Please Close Down the Kashigaut Money-pit

I agree with you, but, honestly, this one's on the devs, not the players. It's a pretty huge oversight to screw that bit of code up. Players will do it while it's there, and you can't stop the missions, short of removing all massacre/kill/scan missions period.

Personally, I don't care about the money, I just want the final 30% of my rank so I can buy a Corvette...

Z...

As I indicated in my other post here, learn how to control these systems, its actually very easy to shut down the missions, Change them to a different type, many players including myself do this all the time. And its not an oversight. This has been explained in numerous threads.
If you have 7 factions in a system all competing for control and in that there are pirates in system or a nearby system , the piracy affects there overall plans, if all 7 factions offer you 11.5mil to go kill 48 specific faction pirates and you accept such a mission, 1 from each of the 7 factions, it is only natural that killing those 48 pirates will get you paid from each of the 7 factions that you accepted a mission from...Bounty Hunting 101
And if you offer me this same contract several times and I accept, you then pay upon completion of said contract. The contracts themselves are not asking for names or scalps, only that you kill 48 of a specific faction...fairly simple and quite straight forward.
You want to change the mission types that are being offered, put the factions into boom, or famine, or outbreak, if that's not good enough, take their control away from them, defeat them and take their stations or put the stations in a different factions control, too many variations of this for me to bother to list here. Also a few options to actually stop the missions entirely...but you need to learn more about the game to apply these things. BGS....anyone can apply it anywhere, try it...
 
I agree with you, but, honestly, this one's on the devs, not the players. It's a pretty huge oversight to screw that bit of code up. Players will do it while it's there, and you can't stop the missions, short of removing all massacre/kill/scan missions period.

Personally, I don't care about the money, I just want the final 30% of my rank so I can buy a Corvette...

Z...

Is there proof that the devs didn't intend this? It seems like it is supposed to be there. Being able to complete multiple missions with the similar actions. I'm fairly certain there is no way to fix this, either.

If you are supposed to kill 20 ships from X faction, and you have 2 missions that call for destroying 10 and 20 ships, respectively, of the same faction, how would killing ships for that faction not count for both?

I call it "smart" by combining missions so you can get the rewards faster. Its fun and rewarding. Granted, stacking 20 missions may be excessive, but like I said before, 20 missions is not easy to complete. That takes time and effort. And it's not easy.
 
Quince babies

Ruining the game is subjective, but the second you resort to name calling you lose all credibility. If you want a constructive discussion you need to stop whining and name-calling and generally throwing a tantrum because of something you don't like, and learn to speak like an adult.
 
Well, I'm still at Kippax Base, day 2, I'm almost allied with all factions.

And I'm not a billionaire. Lol

In fact, I docked with 96m credits, and now I have.....


116m credits. Lol

Admittedly, it would be closer to 126m credits if I stopped being so generous to the local factions demanding money. Lol

All in all, it's less profitable than passenger missions. Nothing to worry about. Especially with the upcoming mission stacking nerf for 2.4.

CMDR Cosmic Spacehead
 
I believe money-pits ruin the game. I've seen players stack 20 pirate missions from Kippax Base in the system COL 285 SECTOR SO-P C6-11, fly to the compromised nav beacon next door in the system Kashigaut and make 100+ million just killing pirates in a single day. You can also grind Fed rank there. I've seen people earn enough money in a few weeks there to buy a Anaconda and a few weeks later with enough Fed rank to buy a Corvette. These are end game ships and were never meant to be obtained in less than a month of game play. Same issue with Quince babies getting Cutters and Elite Exploration rank in Quince in 2-3 weeks of gameplay.

Another issue I see with money-pits is that they give griefers the ability to make huge amounts of money in the shortest time possible. What this gives them is a lot of money for rebuys and lots of time on their hands to fly around and blow people up simply for the LOLZ instead of spending time playing the game the legit way to make money. If all the money-pits are closed than they're not likely to have the money to do what they do. If they get blown up enough times by griefer hunters and they don't have the money for rebuys they're less likely to risk losing their ships, theoretically speaking. Think of it as a way to defund the terrorist. ;)

Point is, these money pits ruin game play in multiple ways. Please close them down.

I got my Conda in a few weeks of trading and smuggling with Python. No mission stacking, no Quince back then, no Robigo runs, no Sothis runs. Just plain old smugllety-smuggle with occasional bouts of trading. Of course, it took some time to get into that Python as well, but I think I had Anaconda within about 3 months from Freewinder.
Oh, never griefed anyone. I seldom play in Open. In any case, if payouts / profits are smaller, it still doesn't make much sense because in such situation you will never see yourself at a helm of that Conda or Cutter, which isn't exactly a good thing. It's a tough cookie to bite, this one.
 
Seems to me that all the whiners, are the ones who have multi ships and Billions.
They think they have nothing to do except TROLL FIGHT on the Forums.
They are the 1% who have it all, and do not want others to join their little club.

I say if players need and want credits, let them have ways to get them, without having to spend excessive REAL TIME in order to do so.
This goes for every element of this game, Time to Balance the Real Time Needed to Enjoy and Progress in the Game.

I hope to see less Time Sink Grind, in all areas of this Game, as the Game progresses.
Of course there are those, that will not, or can not, understand this conception.
There is a fine line between Grind + Real Time = Boredom, True Balance, and Fun.
 
Last edited:
Seems to me that all the whiners, are the ones who have multi ships and Billions.
They think they have nothing to do except TROLL FIGHT on the Forums.
They are the 1% who have it all, and do not want others to join their little club.

I say if players need and want credits, let them have ways to get them, without having to spend excessive REAL TIME in order to do so.
This goes for every element of this game, Time to Balance the Real Time Needed to Enjoy and Progress in the Game.

I hope to see less Time Sink Grind, in all areas of this Game, as the Game progresses.
Of course there are those, that will not, or can not, understand this conception.
There is a fine line between Grind + Real Time = Boredom, True Balance, and Fun.

I'm in this camp also. I play when I can, but between work/family/IRL that time can be limited. I'd ideally like to spend that time I DO have in game doing things i find fun, not grinding away. Time is the one commodity in life that can never be replaced, and therefor shouldn't be wasted or used frivolously. If every player has a big ship then so be it, really doesn't affect my game playing much anyways. Not sure why others feel a need to dictate how other people should spend their time, earn their credits, etc... Play how you want, and let everyone else do the same. Quit whining and mind your own business.
 
I believe money-pits ruin the game. I've seen players stack 20 pirate missions from Kippax Base in the system COL 285 SECTOR SO-P C6-11, fly to the compromised nav beacon next door in the system Kashigaut and make 100+ million just killing pirates in a single day. You can also grind Fed rank there. I've seen people earn enough money in a few weeks there to buy a Anaconda and a few weeks later with enough Fed rank to buy a Corvette. These are end game ships and were never meant to be obtained in less than a month of game play. Same issue with Quince babies getting Cutters and Elite Exploration rank in Quince in 2-3 weeks of gameplay.

Another issue I see with money-pits is that they give griefers the ability to make huge amounts of money in the shortest time possible. What this gives them is a lot of money for rebuys and lots of time on their hands to fly around and blow people up simply for the LOLZ instead of spending time playing the game the legit way to make money. If all the money-pits are closed than they're not likely to have the money to do what they do. If they get blown up enough times by griefer hunters and they don't have the money for rebuys they're less likely to risk losing their ships, theoretically speaking. Think of it as a way to defund the terrorist. ;)

Point is, these money pits ruin game play in multiple ways. Please close them down.

What a stupid comment!!
 
I'm in this camp also. I play when I can, but between work/family/IRL that time can be limited. I'd ideally like to spend that time I DO have in game doing things i find fun, not grinding away. Time is the one commodity in life that can never be replaced, and therefor shouldn't be wasted or used frivolously. If every player has a big ship then so be it, really doesn't affect my game playing much anyways. Not sure why others feel a need to dictate how other people should spend their time, earn their credits, etc... Play how you want, and let everyone else do the same. Quit whining and mind your own business.
this guy has it spot on, I work 12hr shifts 4 days a week and look after my little one two days a week so I really only have Sunday as my day off so if I up and have a expensive rebuy I didn't want to have to spend weeks of my own time making peanuts to recover that money lost. End of the day it is a game, meant to be fun and entertaining if guys want a soulless grind go play Microsoft flight simulator and sit there for 8 hrs in real time flying to JFK airport from Heathrow
 
Seems to me that all the whiners, are the ones who have multi ships and Billions.
They think they have nothing to do except TROLL FIGHT on the Forums.
They are the 1% who have it all, and do not want others to join their little club.

I say if players need and want credits, let them have ways to get them, without having to spend excessive REAL TIME in order to do so.
This goes for every element of this game, Time to Balance the Real Time Needed to Enjoy and Progress in the Game.

I hope to see less Time Sink Grind, in all areas of this Game, as the Game progresses.
Of course there are those, that will not, or can not, understand this conception.
There is a fine line between Grind + Real Time = Boredom, True Balance, and Fun.

I'm in that club, 5.5 billion and counting, every ship I want and a lot even engineered. But if you check page 1 of the thread I'm all for NOT ruining it for other players, by turning it into a grindfest to get anywhere at all moneywise. I also pity all who do the fed and imp rank grinds nowadays, it isn't fair.
 
I've just left that system after spending 3 full gaming sessions there.

I have a staggering..........



156m. Lol
And got my rank up to 83% towards the Vette.

The really well paid missions to kill 30~ ships take a long time to complete, due to being heavily dependent on the RNG.

It's actually better for rank, than money, IMHO.
If you purposely stack the small 1-10 kill missions, you can complete loads in a n hour.
I spent around 3 hours, going backwards and forwards to grab new missions. And I never finished one of the kill 36 Pirate missions. Lol
I'm allied with most of the factions now BTW.

Again, Passenger Missions are better credits per hour.
 
I've just left that system after spending 3 full gaming sessions there.

I have a staggering..........



156m. Lol
And got my rank up to 83% towards the Vette.

The really well paid missions to kill 30~ ships take a long time to complete, due to being heavily dependent on the RNG.

It's actually better for rank, than money, IMHO.
If you purposely stack the small 1-10 kill missions, you can complete loads in a n hour.
I spent around 3 hours, going backwards and forwards to grab new missions. And I never finished one of the kill 36 Pirate missions. Lol
I'm allied with most of the factions now BTW.

Again, Passenger Missions are better credits per hour.

Yes but they killed Sight Seeing Passenger Missions, to appease the Whiners,
and I have seen that they intend to Kill the all in one Scan Missions as well.

I hope the Devs get out of their little box, and look at other games REAL TIME NEEDED for Progression.
And then do the "BALANCE" to reduce the Grind Sand in ED.
 
“Thing that got me was not her list of things she hated, since she was obviously crazy as a Cyborg, but fact that always somebody agreed with her prohibitions. Must be a yearning deep in human heart to stop other people from doing as they please. Rules, laws — always for other fellow. A murky part of us, something we had before we came down out of trees, and failed to shuck when we stood up. Because not one of those people said: "Please pass this so that I won't be able to do something I know I should stop." Nyet, tovarishchee, was always something they hated to see neighbors doing. Stop them "for their own good" — not because speaker claimed to be harmed by it.”
― Robert A. Heinlein, The Moon is a Harsh Mistress
 
This issue has been addressed in 2.4 it seems, can stack missions say 10 missions for 30 ships of the same faction but only 1 mission at a time will listen for the kill events meaning 300 kills now needed, same applies for all of these missions types.
 
This issue has been addressed in 2.4 it seems, can stack missions say 10 missions for 30 ships of the same faction but only 1 mission at a time will listen for the kill events meaning 300 kills now needed, same applies for all of these missions types.

BAH! HUMBUG! The Grinch is hard at work, Again.....
 
This issue has been addressed in 2.4 it seems, can stack missions say 10 missions for 30 ships of the same faction but only 1 mission at a time will listen for the kill events meaning 300 kills now needed, same applies for all of these missions types.

Unless the compromise goes into affect. The compromise being different faction mission givers can be stacked, same faction mission giver cannot.
 
A well-appointed Corvette that can jump further than my aged mother-in-law, and is armed with more than the space equivalent of a bronze sword is a minimum of CR1Bil investment.

Rebuy on that 'vette is ~CR60Mil.

Me? I have limited time to play due to all the usual trappings of work/family/etc.

I've played on-and-off since before the console GPP launch, and the only reason I have a Python right now is because of Sothis/Ceos and my trading AspEx back-in-the-day.

The bone-crushing grind for credits and rank gets old after a while.... on top of that, the genie is out of the bottle... if you don't play a lot and don't look for cash-flow boosts like this you'll end up at the bottom of the feeding trough in PvE encounters, much less PvP as the balance and 'meta' about gameplay seems to change with every 2.x release.
 
As long as people are playing the game there should be ways to obtain substantial progress.

It's f not....it's all just the same old thing and there's little reward to venturing around diff systems hoping to find one person's value
 
As I indicated in my other post here, learn how to control these systems, its actually very easy to shut down the missions, Change them to a different type, many players including myself do this all the time. And its not an oversight. This has been explained in numerous threads.
If you have 7 factions in a system all competing for control and in that there are pirates in system or a nearby system , the piracy affects there overall plans, if all 7 factions offer you 11.5mil to go kill 48 specific faction pirates and you accept such a mission, 1 from each of the 7 factions, it is only natural that killing those 48 pirates will get you paid from each of the 7 factions that you accepted a mission from...Bounty Hunting 101
And if you offer me this same contract several times and I accept, you then pay upon completion of said contract. The contracts themselves are not asking for names or scalps, only that you kill 48 of a specific faction...fairly simple and quite straight forward.
You want to change the mission types that are being offered, put the factions into boom, or famine, or outbreak, if that's not good enough, take their control away from them, defeat them and take their stations or put the stations in a different factions control, too many variations of this for me to bother to list here. Also a few options to actually stop the missions entirely...but you need to learn more about the game to apply these things. BGS....anyone can apply it anywhere, try it...

Is there proof that the devs didn't intend this? It seems like it is supposed to be there. Being able to complete multiple missions with the similar actions. I'm fairly certain there is no way to fix this, either.

If you are supposed to kill 20 ships from X faction, and you have 2 missions that call for destroying 10 and 20 ships, respectively, of the same faction, how would killing ships for that faction not count for both?

I call it "smart" by combining missions so you can get the rewards faster. Its fun and rewarding. Granted, stacking 20 missions may be excessive, but like I said before, 20 missions is not easy to complete. That takes time and effort. And it's not easy.

I think I did not come across correctly. I don't actually care... I have no interest in stopping it, and don't really care if it is being exploited. Each to their own, but it's there, and the dev's put it there. It's on them, they obviously don't think it should be there, as stacking such missions will be patched in the next update - so taking 4 x 48 ship kill missions means you'll need to kill 192 ships.

For me, I'm currently stacking said missions so I can finish the final percentages of rank I need with the Feds for a Corvette, and so that I can get the final few percentage points of rank I need for Elite in combat. I don't need the money, I have plenty, I'd be happy to eject it in platinum into the void for newbs in Sidewinders to scoop up for a kick start.

Z...
 
Last edited:
I believe money-pits ruin the game. I've seen players stack 20 pirate missions from Kippax Base in the system COL 285 SECTOR SO-P C6-11, fly to the compromised nav beacon next door in the system Kashigaut and make 100+ million just killing pirates in a single day. You can also grind Fed rank there. I've seen people earn enough money in a few weeks there to buy a Anaconda and a few weeks later with enough Fed rank to buy a Corvette. These are end game ships and were never meant to be obtained in less than a month of game play. Same issue with Quince babies getting Cutters and Elite Exploration rank in Quince in 2-3 weeks of gameplay.

Another issue I see with money-pits is that they give griefers the ability to make huge amounts of money in the shortest time possible. What this gives them is a lot of money for rebuys and lots of time on their hands to fly around and blow people up simply for the LOLZ instead of spending time playing the game the legit way to make money. If all the money-pits are closed than they're not likely to have the money to do what they do. If they get blown up enough times by griefer hunters and they don't have the money for rebuys they're less likely to risk losing their ships, theoretically speaking. Think of it as a way to defund the terrorist. ;)

Point is, these money pits ruin game play in multiple ways. Please close them down.

I always thought a "money pit" was a place to LOSE money, as in throwing it in a pit. Car that breaks down, or a fixer upper house. Am I wrong? Sorry to be a pendant. It's a problem for me.
 
Back
Top Bottom