Star Citizen Thread v6

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And the glorious PC master race stands for that jank? Truly tis a dark day for us all :p

You just don't believe in the Vision!

Under 30 FPS is perfection. Godrigs with Titans and SSD's, hundreds of gigs of RAM and more processor cores than you can shake a stick at, purely exist to enable cinematic fidelity - which is the framerate Star Citizen tells you will accept and be happy with.

Genuine Roberts will save PC gaming.
 
You just don't believe in the Vision!

Under 30 FPS is perfection. Godrigs with Titans and SSD's, hundreds of gigs of RAM and more processor cores than you can shake a stick at, purely exist to enable cinematic fidelity - which is the framerate Star Citizen tells you will accept and be happy with.

Genuine Roberts will save PC gaming.

Well he certainly gave me the joy of motion sickness. That non optional motion blur and the cinematic framrate combined to make Captain Pla.. wait.. no it didn't. It just made me feel sick for the first time in my 20+ years of gaming. Good on you Chris, rock on xD
 
He left ages back, didn't he?

I can just imagine hordes of underpanted Commando's approaching Miles Eckhart, all shielding themselves from his glory with raised arms emitting a poor GLTron texture and audio from a formatting ST-506.

No he's right there in the video, the one with a mix of asian/south american face, I couldn't be bothered to remember the name...

Oh btw, the hideousness of those holo UI truly come to life whenever you tried to access them while being on foot, the simple fact that the navigation cursor needed to operate those UI is also tied to your avatar movement method highlights the problem, it just not a good game design... But somehow after all these times they don't seem to develop alternate method, like allowing players to access them with keyboards shortcuts.

:-/
 
Still eagerly awaiting todays ATV and the vast amount of content their new format must contain.

https://www.youtube.com/watch?v=djT7zF2WQVo

And it's here!

The lulzbucket is already purring in delightful anticipation :D

These poor people have absolutely no idea about change management at all :(

And now they are trying to emulate sounds that appeared on TV's in the 90's after you took the RF shield off an Amiga 500 to fit a CPU socket IDE interface :D

After all that, we're no further on, there's nothing new or exciting, nothing much else to say really.

Well, its ok. A bit of a different take on things like acessing your mission screen and whatnot. But, its just fluff. Why are they bothering with this now instead of focusing on actual game content?
 
It just feels really unintuitive, really. If they had all this prepared for VR with touch controls, maybe. But with KB + M why would you play around with a holo starmap, when you could just press a keyboard shortcut? Or am I not new age enough for this? :p
 
It just feels really unintuitive, really. If they had all this prepared for VR with touch controls, maybe. But with KB + M why would you play around with a holo starmap, when you could just press a keyboard shortcut? Or am I not new age enough for this? :p

Fidelity Roberts is just on another level you can't comprehend.
 
Star Citizen: Around the Verse - Making mobiGlas Matter
<strong>[video=youtube;djT7zF2WQVo]https://www.youtube.com/watch?v=djT7zF2WQVo[/video]

TLDR

Burndown

  • 90 issues must be fixed prior to release to non CIG testers and are categorized as blocker, critical, high, moderate and trivial
  • QA loves it when new features come online so they can tell the developers that their babies are ugly and make them cry
  • A bugged up example that was created by the implementation of rotating planets was waking up backwards and passing through the geometry of Olisar when spawned
  • There are 10 pages of checklists that need to be covered by QA for the 3.0 release
  • QA has several reviews a week due to time zones being a thing and while having tech design very handy in the UK their discussion is usually on an hourly basis
  • QA finds ways through difficult testing and bugs to have amazing experiences together
  • There's still a lot of rough edges that need to be smoothed out, like boxy Rover wheels
  • One QA specialist thinks that their newly bought Rover might actually be quite used
  • A ship bug is commonly troubleshooted by testing all the ships in the same manner to resolve whether it's the individual ship, the manufacturer or etc, and a note is attached for easy access and follow up by other testers
  • The falling animation seems to be a particularly heavy bug at the moment
  • QA is a lot like omelet making as it requires scrambled eggs
  • Sometimes fixing issues creates others, but so far 12 have been resolved
  • Check-ins or changelist into Perforce represents the work of devs in the Revision Control System with 1,892 just this week through the company
  • The numbers are high due to continued use of the game dev branch for 3.0 which currently has 3,676 open items which should dwindle over the coming weeks
mobiGlas

  • A UI team feature that has been overhauled is the mobiGlas to be more akin to a desktop OS

  • Render to Texture made this much easier without having the need for writing tons of bespoke code and allows it to be viewed across many different kinds of ingame displays whether 2D or 3D and in a more realistic manner

  • The UI will be designed to match environmental archetypes such as clothing, architecture, technology and culture as an example 3D holograms will be in higher tech areas whereas 2D flat displays will be more akin to the lower tech ones

  • The mobiGlas, like today's smartphones, serve as the primary access for game mechanics, transactions and player communication

  • MobiGlas home screen widgets manage mission contracts, customize player loadouts, view maps, etc

  • MobiGlas also serves to keep you informed of your character and environmental status

  • Since they redesigned the function of the mobiGlas they went ahead and revamped the model as well going with two different much smaller and thinner models (military and civilian) that work better with the multiple components of clothing and armor while still always being viewable

  • Jeremiah Lee illuminated the 3D concept easily and quickly for the mobiGlas model redesigned

  • The redesign took into account the modular aspect of Star Citizen with widgets being customizable to your specific functionality, personality and for bling

  • A diegetically projected UI is used so that not just the player can see it, but others around can as well with a visual connection that promotes immersion (not to be confused with Dianetics)

  • A diegetically projected UI is a boon for creating a VR capable game, but does cause a little loss in flexibility and control by the designers especially when changes are needed

  • mobiGlas differs from traditional UI in that they tried to make it as diegetic as possible, make it look like a real object in the world and not just sitting on top of the game world
  • Tried to stay to simple line art, shape language, basic colour schemes and compact information light layouts
  • This takes the combination effort of not just the UI team but animation, audio, VFX
  • Audio’s focus was not to break the immersion of the player so they created a soundscape whenever you bring the mobiGlas up
  • They wanted to give the player the feeling of using an actual electronic device
  • Your character needs to be aware of the UI so it’s one of the reasons they opted to have the arm visible on screen as the connection between UI and character
  • Starmap will use the same display tech as radar
    • They’ve done more iteration on it for new effects and to make it more visually impressive
  • Starmap is first implementation of the world display system which allows them to preview different kinds of data from different kinds of sources
  • Biggest code challenge has been trying to translate positional data of the worlds, get these big objects to fit into your small screen
  • Revamp of mission manager which is now named the contract manager and manages all missions between mission givers and the PU as well as eventually player created missions
    • App is split amongst a number of different screen flows: available contracts screen, pending screen, a screen that displays all contracts you’ve accepted, contract history screen
    • Later down the line they’ll add a screen where you can create your own contracts and post it on available contracts boards
    • Inventory manager will also be introduced where players can search using a specified filter or be sorted and searched amongst, this app will also allow you to transfer items from one cargo box to another or ship to ship as long as origin and destination are in same relative location
Source: https://relay.sc/transcript/around-the-verse-making-mobiglas-matter

Some gifs from the ATV:
Traversing mobiGlas directories
https://gfycat.com/GenuinePersonalHerring

ATV - mobiGlas displays!
https://gfycat.com/LividImpoliteArgusfish

MobiGlas star map

https://gfycat.com/HonestAlienatedCivet

new boot-up animation for the helmet HUD!
https://gfycat.com/FittingWelloffDuck
 
It will be interesting to see how well it holds up when several players are using mobiglas(TM) in close proximity. Somehow, despite what they say, I'm imagining that once two or three players start projecting mobiglas(TM) textures behind yours the guy with a GTX 970 will drop to 3FPS first before his mobiglas(TM) starts to look suspiciously more like a Windows 10 desktop complete with an error report and special stack trace alien language feature.
 
Concept is cool, but it's neither new, refreshing or unique. I really doubt it is something CIG has to show off right now - how about engine that is actually capable of doing such cool stuff without melting gaming PCs?

edit: after checking it out more, it feels like it lacks substantial gameplay around it. Why I would want to check out star map this way? What's the point? I am not saying there can't be one, just feel there isn't one yet.
 
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You know... sometimes you gotta ask yourself...

If no one ever did something before... is it because I'm the most awesome guy ever and no-one else thought about it, or because it's pointless to try and g simulate/calculate/refacturate absolutely everything?!?
 
Well, its ok. A bit of a different take on things like acessing your mission screen and whatnot. But, its just fluff. Why are they bothering with this now instead of focusing on actual game content?

Maybe they are just looking for challenges and after they dropped all the things they know they cannot do (you know....netcode, PGen, flight model, FPS mechanics etc etc) they are tackling on the stuff where they "hope" they can get progress in and are very excited about it. Sadly its all the mundane stuff and even IF they ever finish one of these unimportant, non-critical features it wont help the creation of the game in general. Because you are right. With a backer base close to revolting and high expectations from you it would be the best time to part with some things, show content, show progress.....just....work on the game. Instead they continue to urinate their time into the wind trying to sell it as awesome. Well it does work on a select few I guess...
 
You know... sometimes you gotta ask yourself...

If no one ever did something before... is it because I'm the most awesome guy ever and no-one else thought about it, or because it's pointless to try and g simulate/calculate/refacturate absolutely everything?!?

That's 9000 lvl heresy right there!

Joke or no joke, it really makes for very interesting anthropology research. Some gamers feel can't shake disbelief if they know something is smoke and mirrors, something is very directed, linear. They are also very loud. They are also very controlling - which kinda makes absurd, paradox approach to things. They seem to want everything to be simulated (unpredictable), yet they reject notion of something being out of their control and something they can't handle with their skill alone.

SC is prime example when developer kinda wants to say yes to all 'cool' ideas, while creating deeply conflicting game which really doesn't hold together even as concept at this point.
 
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Parts of the mobi-glass thing looks cool but other parts look too busy with too much scrolling/clicking.

Still seems to be a case of all flash and no substance. For a patch that is reasonably imminent there has been very little actual gameplay demonstrated so I can only assume they're holding it back in order to tease open the wallets at Gamescom.
 
Parts of the mobi-glass thing looks cool but other parts look too busy with too much scrolling/clicking.

Still seems to be a case of all flash and no substance. For a patch that is reasonably imminent there has been very little actual gameplay demonstrated so I can only assume they're holding it back in order to tease open the wallets at Gamescom.

I very much doubt CIG are holding back anything. I think if they had something to show they would. Still, maybe i'm wrong.
 
I very much doubt CIG are holding back anything. I think if they had something to show they would. Still, maybe i'm wrong.

I m with you on this. I think they dont have anything substantial else they would wave it around like a dogtail. On the other hand....CRoberts is well known for making bad company decisions so maybe they do have something and he thinks the best approach is to hide it all.....
 
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