Bounty on CMDRS by CMDRS

Powderpanic

Banned
This sounds like a pro PVP idea to me, that would add depth to the game.

For that reason it will never happen, this community will find a way to stop it.

Also even if it existed, no one who didn't chose to fight to the end would die. Everyone would just submit, tank for 25 seconds and begone by Highwake!
 
Player bounties should definitely be a thing in ED.

To what end?

Ignoring any potential abuse of the mechanic, what would the intended purpose be?

Just so that, for example, I could take out a bounty on you in order to inflict some inconvenience on you for a few days?

I just don't see any version of this which doesn't involve the likelihood of it becoming "pay to grief".
 
It's hard to believe there could be any satisfaction from hiring someone else to get your revenge for you. Then, it's not revenge, it becomes schadenfreude. All you have is the fact that the player's ship was destroyed, not that you made him pay. I'm not into the PvP thing, but one should seek their own revenge on principle.
 
To what end?

Ignoring any potential abuse of the mechanic, what would the intended purpose be?

Just so that, for example, I could take out a bounty on you in order to inflict some inconvenience on you for a few days?

I just don't see any version of this which doesn't involve the likelihood of it becoming "pay to grief".

(1) I would assume Zaphod Hawke would have actually decided to blow you up first, before you'd be allowed to place a bounty?
(2) The bounty might be taxed by the Pilots Federation to discourage it being used solely as a credit transfer mechanism (perhaps 50%?)
(3) I quite like this idea - yes it might get abused - but then much of ED has some level of exploit available - depending on whether you define exploit as "I'm jealous someone thought of something I didn't" or not...
(4) (answering another posters point) what is wrong with players giving other players money anyway? What we really need is a big case of galactic inflation, so those with horded trillions from past exploits are much more quickly devalued compared to players grafting away for a weekly wage...
 

Robert Maynard

Volunteer Moderator
This sounds like a pro PVP idea to me, that would add depth to the game.

It sounds more like a feature that could be used to impact upon another player's gameplay by proxy regardless of whether they want to engage in PvP or not (with, apparently, the majority of players existing in the latter category, from what one Dev has said).

Also even if it existed, no one who didn't chose to fight to the end would die. Everyone would just submit, tank for 25 seconds and begone by Highwake!

Does every single player that does not want to engage in PvP manage to escape every time that they are attacked by another player?
 
I don't get why so many people are against sharing some candy bars among CDRs. I mean what they do with it and to each other in those choco sessions should be left to them exclusively.
 
Large bounties on CMDRs was abused as a credit exploit back in the days. Don't expect it to ever make a return. video "evidence" isn't a cure for that ,just another way to exploit.
 
Forget bounties, you would want bribes to the Pilots Federation which will bar the pilot from docking in any non-anarchy system for a week. "Sorry Sir, but your name isn't registered, computer says no".

A bounty to kill someone means a couple of millions rebuy for the bad guy, who probably has billions in the bank. The bounty is paid by the victim as well (which is why a PF bounty is better, since it doesn't victimize the victim any further). It will hardly register.

But deny that pilot access to shipyards or find another way that actually makes in impact. A bounty really is completely irrelevant in E : D today.

Edit: but already this could be abused in the all kinds of ways so .... forgetaboutit :)
 
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Since this idea violates the policy against Naming & Shaming, it will NEVER happen.

That being said, community policing is the best way to keep the player base in line. But it needs to be done in a responsible way that negates any possibility for abuse.
 
So, essentially you want to be able to pay some dude to harass another dude with in-game credits? Why not in cash, that would give even more incentive :) And bounty for a combat logger has a logical contradiction within itself, don't you think?
 
Why are all the people who play in solo and mobius complaining about something that will never impact them?

This will only matter in open, where players there can deal with other players not liking them and not have to run to social media to shout the loudest to ensure that they're always in their safe space.

Not like we have anything more worthwhile to spend credits on. Just keep accumulating them and accumulating them.
 

Robert Maynard

Volunteer Moderator
Why are all the people who play in solo and mobius complaining about something that will never impact them?

.... because Open belongs to all players, not just those that, from time to time, encourage players to leave it and play in another mode.

Also, any player can* play in any mode as and when they want to.

*: unless they do not have access to multi-player due to not having subscribed to the platform package that enables it on their console.
 
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1 billion credit bounty issued on CMDR AltAcct, by me from my main account.
1 minute old CMDR NewGuy launches from Newbieland Station.
I log in as CMDR AltAcct and sit waiting for CMDR NewGuy to come blow me up and claim my bounty.
CMDR NewGuy does, buys himself a fully A-spec Anaconda.
Forum explodes with salty tears because CMDR NewGuy didn't have to work for it, didn't even have to pseudo-exploit for it.

Idea Failed.
 
.... because Open belongs to all players, not just those that, from time to time, encourage players to leave it.

it belongs to players who agree to comply with the rules...which is anything can happen. You're not safe. There are other modes to be safe in. This completely works within that framework.

It's not like you'd be able to arbitrarily set bounties...you'd have to be wronged first and they would be wanted for their action before you could submit your player bounty. At least that's what i would assume a logical mechanic would have to follow. so non-pvp centric players in open shouldn't have much to worry about unless players are using some means in the game to force a player to become wanted ..which is a different issue and topic to discuss.

That's not the opposition i'm seeing though. I'm seeing a lot of players who this wouldn't impact anyway because they dont play in open.
 
1 billion credit bounty issued on CMDR AltAcct, by me from my main account.
1 minute old CMDR NewGuy launches from Newbieland Station.
I log in as CMDR AltAcct and sit waiting for CMDR NewGuy to come blow me up and claim my bounty.
CMDR NewGuy does, buys himself a fully A-spec Anaconda.
Forum explodes with salty tears because CMDR NewGuy didn't have to work for it, didn't even have to pseudo-exploit for it.

Idea Failed.

this can already happen ...so logic fail.

primary account racks up a bunch of bounties killing secondary account. Primary account then gets killed by secondary account. Money and ranking is made with 0 effort other than time.

the solution fdev has come up with to stop players from racking up bounties on themselves through an alt account or just with a friend, is to cap the total bounty amount. Same solution can work here.


You wont find a solution that isn't going to be misused as a means to transfer credits to someone in either case. Just a means of making it more of a hassle to do so.
 

Robert Maynard

Volunteer Moderator
it belongs to players who agree to comply with the rules...which is anything can happen. You're not safe. There are other modes to be safe in. This completely works within that framework.

.... and Frontier make the rules - including 15-second menu exit; block feature; incoming karma system....

It's not like you'd be able to arbitrarily set bounties...you'd have to be wronged first and they would be wanted for their action before you could submit your player bounty. At least that's what i would assume a logical mechanic would have to follow. so non-pvp centric players in open shouldn't have much to worry about unless players are using some means in the game to force a player to become wanted ..which is a different issue and topic to discuss.

The way the OP was written implied that arbitrary bounties could be set - if the adjudicators could be persuaded (and there was nothing said about the makeup of the adjudication panel).

That's not the opposition i'm seeing though. I'm seeing a lot of players who this wouldn't impact anyway because they dont play in open.

It's also seeing opposition because it could facilitate harassment by proxy and also player-to-player credit transfer.
 
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