And I've nothing against actively avoiding them. Actually I welcome that. Navigation would become fun. Right now it's meaningless.
What I worry about is that Frontier are going to make no amount of navigation able to avoid aliens.
Yep.
I keep saying the same thing with regard to Anarchies.
You fire up your FSD and get that little message saying "The target system is an Anarchy. Press 'J' to abort jump"
And nobody, in the entire history of ED, has ever aborted a jump just because they were heading into an Anarchy - because there's nothing about an Anarchy which is noticeably more dangerous than a peaceful, high-tech, high-security System.
Hell, I've probably been interdicted more times in my "home-system" (LHS 20) than I have been in
all the Anarchies, combined, I've ever visited in ED.
Similar thing should apply to Thargoids too, IMO.
Being able to look at the gal-map and see that there are sectors you should avoid isn't a "skill".
It's something anybody can do if they don't want to run into Thargoids.
And if you forget to check, or you couldn't be bothered to check, and you get into trouble then you've got nobody to blame but yourself.
To me, that
would add a bit of interest to the game; forcing players to make decisions about whether it was worth risking flying
through Thargoid-occupied space to complete a mission more quickly or fly around it to avoid trouble.
OTOH, the worst possible scenario would be for Thargoid attacks to become some kind of "mini game" whereby there's a random chance of Hyperdiction every time you make a jump and then you have to escape or be destroyed.
Alas, we know how much FDev likes their RNG. [where is it]