Do you want the Thargoids to hit hard and be actually a threat to the Bubble?

As far as I know, the books are canon. This means that there are two hives - Klaxians and Oresrians, who are embroiled in a civil war, and the Oresrians are undertaking a retreat through our space to use us as meat shields....

Well worth bearing in mind, strongly suggesting a variety of interactions are likely with the Thargoids. And I think that's a very good thing.
 
Personally I would love to see a huge onslaught that put us on our backfeet maybe even to a point where we have to retreat from certain areas, then as we get to understand the Thargoids and develop ways of dealing with them, start to push them back, I dont think they will be at all friendly after all with the virus that did so much damage last time round I dont think they are going to be very forgiving or trust us too much. Either way I am sure after the amount of time and thought that FDEV has put into The Thargoid content we wont be dissapointed, sure it wont be everyone's cup of tea. But I bet when they do hit there are going to be a few faces like the moment in the Last GOT episode when the dragon opened up with his fire.
 
Like with previous other game features I have no doubt the forum lords will convince Frontier to nerf the thargoids into irrelevance before they really show up in the game.

I hope not. Really want to see wrecked stations. Like, destroy every Coriolis station in the bubble. Orbis stations should all be sieged every time we SC to them. During this time, police won't have time to scan ships, so smuggling will be very easy. OTOH, criminals will be aggroed by the bugs way much more than innocents.
 

Deleted member 110222

D
Do you believe for a second we'll be getting any difficult content, even if optional?

A mill credits says that if something challenging actually gets released, the "having anything at all I can't destroy in this badly outfitted multipurpose ship hurts my ego hard" group will have them downgraded to flying bugs with peashooters within a couple of patches.

There have already been many ways for challenging content to exist, and FD have fallen drastically short at every turn.

I understand.

However I just want to point out I've nothing against ultra-hard content.

I just don't want it forced on me whilst I fly my trade ship.

(A trade ship, by the way, that only has one cargo rack. Everything else is armour and Shields. I'm not the person who puts cargo in all seven slots in his Type-6. Far from it)
 
When does the destruction of a station happen and what happens to player assets stored in that station?

While such a scenario surely is interesting (albeit a bit over used in Sci-Fi) it causes quite some problems in an MMO setting.

Does anybody remember the cerberus plague and the reaction of the players after they noticed that the quarantined stations won't let them access their spaceships that where stored there?
I don't think FD will do something like that again.

I understand the logistical nightmare of destroying stations, I'd assume all assets would be moved to the next suitable station. Even though it makes little sense, lore wise, losing your fleet, and possibly yourself, if you was docked there, but offline, is not good in any way.

As for when it happens. No clue. Maybe during maintenance, and it gets replaced with a debris field...?

I dunno. :p
 
I understand.

However I just want to point out I've nothing against ultra-hard content.

I just don't want it forced on me whilst I fly my trade ship.

(A trade ship, by the way, that only has one cargo rack. Everything else is armour and Shields. I'm not the person who puts cargo in all seven slots in his Type-6. Far from it)


In theory there should be a point the game tells you to put your big boy pants on. There's only so far you can stretch the "but I want to play my way" banner over your head to protect yourself from falling dust; it's a vastly misconstrued hookline, and in any case I don't hear anyone complaining that CoD infringes on the player's playing style because the NPCs are allowed to shoot the player.

Luckily for you, I think you - and everyone else here - knows that the ED player base is continually primed for a breakdown the moment you don't have to go entirely out your way to find challenge, if challenge is even allowed to exist unopposed in the first place.

So while I continue to moisten my slacks at the unending potential for semi-apocalyptic, brutal survival environments my expectations are - as always - that the "don't hurt my god mode feels" and the "don't hurt my anything" crowds will yet again prove fruitful in turning potentially amazing gameplay into CZ grinding 2.0.

I'm taking bets on the odd less-than-scary interdiction and either systems or zones dedicated to repetitive pew-pew. Odds starting at 3 to 2, don't miss this opportunity for practically free money!
 

Deleted member 110222

D
In theory there should be a point the game tells you to put your big boy pants on. There's only so far you can stretch the "but I want to play my way" banner over your head to protect yourself from falling dust; it's a vastly misconstrued hookline, and in any case I don't hear anyone complaining that CoD infringes on the player's playing style because the NPCs are allowed to shoot the player.

Luckily for you, I think you - and everyone else here - knows that the ED player base is continually primed for a breakdown the moment you don't have to go entirely out your way to find challenge, if challenge is even allowed to exist unopposed in the first place.

So while I continue to moisten my slacks at the unending potential for semi-apocalyptic, brutal survival environments my expectations are - as always - that the "don't hurt my god mode feels" and the "don't hurt my anything" crowds will yet again prove fruitful in turning potentially amazing gameplay into CZ grinding 2.0.

I'm taking bets on the odd less-than-scary interdiction and either systems or zones dedicated to repetitive pew-pew. Odds starting at 3 to 2, don't miss this opportunity for practically free money!

Considering the amount of re-buys I have to NPC's, I can assure you that I don't feel like I'm playing with "god-mode".

I'm pretty carp at combat. And yes, I try to get better.

Let me put it like this. Not everyone can become a brilliant artist. The same goes for games. Not everyone has the capacity to become a brilliant Elite pilot.

As such the development team needs to accommodate all skill levels, not just the top-tier pilots.

This is not an eSports title.
 
In theory there should be a point the game tells you to put your big boy pants on. There's only so far you can stretch the "but I want to play my way" banner over your head to protect yourself from falling dust; it's a vastly misconstrued hookline, and in any case I don't hear anyone complaining that CoD infringes on the player's playing style because the NPCs are allowed to shoot the player.

The flaw in that analogy being that nobody ever suggested there was any alternative to shooting at everybody else in a CoD game.

I do agree with you, in principle, though.
Ideally, the Thargoids should be a bit like any other "faction" in PowerPlay, where their territory is tracked and displayed on the Gal-map.
If you don't want to get whupped, stay out of the areas where they're active.
And, if that means having to engage your brain and manually check whether a mission will take you into Thargoid space before deciding whether to accept it, so be it.

Fly into Thargoid-occupied space and expect bad things to happen. That's what I want to see, at least. [up]
 
Considering the amount of re-buys I have to NPC's, I can assure you that I don't feel like I'm playing with "god-mode".

I'm pretty carp at combat. And yes, I try to get better.

Let me put it like this. Not everyone can become a brilliant artist. The same goes for games. Not everyone has the capacity to become a brilliant Elite pilot.

As such the development team needs to accommodate all skill levels, not just the top-tier pilots.

This is not an eSports title.

That wasn't in reference to you. But as I said already, there's only so far you should be able to tone a game down by saying "you need to cater for less capable players". Where does it stop? I don't even know where it begins in the current environment; I'm so utterly baffled by the constant hysteria at game difficulty. If I fly even a trader fitted with a semi decent shield/thrusters, sensible utility slot options, and preferably a few basic mods...I don't know how a player even dies to NPCs. One boost and they're left in the space dust trying to tickle the first ring off your shields. If we're supposedly catering to all players, since when is that catering to players that like a little risk and excitement?

Somewhere along the line people took "play your way" to mean "I get to demand a tailor-made bubble wrap experience where I can do whatever menial task I want on repeat". Some get so indignant about combat existing in their day that they will literally whine until it's 100% optional. Is that "catering to all players" now?

Like it or not, ED and before have always had combat as a core, and it's not an "opt in" part of the game. So again players should have to put the big boy pants on and not even git gud, but git acceptable.

Unfortunately as I've already stressed there are clearly many who would rather spend weeks whining about it than spend two minutes learning to reposition a ship and hit the boost button into the distance...and worse, FD actually don't want to hurt their feels.

So no, indignation at the thought of being attacked by them is not within the spirit of ED, and by no means in the damn slightest is it "catering for everyone". But it IS the one that will generate least whine reports, and is thusly the one we can expect. I quite imagine you're getting your way here.


The flaw in that analogy being that nobody ever suggested there was any alternative to shooting at everybody else in a CoD game.

As I just pointed out though, no-one ever sold ED with a big label stating "combat optional!".

Combat has always been a core part of the series which requires handling, either through considered escape tactics, bulk or being able to fight back. People took "play mah way" and ran with it until we're used to this idea that we're entitled to some tickbox experience, where on startup we should be able to select what bits of the game we will accept gracing our presence with.
 
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Deleted member 110222

D
The flaw in that analogy being that nobody ever suggested there was any alternative to shooting at everybody else in a CoD game.

I do agree with you, in principle, though.
Ideally, the Thargoids should be a bit like any other "faction" in PowerPlay, where their territory is tracked and displayed on the Gal-map.
If you don't want to get whupped, stay out of the areas where they're active.
And, if that means having to engage your brain and manually check whether a mission will take you into Thargoid space before deciding whether to accept it, so be it.

Fly into Thargoid-occupied space and expect bad things to happen. That's what I want to see, at least. [up]

And I've nothing against actively avoiding them. Actually I welcome that. Navigation would become fun. Right now it's meaningless.

What I worry about is that Frontier are going to make no amount of navigation able to avoid aliens.
 
In theory there should be a point the game tells you to put your big boy pants on. …,

Why? And it what theory?
I'm not aware of any rule that requires games to tell players they should put on their "big boys pants".
It might be something you like in games and it might be something you want. Nothing wrong with that.


…and in any case I don't hear anyone complaining that CoD infringes on the player's playing style because the NPCs are allowed to shoot the player.

Games like CoD are designed around the concept of player combat. There is nothing else to do. Players play those games for exactly that reason.
Suddenly changing CoD into a game where players need drive a truck to transport food from A to B without any combat would upset most (all?) players of that game. They simply bought and play that game for a different reason.

Elite Dangerous is more complicated as it offers (a lot of) things to do that isn't based on combat. The result is that non-combat gameplay is a (big) part of the game.
Suddenly changing the game from a mix of different possible gameplay styles to something that is primarily or only based on combat would change the game into a different type of game.
Obviously those who enjoyed playing the game the way it is might not like that change. They simply bought and play that game for a different reason.

In short: Elite Dangerous isn't a pure combat based game and therefore very different to pure combat first person shooter games. What might be OK in one game might be bad in an other game.
 

Deleted member 110222

D
That wasn't in reference to you. But as I said already, there's only so far you should be able to tone a game down by saying "you need to cater for less capable players". Where does it stop? I don't even know where it begins in the current environment; I'm so utterly baffled by the constant hysteria at game difficulty. If I fly even a trader fitted with a semi decent shield/thrusters, sensible utility slot options, and preferably a few basic mods...I don't know how a player even dies to NPCs. One boost and they're left in the space dust trying to tickle the first ring off your shields. If we're supposedly catering to all players, since when is that catering to players that like a little risk and excitement?

Somewhere along the line people took "play your way" to mean "I get to demand a tailor-made bubble wrap experience where I can do whatever menial task I want on repeat". Some get so indignant about combat existing in their day that they will literally whine until it's 100% optional. Is that "catering to all players" now?

Like it or not, ED and before have always had combat as a core, and it's not an "opt in" part of the game. So again players should have to put the big boy pants on and not even git gud, but git acceptable.

Unfortunately as I've already stressed there are clearly many who would rather spend weeks whining about it than spend two minutes learning to reposition a ship and hit the boost button into the distance...and worse, FD actually don't want to hurt their feels.

So no, indignation at the thought of being attacked by them is not within the spirit of ED, and by no means in the damn slightest is it "catering for everyone". But it IS the one that will generate least whine reports, and is thusly the one we can expect. I quite imagine you're getting your way here.




As I just pointed out though, no-one ever sold ED with a big label stating "combat optional!".

Combat has always been a core part of the series which requires handling, either through considered escape tactics, bulk or being able to fight back. People took "play mah way" and ran with it until we're used to this idea that we're entitled to some tickbox experience, where on startup we should be able to select what bits of the game we will accept gracing our presence with.

I don't know about you, but I completely avoid CNB's, HazRES & CZ owing to difficulties.

That's a whole swath of areas I don't touch because I'm not good enough. A whole swath of areas I feel are intended specifically for more able players.
 
And I've nothing against actively avoiding them. Actually I welcome that. Navigation would become fun. Right now it's meaningless.

What I worry about is that Frontier are going to make no amount of navigation able to avoid aliens.

Yep.

I keep saying the same thing with regard to Anarchies.
You fire up your FSD and get that little message saying "The target system is an Anarchy. Press 'J' to abort jump"
And nobody, in the entire history of ED, has ever aborted a jump just because they were heading into an Anarchy - because there's nothing about an Anarchy which is noticeably more dangerous than a peaceful, high-tech, high-security System.
Hell, I've probably been interdicted more times in my "home-system" (LHS 20) than I have been in all the Anarchies, combined, I've ever visited in ED.

Similar thing should apply to Thargoids too, IMO.

Being able to look at the gal-map and see that there are sectors you should avoid isn't a "skill".
It's something anybody can do if they don't want to run into Thargoids.
And if you forget to check, or you couldn't be bothered to check, and you get into trouble then you've got nobody to blame but yourself.
To me, that would add a bit of interest to the game; forcing players to make decisions about whether it was worth risking flying through Thargoid-occupied space to complete a mission more quickly or fly around it to avoid trouble.

OTOH, the worst possible scenario would be for Thargoid attacks to become some kind of "mini game" whereby there's a random chance of Hyperdiction every time you make a jump and then you have to escape or be destroyed.
Alas, we know how much FDev likes their RNG. [where is it]
 
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