The worst Frontier could do, would be try. Add a way to more easily locate repeat offenders, and set an initial bounty based (loosely) on degree of crime. If it's milked, then it can be adjusted to find a balance. The thing that irks me, is the incessant whining about people dying in Open, but an incredible passive aggressive wall of "my credits" the moment people propose a very very simple way for the community to essentially do what security forces can't.
Reliably hunt down miscreant commanders and claim their bounty. The game makes this hard, the bounty values are insignificant next to rebuy risk and the entire thing is just rediculous at this point.
Karma also means jack if the AI cannot reliably prosecute it. So either give the community the tools and impetus to do the thing; or stop whining about player deaths in Open because AI is useless.
The game can place bounties on those who earn them. It can also track where they are, and provide a framework for the bad amoungst is to compete to be the baddest, and gives commanders a big ol reason to hunt em down. Anything a player can submit, is open to abuse.
So let's use the things that exist already, and get on with it.
Pick one.
Reliably hunt down miscreant commanders and claim their bounty. The game makes this hard, the bounty values are insignificant next to rebuy risk and the entire thing is just rediculous at this point.
Karma also means jack if the AI cannot reliably prosecute it. So either give the community the tools and impetus to do the thing; or stop whining about player deaths in Open because AI is useless.
The game can place bounties on those who earn them. It can also track where they are, and provide a framework for the bad amoungst is to compete to be the baddest, and gives commanders a big ol reason to hunt em down. Anything a player can submit, is open to abuse.
So let's use the things that exist already, and get on with it.
Pick one.
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