War, we can survive some flying fidget spinners. Don't go easy on us, please!

Err, didn't FD offer to reimburse everyone who lost their stuff in 2.1? That would suggest we didn't really survive very well!
 
How many of those who want "challenge" assume that they would win most of the time?
How many of those who want "challenge" would accept to lose most of the time?

And why does it have to be aliens that are nothing more than NPCs doing human things in human understandable ways?

For the record I'm looking forward to aliens that sometimes require a brave sir Robyn regardless of player skill. Obviously they don't have to all be like that, but to be brutally honest; who gives a flying fig at a rolling doughnut about aliens who are roughly the equivalent to our current NPC's, or that compounded by being locked into signal sources?

I don't require the bubble to burn, but if certain parts of it are not put at risk in a struggle with ever shifting borders, then who cares beyond cheap novelty?
 
Best selling? Who cares about that metric? I'm not interested in playing an 20 minutes or more at a time of tetris, are you? Besides, FD already has my money, what I want is impactful content for the players (impact comes with positives and negatives, just like life), whether the wallets of the company get fatter or not I'm ambivalent about

I am "interested in playing an 20 minutes or more at a time of tetris" and have done so many times. I still play Solitaire too. We can have the "impactful content for the players (impact comes with positives and negatives, just like life)" as optional content, though. I don't understand the desire to force combat on players that aren't interested in combat. Imo, that would contradict the game's mantra of blazing your own trail.
 
I noticed recently there are a few healing options these days...from engineering, and stuff. So we can heal other ships. Right? Why did Fdev implement that? I wonder if we're getting proper multiplayer encounters where healing will be needed in drawn out tactical battles. :) Just kinda thinking out loud.
 
Err, didn't FD offer to reimburse everyone who lost their stuff in 2.1? That would suggest we didn't really survive very well!

I meant more like we didn't rage-quit the game and kept playing. Obviously, reimbursement was necessary with a bug that crazy.
 
I meant more like we didn't rage-quit the game and kept playing. Obviously, reimbursement was necessary with a bug that crazy.

So it's "all shall burn, but please reimburse all my losses afterwards"?

A truly epic alien invasion. [weird]

Yes! Burn down all the hyperspace routes. Make humanity have to explore and reconnect all stellar jump routes. Mount rescue missions for disconnected colonies, bases and megaships. Defend the jump routes, to stop them from being torn down again.

OK, I have to admit that this sounds interesting.

For the record I'm looking forward to aliens that sometimes require a brave sir Robyn regardless of player skill. Obviously they don't have to all be like that, but to be brutally honest; who gives a flying fig at a rolling doughnut about aliens who are roughly the equivalent to our current NPC's, or that compounded by being locked into signal sources?

I don't require the bubble to burn, but if certain parts of it are not put at risk in a struggle with ever shifting borders, then who cares beyond cheap novelty?

That sounds very reasonable.
 
I am "interested in playing an 20 minutes or more at a time of tetris" and have done so many times. I still play Solitaire too. We can have the "impactful content for the players (impact comes with positives and negatives, just like life)" as optional content, though. I don't understand the desire to force combat on players that aren't interested in combat. Imo, that would contradict the game's mantra of blazing your own trail.

No, not forced combat, forced escape if you're not into combat. But to be unaffected by a galactic war doesn't even make sense. That'd be like life going on as normal during WWII. No. Everyone, whether in the service or not, felt an effect. Whether war rationing, volunteering labor, collecting donations, etc they felt it.

Totally agree, If I want to fight them I'm quite happy to grab a Conda and seek them out, but I sure as hell dont want them getting forced into my face when I'm doing missions or running cargo. Thargoids should be optional. If not, then I agree that large sections of the community will be grabbing torches and pitchforks and rightly so.

Oh no, i'd hate for war on the human race to be inconvenient on rank/cr per hour..... Sorry man, I just really can't agree. No hostility meant, but this mentality is why everything we get is either watered down in challenge or depth. I'm looking for any reason I can get to get OFF the mission/cr grind and be an actual part of something.

I'm also kind of over this compromise scenario where casuals and hardcorists need to coexist. I think some games are playable casually and some aren't. This one in particular puts you way behind the curve if you don't put a lot of hours in, that doesn't feel like it was ever meant as a casual game to me. Its Elite (a status which suggests overcoming challenge) DANGEROUS (suggesting you may not always succeed), not TruckSimulator 3304, no matter how much there is (apparently) a market for that game.

Sorry if I sound like an arrogant jerk here guys, its not my intent. I wish there was a specific game I could go play to get a hardcore version of the intergalactic combat piloting experience that casual/passive people wouldn't even play because it was not their thing. Then we could each have the games we want, but when I read the description of ED that's honestly what I thought I was buying.
 
Dont shoot the bumblebees! They come in peace.

They are just looking for honey.

We have not seen the real thargoid threat yet!

The bumblebees(flower ships) are not the Thargoids we are looking for.
 
Yes! Burn down all the hyperspace routes. Make humanity have to explore and reconnect all stellar jump routes. Mount rescue missions for disconnected colonies, bases and megaships. Defend the jump routes, to stop them from being torn down again.

I was thinking that it would be the routes "between" systems rather than the systems themselves which would be the problem.
 

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Totally agree, If I want to fight them I'm quite happy to grab a Conda and seek them out, but I sure as hell dont want them getting forced into my face when I'm doing missions or running cargo.

No, not forced combat, forced escape if you're not into combat. But to be unaffected by a galactic war doesn't even make sense. That'd be like life going on as normal during WWII. No. Everyone, whether in the service or not, felt an effect. Whether war rationing, volunteering labor, collecting donations, etc they felt it.

Oh no, i'd hate for war on the human race to be inconvenient on rank/cr per hour..... Sorry man, I just really can't agree. No hostility meant, but this mentality is why everything we get is either watered down in challenge or depth. I'm looking for any reason I can get to get OFF the mission/cr grind and be an actual part of something.

I'm sure between the dead and their orphaned children, there will be plenty of hauling to go around :)

(If I have it my way, that is)
 
I wouldn't mind complete destruction including all assets that had been left in destroyed stations, leaving us with whatever ship we were currently in, but that will never happen.
I believe there'd be a riot if Shinrarta Dezhra, and all player assets were destroyed.
 
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It should hit reasonably hard and effect the bubble. It would also give some purpose to the other trades, mine for materials because we need resources at x to fight the invasion, we need food at Y for the evacuees, those evacuees need transport to Z etc. Everything should effect the outcome so everyone can play a role in keeping the bubble safe. Including things like stealth missions behind enemy lines etc and exploration missions to find places to go should we be forced into retreat.

And plenty of opportunity to show off effective war builds for those that love RNG.

Places should burn if we fail though. Basically like a giant CG.
 
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