Do you want the Thargoids to hit hard and be actually a threat to the Bubble?

I don't know what I want, to be honest. I just don't want it to be obvious and boring, which I think an invasion would be.

I want it to be puzzling and intriguing and interesting.

I want it to be unique and new and like nothing I've seen in a game before.

Yeah, pretty unlikely, huh? I guess we'll see ;)
 
its the same as always. some people with the mistaken idea that open is pvp mode/wants ALL npcs made really hard etc etc ad nauseum. the key point is they ALWAYS forget they and their combat obsessed mates are NOT repeat NOT the only ones who play elite.

its real simple. combat too hard and i will be forced to leave the bubble again. last time i stopped playing for 3 months entirely simply because i couldnt face the long dull 600 odd jump or whatever it was back track with an unmodded asp and only 26 ly max range. i left carrying a useless cargo hold and weapons i wouldnt possibly need BECAUSE COMBAT GOT TOO HARD IN ENGINEERS.

you make thargoids declare war on the bubble? fine. if you then make them insanely hard to fight like when engineers dropped, then all the work FD are doing with karma to try to rebalance open into what it should be (a PvE mode with occasional player PvP) was wasted since ALL modes will have unplayable npc griefers. now, my asp explorer currently has 44 ly range. will that shorten my jump times to the neutron layer short enough to keep me playing until i reach Sag A*? if i complete that only major goal i havent achieved (i have given up on combat elite if what other threads say is true if i rank up from competent the game will be unplayable with the npc interdictions again and that makes trader elite impossible too) then will 44ly be long enough for me face the journey back? that is, assuming FD hurriedly kill off the OP aliens, because like after engineers, a majority of NORMAL players have stopped logging in (apart from the pewpews) and arent buying anything in the store.

so my guess is FD dont want a large number of players, mainly in pve groups and solo, abandoning the game and not buying expansions because a few hyperactive combat obsessives forget the game isnt only about them, and the fact other games mp modes are exclusively deathmatch modes doesnt mean open mode in elite is supposed to be...
 
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verminstar

Banned
Yeah and when they get there they will just find a cinder where Sol used to be and a tourist beacon that says 'Origin system of the human race, now believed to be extinct' :D

Id rather haul excrement all day long rather than to go back to that cesspit with some yappy back seat driver making demands fer landmines...landmines haha ye couldnt make this excrement up ^
 
I hope the Thargoids attack without restraint. If you don't want any thargoid involvement then pack yer bags and bug out to Colonia.

I'm happy for CG's to be used to thwart attacks, to defend certain systems, reclaim others, trade runs to repair stations etc. IF CG's are going to be used as a foundation of how the game develops they have to be seriously challenging and not like the current crop of bounty hunting NPC's which is a joke if you have a ship that is even mildy combat orientated. IF you're gonna go up against the goids you'd better make sure you and your wing are kitted out correctly!

I'd like to see some escort missions. Let's have a bit of diversity in the missions instead of re-badged existing missions. How about some ground combat missions? Hostile alien bases could easily be introduced. Get the explorers cracking some new ram tah/palin codes to develop new weaponary which will assist those defending civilisation. One hand helps the other. War will always need resources so the miners should be handsomely rewarded.....as should the escort teams defending them.

Out of the CG's I'd like the Thargoids to work like any other power, albeit at a quicker pace and anywhere in the vicinity of the bubble has the chance of being attacked by the 'goids but with hot zones where it is more or less a certainty. The higher the risk, the greater the pay sort of gameplay. For a substantial risk though there has to be SUBSTANTIAL reward. This should limit the amount of credit exploits as a viable option is available for those wanting to take a chance.

Being in collusion with the enemy should be an option. Traitors get privileged access to thargoid weaponry whereas the defenders of the human race will get Palin's/Ram Tah's new modifications. I have been thinking about the inter/hyperdictions/scans by the Thargoids and would love it if those that have been scanned have actually been tagged as possible defectors or better still, infected by some thargoid virus which will slowly take over their ships turning your ship (and therefore you) into a thargoid slave borne to do their bidding.

Interesting times ahead as long as Frontier don't script what the outcome will be. Let's hope they have the minerals to let the player base decide which direction events take based on their interaction and decisions made.
 

Deleted member 110222

D
its the same as always. some people with the mistaken idea that open is pvp mode/wants ALL npcs made really hard etc etc ad nauseum. the key point is they ALWAYS forget they and their combat obsessed mates are NOT repeat NOT the only ones who play elite.

its real simple. combat too hard and i will be forced to leave the bubble again. last time i stopped playing for 3 months entirely simply because i couldnt face the long dull 600 odd jump or whatever it was back track with an unmodded asp and only 26 ly max range. i left carrying a useless cargo hold and weapons i wouldnt possibly need BECAUSE COMBAT GOT TOO HARD IN ENGINEERS.

you make thargoids declare war on the bubble? fine. if you then make them insanely hard to fight like when engineers dropped, then all the work FD are doing with karma to try to rebalance open into what it should be (a PvE mode with occasional player PvP) was wasted since ALL modes will have unplayable npc griefers. now, my asp explorer currently has 44 ly range. will that shorten my jump times to the neutron layer short enough to keep me playing until i reach Sag A*? if i complete that only major goal i havent achieved (i have given up on combat elite if what other threads say is true if i rank up from competent the game will be unplayable with the npc interdictions again and that makes trader elite impossible too) then will 44ly be long enough for me face the journey back? that is, assuming FD hurriedly kill off the OP aliens, because like after engineers, a majority of NORMAL players have stopped logging in (apart from the pewpews) and arent buying anything in the store.

so my guess is FD dont want a large number of players, mainly in pve groups and solo, abandoning the game and not buying expansions because a few hyperactive combat obsessives forget the game isnt only about them, and the fact other games mp modes are exclusively deathmatch modes doesnt mean open mode in elite is supposed to be...

The thing is, passive players like myself aren't even demanding that the ultra-hard PvE the combat crowd wants, not get implemented.

All we're asking is that we be allowed to continue to play a game in a way we enjoy. There are many ways for Frontier to make ultra-hard content optional, And not diminish the experience for those seeking top-tier PvE activities.

There is a side being selfish in this feud, but make no mistake, it certainly isn't the passive crowd. We want to co-exist with the combat crowd. We are not trying to push them.

I hope the Thargoids attack without restraint. If you don't want any thargoid involvement then pack yer bags and bug out to Colonia.

I'm happy for CG's to be used to thwart attacks, to defend certain systems, reclaim others, trade runs to repair stations etc. IF CG's are going to be used as a foundation of how the game develops they have to be seriously challenging and not like the current crop of bounty hunting NPC's which is a joke if you have a ship that is even mildy combat orientated. IF you're gonna go up against the goids you'd better make sure you and your wing are kitted out correctly!

I'd like to see some escort missions. Let's have a bit of diversity in the missions instead of re-badged existing missions. How about some ground combat missions? Hostile alien bases could easily be introduced. Get the explorers cracking some new ram tah/palin codes to develop new weaponary which will assist those defending civilisation. One hand helps the other. War will always need resources so the miners should be handsomely rewarded.....as should the escort teams defending them.

Out of the CG's I'd like the Thargoids to work like any other power, albeit at a quicker pace and anywhere in the vicinity of the bubble has the chance of being attacked by the 'goids but with hot zones where it is more or less a certainty. The higher the risk, the greater the pay sort of gameplay. For a substantial risk though there has to be SUBSTANTIAL reward. This should limit the amount of credit exploits as a viable option is available for those wanting to take a chance.

Being in collusion with the enemy should be an option. Traitors get privileged access to thargoid weaponry whereas the defenders of the human race will get Palin's/Ram Tah's new modifications. I have been thinking about the inter/hyperdictions/scans by the Thargoids and would love it if those that have been scanned have actually been tagged as possible defectors or better still, infected by some thargoid virus which will slowly take over their ships turning your ship (and therefore you) into a thargoid slave borne to do their bidding.

Interesting times ahead as long as Frontier don't script what the outcome will be. Let's hope they have the minerals to let the player base decide which direction events take based on their interaction and decisions made.

I stopped reading at "bug off to Colonia." Incredibly selfish.
 
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I want the bubble to burn.

It's not necessarily stagnant, but there's no player visible difference between faction A and faction AAAAZZZZ. Not enough differentiation makes it through to interaction.

Burn it all down and start over. Cmon thargoids. Reboot time. I got front row seats in the Pleiades.
 
so my guess is FD dont want a large number of players, mainly in pve groups and solo, abandoning the game and not buying expansions because a few hyperactive combat obsessives forget the game isnt only about them, and the fact other games mp modes are exclusively deathmatch modes doesnt mean open mode in elite is supposed to be...

I'm not a hyperactive combat obsessive, I'm a seeker of challenge and thrill from my gaming experience, and there's not only a few of us. Again, pretty sure a fair amount of people Buy Elite (the opposite of casual) Dangerous (the opposite of safe/easy) thinking they will get a satisfying and challenging combat experience, and probably more players are surprised/stop playing when they are presented with hundreds hours of space trucks. In fact, I convinced 3 friends to pick it up on the summer sale and unfortunately they saw it as exactly that unless they wanted to just casual wing CZs in a Viper an hour here or there.

Coin flips both ways is all I'm getting at. Inferring that I'm some thoughtless blowhard as a person is a bit of a reach.

Also, providing essentially raids (a reason to wing up and fight a common PVE enemy) to PVE groups is not known historically to drive people off
 
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Deleted member 110222

D
I'm not a hyperactive combat obsessive, I'm a seeker of challenge and thrill from my gaming experience, and there's not only a few of us. Again, pretty sure a fair amount of people Buy Elite (the opposite of casual) Dangerous (the opposite of safe/easy) thinking they will get a satisfying and challenging combat experience, and are probably more surprised/stop playing when they are presented with hundreds hours of space trucks.

Coin flips both ways is all I'm getting at. Inferring that I'm some thoughtless blowhard as a person is a bit of a reach.

Which is why Frontier needs to accommodate both sides of the coin.

Like I said earlier, they need a scalpel, not a hammer.
 
Which is why Frontier needs to accommodate both sides of the coin.

Like I said earlier, they need a scalpel, not a hammer.

well, they already got space trucking nailed. Their combat side of the coin is pathetic. NPC's are easy to kill, easy to avoid, and the only time they've ever been a challenge is when they were setup to cheat for a short period. You dont need to create skynet to create a difficult opponent that scales from the novice to the elite.

A scalpel is not needed. Maybe better oversight/management is needed so the developers can do what they probably know how to do and give npc's some teeth.
 

Deleted member 110222

D
well, they already got space trucking nailed. Their combat side of the coin is pathetic. NPC's are easy to kill, easy to avoid, and the only time they've ever been a challenge is when they were setup to cheat for a short period. You dont need to create skynet to create a difficult opponent that scales from the novice to the elite.

A scalpel is not needed. Maybe better oversight/management is needed so the developers can do what they probably know how to do and give npc's some teeth.

As long as the game is playable for passive players, I can agree.

Some of the comments in this thread, though, suggest the combat crowd wants, in a small number of extreme posts, for passive gameplay to be made impossible.

I cannot agree with that.
 
I stopped reading at "bug off to Colonia." Incredibly selfish.

Then maybe you should have read the whole post before being so dismissive and accusatory. Thargoids are coming whether anyone wants it or not. If you don't want that interaction and wish to 'continue to play a game in a way we enjoy' then there is hope....Colonia, as I suggestd? To expect such a huge incursion as the Thargoids to restrict themselves to the pleiades is a tad naive. How we as a player base deal with that new gameplay element is what I based my thoughts on. I gave my opinion on how EVERY player base has a role to play. If you think sticking your fingers in your ears, smearing yourself in peanut butter and singing Kumbaya is an option then knock yourself out. Me? I embrace the change and look forward to what FD has to offer.
 
I hope the Thargoids attack without restraint. If you don't want any thargoid involvement then pack yer bags and bug out to Colonia.

I'm happy for CG's to be used to thwart attacks, to defend certain systems, reclaim others, trade runs to repair stations etc. IF CG's are going to be used as a foundation of how the game develops they have to be seriously challenging and not like the current crop of bounty hunting NPC's which is a joke if you have a ship that is even mildy combat orientated. IF you're gonna go up against the goids you'd better make sure you and your wing are kitted out correctly!

I'd like to see some escort missions. Let's have a bit of diversity in the missions instead of re-badged existing missions. How about some ground combat missions? Hostile alien bases could easily be introduced. Get the explorers cracking some new ram tah/palin codes to develop new weaponary which will assist those defending civilisation. One hand helps the other. War will always need resources so the miners should be handsomely rewarded.....as should the escort teams defending them.

Out of the CG's I'd like the Thargoids to work like any other power, albeit at a quicker pace and anywhere in the vicinity of the bubble has the chance of being attacked by the 'goids but with hot zones where it is more or less a certainty. The higher the risk, the greater the pay sort of gameplay. For a substantial risk though there has to be SUBSTANTIAL reward. This should limit the amount of credit exploits as a viable option is available for those wanting to take a chance.

Being in collusion with the enemy should be an option. Traitors get privileged access to thargoid weaponry whereas the defenders of the human race will get Palin's/Ram Tah's new modifications. I have been thinking about the inter/hyperdictions/scans by the Thargoids and would love it if those that have been scanned have actually been tagged as possible defectors or better still, infected by some thargoid virus which will slowly take over their ships turning your ship (and therefore you) into a thargoid slave borne to do their bidding.

Interesting times ahead as long as Frontier don't script what the outcome will be. Let's hope they have the minerals to let the player base decide which direction events take based on their interaction and decisions made.
sure i will bug out so long as FD transport me there instantly with all my ships for free. the colonia route is THE most appalling tedious and dull flight path. it took me months of play to get back along it to the bubble because it wasnt fun to just jump into already explored systems with nothing to do except scoop and jump again and again. it PUT ME OFF EVEN LOGGING IN. i did the last 6k by taking a week off work and FORCING myself to sit bored out of my skull and make it back to where there was some gameplay. OR we could get FD to take us and pay from your account credits. im sure you wont mind.

oh and unless things have changed drastically there are very few good facilities out there. no engineers. no places to buy a lot of the ships. absolutely nowhere to rank up in empire or federation or acquire their ships.
 
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Deleted member 110222

D
Then maybe you should have read the whole post before being so dismissive and accusatory. Thargoids are coming whether anyone wants it or not. If you don't want that interaction and wish to 'continue to play a game in a way we enjoy' then there is hope....Colonia, as I suggestd? To expect such a huge incursion as the Thargoids to restrict themselves to the pleiades is a tad naive. How we as a player base deal with that new gameplay element is what I based my thoughts on. I gave my opinion on how EVERY player base has a role to play. If you think sticking your fingers in your ears, smearing yourself in peanut butter and singing Kumbaya is an option then knock yourself out. Me? I embrace the change and look forward to what FD has to offer.

You forget that this is a game. As a product, it is meant to entertain. If it ceases to do this, it fails as a product.

Like it or not, some people find things other than constant, never-ending combat to be entertaining.
 
Frontier has repeatedly said they want the Thargoids to be Alien.

That means their motivations have to be different than ours.

For example Humans are territorial and will act collectively to protect the heard

A Thargoid may have no notion of territoriality as Humans do. Indeed they may just desire access to a food source and to protect that access. Consequently while Humans would Conquer planets and star systems, Thargoids may have no such interest and instead just want to ensure access to for example Ammonia worlds. Stop them gaining access to Ammonia worlds and they will attack you until they have that access.

Humans also as previously mentioned will group together to protect each other. They do it by family, by City, by Nation and ultimately by Species. If we look at animals on Earth we could take Ants for example. They will protect the Nest of their Queen, but they will not come to the aid of other nests and act as a single collective species. Thargoids could operate the same way. You attack a nest and that nest will fight back. Meanwhile other nests would just carry on as if nothing had happened.
 

Deleted member 110222

D
Then maybe you should have read the whole post before being so dismissive and accusatory. Thargoids are coming whether anyone wants it or not. If you don't want that interaction and wish to 'continue to play a game in a way we enjoy' then there is hope....Colonia, as I suggestd? To expect such a huge incursion as the Thargoids to restrict themselves to the pleiades is a tad naive. How we as a player base deal with that new gameplay element is what I based my thoughts on. I gave my opinion on how EVERY player base has a role to play. If you think sticking your fingers in your ears, smearing yourself in peanut butter and singing Kumbaya is an option then knock yourself out. Me? I embrace the change and look forward to what FD has to offer.

Also mate, why should I be the one who has to take a long week doing nothing but loading screens just to get a game I enjoy?

Seriously, your selfishness is immense.
 
I'd like to imagine an outside edge of the bubble coming under Thargoid attack. Their initial pressure at just 20 or so LY into the bubble, but with heavy impact to those systems. Stations may not be destroyed, but have reduced services available, a hazy, dark landing bay with flickering, unstable lights. Outside, maybe the station is trailing some smoke or green damage scars. Maybe zero Commodities production, but high prices paid for survival essentials, to support those few who still reside there. But trucking in those essentials would mean running the gauntlet and being interdicted by Thargoids.

Inside those systems, meeting Thargoids could happen during attempting to FSD into the system (hyper-diction) or in super cruise, like an NPC pirate. Or they just drop in at normal space, at stations, surface sites, you are anywhere in-system busy and boom... Thargoids!

Best case would be that Frontier keeps track of how often CMDRs kill a Thargoid. Higher rates mean that region of the Thargoid invasion doesn't advance further into the bubble. Lower win rates, lower CMDR presence fighting against the Thargoids, means that another system 5LY or 10LY inward of the bubble falls under attack after a month or so. This would let the battle front advance and retreat, similar to the way PowerPlay is displayed on the galaxy map, and allow CMDRs to monitor this and focus resistance where it matters.

The most economically valuable systems would see superpower military assets in-system, working to defend. I've posted before on how CMDRs might interact with this.

Anyway, yes. Some of the bubble under fire and suffering, able to be actively played both as combat and high profit (and risk) trade/passenger. CMDRs who don't care or don't want Thargoids can go anywhere else, and probably see little to no signs, outside the news.

I would be so chuffed if it plays out like this.

This update will get a lot of coverage in the wider gaming community so we should all hope it's spectacular for the good of elite.
 
Seriously there's some daft Jarhead, selfish epeen wanging going on in this thread and thank god for those showing some sense (quoted a few above). FD will NEED to balance this out properly, turn it into a death fest of difficulty and I predict Elite will shed quite a few players.

Daft jarhead selfish e-peen wanging eh? You know, of all the things I love about this forum it's the complete lack of hysterical, overwrought claptrap that keeps me coming back.

I mean seriously, nobody has suggested that when you log in you should be greeted by an avatar of Braben's head screaming 'SHOW ME YOUR WAR FACE SON!' or be forced to spend all of your credits on guns and missiles and ships that have guns and missiles and spare guns and missiles. In fact the ost outrageous suggestion I can recall seeing is that this content might actually make a player die. Well no because this is Elite Dangerous and nobody ever dies but that they might actually *gasp* lose a ship.

Imagine that! In a space game that already includes combat, one in which you are supposedly at risk of being attacked by pirates every time you undock with so much as a pack of Juciy Fruit in your Asp's glovebox and in which fully half the missions you can accept warn you that someone might come after you, something might actually present the possibility of you losing your ship! What an incredible turn of events that would be, in fact it's so unprecedented that I can't think of a single other space game in which losing your ship and/or dying has ever been a possibility. You're right, it would be the height of insanity to introduce such a controversial and elitist gameplay strand.

For the avoidance of all doubt, I don't want the game to be rolling a D20 to decide whether my ship is spontaneously disintegrated by a Thargoid death beam every time I jump to a new system. Despite what you may infer from the fact I keep reading these forums, I'm not actually a masochist. However a sense of moderate peril would greatly increase the overall immersion levels of the game's supposedly cutthroat galaxy which is really more akin to a not particularly serious shaving cut at the moment.

That's my opinion. I can assure you that in holding it (the opinion I mean...) my e-peen is still safely located in my flightsuit.
 
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I'm not a hyperactive combat obsessive, I'm a seeker of challenge and thrill from my gaming experience, and there's not only a few of us. Again, pretty sure a fair amount of people Buy Elite (the opposite of casual) Dangerous (the opposite of safe/easy) thinking they will get a satisfying and challenging combat experience, and probably more players are surprised/stop playing when they are presented with hundreds hours of space trucks. In fact, I convinced 3 friends to pick it up on the summer sale and unfortunately they saw it as exactly that unless they wanted to just casual wing CZs in a Viper an hour here or there.

Coin flips both ways is all I'm getting at. Inferring that I'm some thoughtless blowhard as a person is a bit of a reach.

Also, providing essentially raids (a reason to wing up and fight a common PVE enemy) to PVE groups is not known historically to drive people off
i mentioned no names. i think as Un1k0rn says i too have no objection to ultra difficult npcs existing - so long as i have a way to evade them. unfortunately people seem to be wanting the thargoids to become compulsory interdictions and they decry the idea of alien CZ, or even of USS that are combat threats 5 or above being added.

i will admit to not understanding you though. i play games to relax, unwind, and like the movies do for others, to transport me someplace i can forget the kind of things i have had to deal with in work and be someplace else for a while. in short to have FUN. this whole 'evrything must be a challenge' idea doesnt strike me as normal, it smacks of 'adrenaline addiction'. but if thats what you find fun, power to you.
 
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