Star Citizen Thread v6

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I love how the rallying cry goes out every time there's upset in the hivemind, this one is from the thread aptly titled What's the daydream that keeps you here?

I just hate how this entitled crowd brushes away anything done by other devs. Sure, game development is so low effort...because making 'everything game' should be walk in the park.

If I would be gaming media I would call out gamers for being gullible and not being able to connect with reality of game development and resources involved with it. Sure, big publishers sometimes rush games, force developers to take compromises, but they get actual games released. And there's small and medium game developers actually delivering games, early access versions, etc.

That's why they are easy to exploit.
 

Mu77ley

Volunteer Moderator
As being mainly an explorer I love to think I'd be part of a majority. But then I have to realize that virtually everyone thinks he's part of a majority, no matter what 'camp' he actually is in. :D

Bit off-topic here, but there was actually a mega survey done on reddit with 12,600+ respondents. The results here: https://www.reddit.com/r/EliteDangerous/comments/6stz53/elite_dangerous_mega_survey_results/

Graphical results: https://odysseus1.typeform.com/report/ITdIHn/wm2i

Turns out 63% of the players that responded identify as explorers in the multi-choice question about professions, with the next two being Bounty Hunter at 58%, and Trader at 54%.

So, yes, you are probably part of the majority. ;)
 
I just hate how this entitled crowd brushes away anything done by other devs. Sure, game development is so low effort...because making 'everything game' should be walk in the park.

If I would be gaming media I would call out gamers for being gullible and not being able to connect with reality of game development and resources involved with it. Sure, big publishers sometimes rush games, force developers to take compromises, but they get actual games released. And there's small and medium game developers actually delivering games, early access versions, etc.

That's why they are easy to exploit.

Just take a look at NMS and ME:A, both games was rushed, got a lot of trouble during development, but they where actually released within a resonantly time frame.
 
So how many years has to pass for me to be entitled to suggest that maybe, just maybe RSI is little too late with their product? :O 5? 10?
 
Bit off-topic here, but there was actually a mega survey done on reddit with 12,600+ respondents. The results here: https://www.reddit.com/r/EliteDangerous/comments/6stz53/elite_dangerous_mega_survey_results/

Graphical results: https://odysseus1.typeform.com/report/ITdIHn/wm2i

Turns out 63% of the players that responded identify as explorers in the multi-choice question about professions, with the next two being Bounty Hunter at 58%, and Trader at 54%.

So, yes, you are probably part of the majority. ;)

One has to wonder how exploration will look in SC. There are quite a lot of people waiting to be explorers in SC.

To pull some numbers out of the air, 1 million players, 100 systems (ha ha ha), 10 planets/moons per system average?

That makes 1000 players per planet/moon to explore. And worth remembering that most objects are not full size.

A guy on reddit said they are looking forward to seeking out unknown places where nobody else has been. Made me chuckle.

I think the whole game area will be fully discovered within the first week.

Sure, they can gate off some areas, or stick POIs in locations on planets that need discovering... but considering Canonn found much smaller needles in a much bigger haystack, i don't think anything will remain undiscovered for long in SC.

I wouldn't plan on being an explorer in SC at least. Probably be as pointless as a very unpointy thing.
 
So how many years has to pass for me to be entitled to suggest that maybe, just maybe RSI is little too late with their product? :O 5? 10?

As the goalposts shift as well as the explanations and the level of patience required for a "truly perfect game" I d dare to say you wont be alive by the time this game ships
 
My experience with video games in general on KickStarter have led to the following rules:

  • Never believe the estimated release dates
  • Never back anything that doesn't have macOS as a base goal (I realise this will not apply for Windows users, but probably does for Linux users)
  • Never back above the minimum level to get the game
My rules are shorter now: Never ever "back" anything. Pay for the finished product after release.

Anything viable will get proper investor funding. Star Citizen was my personal crowd funding lesson.

Just one small problem.... i don't recall 2.6 having any mining, exploration, trade.... erm..... or much of anything except a bit of pew-pew. Oh right, and no persistence either.
Well, ED hasn't done the space game genre a service really, when people are using it as an example of a feature-complete product now.
 

Mu77ley

Volunteer Moderator
One has to wonder how exploration will look in SC. There are quite a lot of people waiting to be explorers in SC.

To pull some numbers out of the air, 1 million players, 100 systems (ha ha ha), 10 planets/moons per system average?

That makes 1000 players per planet/moon to explore. And worth remembering that most objects are not full size.

A guy on reddit said they are looking forward to seeking out unknown places where nobody else has been. Made me chuckle.

I think the whole game area will be fully discovered within the first week.

Sure, they can gate off some areas, or stick POIs in locations on planets that need discovering... but considering Canonn found much smaller needles in a much bigger haystack, i don't think anything will remain undiscovered for long in SC.

I wouldn't plan on being an explorer in SC at least. Probably be as pointless as a very unpointy thing.

The only way they can feasibly do it is in a similar way to EVE. ie. there's a minigame you play which if you succeed spawns a random "exploration" instance that you can then travel to and do.... something.
 
My rules are shorter now: Never ever "back" anything. Pay for the finished product after release.

Anything viable will get proper investor funding. Star Citizen was my personal crowd funding lesson.


Well, ED hasn't done the space game genre a service really, when people are using it as an example of a feature-complete product now.

My feelings also. SC properly burned me on crowd funding. ED even considering what we have has burned me to the process.
 
Well, ED hasn't done the space game genre a service really, when people are using it as an example of a feature-complete product now.

Interesting, what do you consider an example of "feature complete"? Especially in the genre of open world space games? How do you even measure it?

I'd have thought that the ability to be extendable was an obvious path, however I think having basic pillars of open world paths was essential. I'm not sure that the current baby PU contains a single basic path such as trading or bounty hunting or exploring as advertised. Once you add those how do you mark "feature complete" in a way that separates it from ED which apparently isn't?
 
My rules are shorter now: Never ever "back" anything. Pay for the finished product after release.

Anything viable will get proper investor funding. Star Citizen was my personal crowd funding lesson.

Yep - Star Citizen has burned me. Never again.


Well, ED hasn't done the space game genre a service really, when people are using it as an example of a feature-complete product now.

No game will ever define the perfect space game genre. It is too big and too vast a genre to cover and has such a small niche. SC claimed to be the BDSSE which is a huge assumption to make.
Space is big. Mindbogglingly big.
 
Space is big. Mindbogglingly big.

And at 30+ Gb a pop, so is Star Citizen :D

The delta patcher that has had so much news and stated development time really ought to come along soon. It's one of the very few things about Star Citizen that CIG absolutely have the in-house skills, and more than enough time, to fully develop to what should approach "release candidate" level. If, for whatever reason, they don't have such skills in-house, then it's a project that a 3rd party could tender, design, code, test, evaluate and integrate in a relatively short timescale, and it wouldn't even really be all that expensive.

Genuine Roberts himself has stated that their internal build and test environment has so many petabytes flying around internationally, that the bandwidth cost alone must be absolutely eye-watering. And we are paying for every single packet of it.

Why it's still not here is one of the great mysteries of our time.
 
One has to wonder how exploration will look in SC. There are quite a lot of people waiting to be explorers in SC.

To pull some numbers out of the air, 1 million players, 100 systems (ha ha ha), 10 planets/moons per system average?

That makes 1000 players per planet/moon to explore. And worth remembering that most objects are not full size.

A guy on reddit said they are looking forward to seeking out unknown places where nobody else has been. Made me chuckle.

I think the whole game area will be fully discovered within the first week.

Sure, they can gate off some areas, or stick POIs in locations on planets that need discovering... but considering Canonn found much smaller needles in a much bigger haystack, i don't think anything will remain undiscovered for long in SC.

I wouldn't plan on being an explorer in SC at least. Probably be as pointless as a very unpointy thing.

I've been wondering that for years (it used to be a verboten subject here), there's ten ships in the explorer category according to the SC wiki.
 
Not to defend ED here, but some people really seem have put their expectations for space sim genre way too high. Technically it is all possible, but not at once, not without huge costs, and not without considerable compromises to make it even look like something regular people would want to play around with on regular basis. I personally felt NMS had a chance to be nice little game which actually bigger depth than ED because of single player nature - before hype, high expectations, and HG own marketing game destroyed it all. They are still games, they aren't full sims and most likely never will be. It is just too much for any company to handle, and really won't work together. If you wonder why ED moves so slowly with tweaking and changing features, that's why.

I think Star Citizen is culmination of this 'imagine this as a game' culture and fitting end to all of it. It will be healthy for genre imho, especially because not only ED exists, but NMS and tons of other, smaller space games, all looking for their own unique angle (Everspace, e.g.) and delivering it in spades. As for ED adding space legs yes, GTA in space is kinda possible (while still having strict set of actions possible), but requires very forward thinking team with long term goals. Either FD, or someone else will do that eventually. I just don't see CIG being able to pull that off.
 
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