Bounty on CMDRS by CMDRS

credits mean nothing. Fdev doesn't care about credits, players dont, nobody does. They're infinite and easy to get and a new "exploit" is found every other month that lets you get gobs for little effort. So lets get the idea of player to player transfer being a hindrance out now. I dont like player to player transfer of money but i also dont think its not being in the game is stopping anyone from doing exactly that in other roundabout ways.

Not sure what you're making a point of in the first comment, since it's not relevant.

Anyone who thinks arbitrary bounties will just be allowed to be set for no reason is high on crack. That's not how the bounty system works in the game and there's no reason to imagine that it would be completely changed just to allow player augmented bounties.

What could happen is you have a player bounty cap and you can augment a player's bounty if they do something to warrant a bounty against you with your own funds. You can do this up to your cap and you'll have to wait until those bounties are collected or 7 days have passed. So the mechanics are similar to how things have traditionally worked.

this would only be something that people who do pvp really have to care about as players who dont wouldn't become wanted via an action against another player. So the whole fear about griefing is moot.

That's generally how i see player augmented bounties. I dont consider the idea of just arbitrarily applying a bounty and/or applying an uncapped bounty as even being remotely possible to ever get put in the game so it's pointless to even discuss it.
 
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On a different note (because it came up here a lot): Why do you think money transfer between players would be a problem (as a general option) between friends or wingmates?

In many other online games this is normal..
 
Forget bounties, you would want bribes to the Pilots Federation which will bar the pilot from docking in any non-anarchy system for a week. "Sorry Sir, but your name isn't registered, computer says no".

A bounty to kill someone means a couple of millions rebuy for the bad guy, who probably has billions in the bank. The bounty is paid by the victim as well (which is why a PF bounty is better, since it doesn't victimize the victim any further). It will hardly register.

But deny that pilot access to shipyards or find another way that actually makes in impact. A bounty really is completely irrelevant in E : D today.

Edit: but already this could be abused in the all kinds of ways so .... forgetaboutit :)

I think any sanction evolving purely around credits is pointless, especially if it's designed in such a way that a third party can benefit from it (aka bounties).

You already mentioned a temporary revoke of docking rights, certainly something worth looking into.

Temporary embargoes on certain items (i.e. weapons, munitions, heat sinks), restrictions on engineers access, reductions or even cancellations of insurance payouts could be others.

Whatever the consequences of "unintended/criminal behavior" (something FD has to define, not us) are going to be in the future, it should never be a backdoor to credit printing, but exclusively impact the "offending" player.

I'm against player issued bounty systems. Apart from the obvious risk of being abused for "credits printing", the by far worse side effect i'm worried about is people issuing bounties simply for giggles, or because they dislike someone on the forum etc.

Every chance it would become very ugly very fast.
 
I know similar things have been suggested before, but I think this is slightly different so stay with me (and if not, please just put a link here and we can close this thread).

So you get grieved, or (the other way around) someone clogged. (Oh and of course I mean really getting grieved, not the "A pirat killed me, because I didn't gave him my cargo" kind of way, which is just legitimate gameplay)
Of course it would be nice (and this is the part that has been asked before) if you could use a galaxy wide bounty on that player, with your own money, which you would have to pay to the CMDR that kills the player in question.

But what if you are a new player and don't have much money to but bounty on another CMDR? Nobody cares for 50.000cr.
What if there was a special platform (like here in the forums) where you can "make your case", post videos and so on. If you can convince other CMDRS that you enemy has earned a big bounty, they can add bounty from their on ingame money.
Also this platform could be used to prevent CMDRS from randomly putting bountys on others, as you need some kind of proof.
If the CMDR in question decides to only play in solo anymore because of his bount, maybe after a certain period the bounty would go online in GALNET and all NPC go for the hunt also.
Additionally there would have to be some ways for the hunted CMDR to lift his bounty, like apologizing on said platform, or paying the CMDRS that put bounties on his head money....
Also (But this is FDs work to do) there'd have to be additional rules...for example "everything is allowed in anarchy systems", etc.

This way (at least I think)
-bounty hunting would become much more than just going to HRES' and killing NPCs (and make big amounts of money)
-It would be much more dangerous to be a Griefer
-Non-Combat and new Pilots would have a way to defend against Griefers
-There would be a way against combatlogging with a gameplay mechanic behind it.

Only downside I see is the need of this platform (never good to need something outside a game to play a game), however this forum and the community is just so active, it feels to me like most CMDRS have a login already anyway.

What do you think?

Well for all of that to happen (including the new C&P changes). They'll have to remove the pointless 1,000,000 CR cap for bounty hunting. Having this cap in the first place to prevent "exploits" just ruins the fun of that area when hunting other CMDRs. Removing the cap might even introduce some good PvP, too.
 
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