Do you want the Thargoids to hit hard and be actually a threat to the Bubble?

My take is that any and all systems that get in the way of the Thargoid conflict are severely affected. How their war plays out around and through the bubble is up to FD. I would think humans have little to no impact on their actions.
That way chaos can erupt anywhere which sounds fun.
 
Well the reality will always remain:
If the entire bubble is in smoke when a new CMDR purchases Elite, to the point that they can't trade, can't do missions, can't learn combat at their level... because Thargoids HARD Thargoids DESTRUCTION... the game would cease to work.

The game must allow a new buyer the full pathway to earn the required credits and ranks to buy the Cutter/Corvette and put them into play. So every aspect of play to convey this will remain unimpeded. Which is basically every gameplay element we currently know will still be playable to success.

What doesn't have to be the same is some of the impacted system's states, or the conditions of difficulty/survivability in those systems.
 
I'd like for there to be a CG. The Thargoids are attacking Sol, and if the top tier isn't met, Sol will be blown to smithereens, and all the planets either destroyed or evacuated.

The top tier should be set insanely high, so that the only way to win is for everyone absolutely everyone to turn up and do their bit.
 

Jenner

I wish I was English like my hero Tj.
Well the reality will always remain:
If the entire bubble is in smoke when a new CMDR purchases Elite, to the point that they can't trade, can't do missions, can't learn combat at their level... because Thargoids HARD Thargoids DESTRUCTION... the game would cease to work.

The game must allow a new buyer the full pathway to earn the required credits and ranks to buy the Cutter/Corvette and put them into play. So every aspect of play to convey this will remain unimpeded. Which is basically every gameplay element we currently know will still be playable to success.

What doesn't have to be the same is some of the impacted system's states, or the conditions of difficulty/survivability in those systems.

Pretty much this.

I really do hope FD make the 'goids a really dynamic and interesting thread, and also one that you can interact with across a wide swath of the universe. *However* it will have to remain fundamentally opt-in as far as I can tell because of those reasons you mentioned.
 
Well the reality will always remain:
If the entire bubble is in smoke when a new CMDR purchases Elite, to the point that they can't trade, can't do missions, can't learn combat at their level... because Thargoids HARD Thargoids DESTRUCTION... the game would cease to work.

The game must allow a new buyer the full pathway to earn the required credits and ranks to buy the Cutter/Corvette and put them into play. So every aspect of play to convey this will remain unimpeded. Which is basically every gameplay element we currently know will still be playable to success.

What doesn't have to be the same is some of the impacted system's states, or the conditions of difficulty/survivability in those systems.

I kind of feel like coming up through the military during an intergalactic war would be a lot MORE fun and engaging than the delivery/cargo mission loops I experienced, not less.... Just sayin. But you are right, new players need to be able to start and grow too, but that doesn't mean the state of the galaxy is any less than what it is, war (assuming the thargoids are an invading force). instead of smuggling runs they'd be blockade runs and war effort missions etc.
 
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I'm unhappy with everything. Don't like Engineers, don't like multi-crew, disappointed by the sheer lack of proper exploration gameplay... So yeah.

This is where you tell me to play something else right?

"No."

I will reply to this again since my last attempt seemingly contained a little too much truth for a Monday evening.

I don't understand your line of reasoning. You don't like pretty much everything in 2.0 based on what you said there, or at least the headline features of the point updates that have comprised 2.0 so far, plus you don't seem to be too enamoured with the idea of the Thargoids either.

At that point, yes I would in fact suggest you play something else. Not in the sense of 'well just sod off if you don't like it' but because this is your free time and if you keep voluntarily deciding to plug away at a game experience that by your own admission you are not enjoying much about right now and are disappointed with, you are basically wasting time that you could be spending having fun doing something else.

I took a break from the game between about February and April-May this year, not in the sense of having a big dramatic flounce out about something but just by realising my play time was going from hours a day, to an hour a day, to an hour every three days and then to 'actually I haven't logged in for a month'. With hindsight it was one of the best decisions I've made.

I just don't understand why you (or indeed anybody) would choose to continue with an activity that is entirely voluntary if they aren't happy with it and aren't made happy by doing it. Doing something else instead is an entirely sensible course of action at that point but if instead you choose to continue doing the thing that makes you unhappy, please don't feel the need to spread your dismay around too liberally because believe me, I have quite enough things in my life to make me unhappy without needing to import someone else's too.
 
For the record, I'm fine with the Thargoids wiping the floor with my ships.

It's been well over a year since I died in a non PvP, or station gun related incident.

I'd love it if the Thargoids first emerged with 99.99% resistances to all types of damage, including absolute (ramming, etc), and deal a type of damage we have simply have 0% resistance too.

Over time, we chip away at their resistances, whole increasing our own with various story and CG elements.

Even to very begin with, they can still shut us down at will, while shooting at us. But that'd ideally be the first thing we sort out, because that'd not make for good gameplay long term, but some seriously cool stories for the few survivors. :D
Heck, I'd make the first CG that stops them shutting us down, require us to gather special data, gained only from scanning their ships, shortly before they shut us down and blow us to pieces. Lol

CMDR Cosmic Spacehead
 
I will reply to this again since my last attempt seemingly contained a little too much truth for a Monday evening.

I don't understand your line of reasoning. You don't like pretty much everything in 2.0 based on what you said there, or at least the headline features of the point updates that have comprised 2.0 so far, plus you don't seem to be too enamoured with the idea of the Thargoids either.

At that point, yes I would in fact suggest you play something else. Not in the sense of 'well just sod off if you don't like it' but because this is your free time and if you keep voluntarily deciding to plug away at a game experience that by your own admission you are not enjoying much about right now and are disappointed with, you are basically wasting time that you could be spending having fun doing something else.

I took a break from the game between about February and April-May this year, not in the sense of having a big dramatic flounce out about something but just by realising my play time was going from hours a day, to an hour a day, to an hour every three days and then to 'actually I haven't logged in for a month'. With hindsight it was one of the best decisions I've made.

I just don't understand why you (or indeed anybody) would choose to continue with an activity that is entirely voluntary if they aren't happy with it and aren't made happy by doing it. Doing something else instead is an entirely sensible course of action at that point but if instead you choose to continue doing the thing that makes you unhappy, please don't feel the need to spread your dismay around too liberally because believe me, I have quite enough things in my life to make me unhappy without needing to import someone else's too.

I cant rep you again...... so a virtual, virtual +1
 
Pretty much this.

I really do hope FD make the 'goids a really dynamic and interesting thread, and also one that you can interact with across a wide swath of the universe. *However* it will have to remain fundamentally opt-in as far as I can tell because of those reasons you mentioned.

To clarify, even as someone who does very much want the Thargoids to be (literally) a game-changer, I don't want the entire human bubble to be reduced to a single smouldering coriolis station in TZ Arietis and it taking three months to make the credits to buy a viper Mk3. I do however think there is a hell of a lot of scope to make the experience genuinely dangerous and exciting without requiring the complete collapse of human civilisation.

I'm not someone who spends all my time flying around in a grade 5 engineered FDL grinding my teeth and looking for fights; usually the only time I'm in a full combat ship is if I've specifically headed out to a CZ or res site and a lot of the time I'll fly something else there and get my combat ship transported across. I spend at least half my time in-game flying ships with no guns. That doesn't mean that I don't want risk - the game really doesn't provide any at all right now.
 
Well the reality will always remain:
If the entire bubble is in smoke when a new CMDR purchases Elite, to the point that they can't trade, can't do missions, can't learn combat at their level... because Thargoids HARD Thargoids DESTRUCTION... the game would cease to work.

The game must allow a new buyer the full pathway to earn the required credits and ranks to buy the Cutter/Corvette and put them into play. So every aspect of play to convey this will remain unimpeded. Which is basically every gameplay element we currently know will still be playable to success.

What doesn't have to be the same is some of the impacted system's states, or the conditions of difficulty/survivability in those systems.
Exactly! And that is why it will start outside of the bubble and if they are winning the bubble will move as will the starter systems. I'm sure some new recruits will head straight to the fray in their sidies, good for them. Others will be able to pursue other careers good for them but it's going to be nice, I hope, to have a dynamic system where danger levels are varied and even have purpose. I think it will pull the community together more if done right.
 
Yes I want them to be very tough indeed and a huge threat.

I still remember playing Elite on my BBC Model B (for which I'll always admire Braben and Bell) and the Thargoids were a very serious threat, meeting 1-2 in space was bad enough but if they pulled you out of witchspace during a jump there was like a 75% chance you'd not survive the encounter.

If you can kill Thargoids very easily I will be quite sad and disappointed about it tbh.
 

verminstar

Banned
Thargoids...personally, the whole thargoid thing has completely failed to capture my attention...its something I think of as being stuck in some wee corner of the bubble like a CZ on steroids sorta deal. I really dont care what they do so long as it doesnt impact on the game I play too much.

That being said, deep down I genuinely hope to see the bubble burn...not utterly annihilated but hard enough to be felt by everyone, even me who plans on being a long way away when it hopefully happens.

At this point, and after the years of hype building, anything less than game changing would be a faceplant...one has youtube if one wants to actually see what happens ^
 
Start spawning new players in Colonia, if they can make the trip to the bubble they can handle being thrown into the fray with ravening warfleets above burning planets.
 
I'm hoping for a mix of both. An intergalactic war, yes definitely. The scale and pressure of which causes people to abandon the other grinds and work on a common goal would be preferred, and I'll tell you why. If you can go about your daily mining/exploration without feeling any effect of it, then its not really an intergalactic war. I want galactic drafts and efforts, but I don't want the Thargoids to simply crush the bubble either. I want them to have to take it from us tooth and nail. Maybe they could try setting up a blockade and keep us contained in the bubble.

Think about it, when an entire race of bio-technologically advanced enemies we have previously been on conflict with and holds the capability to interdict you from Hyperspace while you have no defenses whatsoever moves into the galaxy without declaring any intentions, should lone explorers feel safe just going about their honking out there? I don't think they should. Nor should anyone.

That's what bands people together, and without that it will just feel like a hollow version of what it could have been. I want the Thargoids themselves balanced enough that players who purely want to run from them can.

But ignorable no. Ignorable means shallow to me, actively avoidable means that you are engaged even if engaged in routing around obstacles

Your WW2 analogies are beyond daft. You DO realise life DID go on for most people of the world during WW2. Even when the Uk was being bombed by the luftwaffe, VAST swaths were untouched and the people worked and delivered and planted as normal, without threat of imminent death and destruction.

I don't understand why some players want "Dark Souls in space" forced onto all players in a single patch.

What's wrong with it being optional? It being optional doesn't mean those who want "Dark Souls in space" won't get that. Just means they'll have to travel to it.

If people think random hyper-dictions on trader's Haulers & Type-6's is going to make for happy players, they're deluded. Strong word I know.

Forcing content on players rarely goes down well.

agreed

I shall be disappointed in FD is they are just another Pew-Pew enemy.
They need to be multi-faceted and complex in their interactions with humanity.

agreed

There wouldn't be an exodus to Colonia, there just would be an exodus...from ED.
But by all means let them go for it, just don't be surprised or complain about not having a game next year.
I could easily live with that, could you ?

agreed, I'd drop the game like a stone, like I have many times in the past and FD are not getting any more money out of me if it goes down like some are wishing.

Well the reality will always remain:
If the entire bubble is in smoke when a new CMDR purchases Elite, to the point that they can't trade, can't do missions, can't learn combat at their level... because Thargoids HARD Thargoids DESTRUCTION... the game would cease to work.

The game must allow a new buyer the full pathway to earn the required credits and ranks to buy the Cutter/Corvette and put them into play. So every aspect of play to convey this will remain unimpeded. Which is basically every gameplay element we currently know will still be playable to success.

What doesn't have to be the same is some of the impacted system's states, or the conditions of difficulty/survivability in those systems.

agreed




Seriously there's some daft Jarhead, selfish epeen wanging going on in this thread and thank god for those showing some sense (quoted a few above). FD will NEED to balance this out properly, turn it into a death fest of difficulty and I predict Elite will shed quite a few players.
 
There wouldn't be an exodus to Colonia, there just would be an exodus...from ED.
But by all means let them go for it, just don't be surprised or complain about not having a game next year.
I could easily live with that, could you ?

There would also be a return of many players that left, and many more joining to play a game that offers what Elite already has AND the prospect of a mysterious alien threat. The net gain will be for the better in terms of player population.
 
Hope for the best, real destructive innovative aliens and all that goes w/ that, prepare for the worst, re-skinned NPC's, re-worded missions, different mats and weapons/stuff to grind for.

Not long now for an answer.
 
Start spawning new players in Colonia, if they can make the trip to the bubble they can handle being thrown into the fray with ravening warfleets above burning planets.

Yeah and when they get there they will just find a cinder where Sol used to be and a tourist beacon that says 'Origin system of the human race, now believed to be extinct' :D
 
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