credits mean nothing. Fdev doesn't care about credits, players dont, nobody does. They're infinite and easy to get and a new "exploit" is found every other month that lets you get gobs for little effort. So lets get the idea of player to player transfer being a hindrance out now. I dont like player to player transfer of money but i also dont think its not being in the game is stopping anyone from doing exactly that in other roundabout ways.
Not sure what you're making a point of in the first comment, since it's not relevant.
Anyone who thinks arbitrary bounties will just be allowed to be set for no reason is high on crack. That's not how the bounty system works in the game and there's no reason to imagine that it would be completely changed just to allow player augmented bounties.
What could happen is you have a player bounty cap and you can augment a player's bounty if they do something to warrant a bounty against you with your own funds. You can do this up to your cap and you'll have to wait until those bounties are collected or 7 days have passed. So the mechanics are similar to how things have traditionally worked.
this would only be something that people who do pvp really have to care about as players who dont wouldn't become wanted via an action against another player. So the whole fear about griefing is moot.
That's generally how i see player augmented bounties. I dont consider the idea of just arbitrarily applying a bounty and/or applying an uncapped bounty as even being remotely possible to ever get put in the game so it's pointless to even discuss it.
Not sure what you're making a point of in the first comment, since it's not relevant.
Anyone who thinks arbitrary bounties will just be allowed to be set for no reason is high on crack. That's not how the bounty system works in the game and there's no reason to imagine that it would be completely changed just to allow player augmented bounties.
What could happen is you have a player bounty cap and you can augment a player's bounty if they do something to warrant a bounty against you with your own funds. You can do this up to your cap and you'll have to wait until those bounties are collected or 7 days have passed. So the mechanics are similar to how things have traditionally worked.
this would only be something that people who do pvp really have to care about as players who dont wouldn't become wanted via an action against another player. So the whole fear about griefing is moot.
That's generally how i see player augmented bounties. I dont consider the idea of just arbitrarily applying a bounty and/or applying an uncapped bounty as even being remotely possible to ever get put in the game so it's pointless to even discuss it.
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