...comments from the lead developer.
Optimistic person is optimistic.
They've been talking about this mythical karma system for over 2 years now. I hope you do turn out to be right, but I'm not holding my breath.
...comments from the lead developer.
Rebuy increase could work in theory but only if it's implemented in conjunction with credit exploit fixes, anything else is pointless.
1. Practice evading interdiction. If they can't catch you they cant shoot at you. This whole submit-and-run thing is garbage.
2. Mines hurt, a lot. Don't be afraid to stick a couple on your trade ships and leave them strewn behind you. Remember, when seconds count, the local authorities are minutes away.
I admit that I sort of skimmed the OP.
Is the question would full rebuys prevent PK'ing?
The answer is no. I have about 1.5B in assets, and fly mainly vipers. As I've stated in the past, I have vipers that will shred many traders in no time, but only because many traders seem to take no measure to reinforce their ships. (I don't generally go around PK'ing, but have been guilty of overly-aggressive piracy in the past).
What I'm saying is, were I to take one of these Vipers to a trade CG, I'm sure that I could find plenty of soft targets to engage. And what would be my risk? 10M credits?
I made 7.5M last night without trying very hard.
As for full insurance... 500k Cr? lol
*edit*
And just to be clear, I do have my Reverb Torpedo Courier on standby to prove it
*Edit #2*
And when I say many traders make no effort to protect their ships, I mean it. I take these same Vipers mat hunting in anarchy rings sometimes, and properly outfitted NPC T-7s are a pain in the butt to kill because they can soak up so much damage. What I'm saying is, you see those useless little size 3 slots in your T-7? Throw some MRP/HRPs in there and buy yourself some military bulkheads, for god's sake.
Which is never going to happen sadly, as people are already up in arms about having to scan more than one data point to complete multiple missions.
Only way to fix credit exploits would be to go back in time 2 years or so.
I'm led to believe that this is quite difficult.
Which is just bad design....
Which is just bad design....
They could do a Naval Action and do an asset wipe.
However that community for the most part took it on the chin, whereas here I doubt it'd go down so well.
I've reset twice so far, if I ever feel bored I'll do it again. It's amazing how quickly you progress second or third time around from a sidey to A-rated DBS in a couple of hours (totally legit as well), as you know what pays well and most importantly you are a much better pilot. Surprising gankers is so much fun it's almost worth a reset on it's own.
But I really don't fancy doing any more rank missions, or the idea of someone else deciding it's reset time and I also like my first discovery tags.
So even though I'm happy to reset myself, I'd not support it or expect the majority of players to go along.
They'd never do this because they'd lose too many players. Hell, someone would probably start a class action suit demanding refunds.That's why it'd be an asset wipe rather than a full wipe.
Take away ships and credits, but keep ranks/exploration tags and faction reps.
Its a harsh way of going about it I know, but at this stage I don't see any other way to go about bringing it back to undoing the damage the credit exploits have done to the game.
I'd also argue for bringing back beta era rewards and fuel/repair/rearm costs, but then I signed up to this for the promise Iron Man mode held.
1) The common reason this is advocated is the reduced cooldown (the other being that in PvE, it wastes more of your time to fight than to just bloomin' drop out and jump into SC again). I agree that submit/run has become so accepted that some have possibly forgotten an interdiction minigame exists...but the "rules" around that minigame are so unclear, and on the surface appear so inconsistent, that the massively increased FSD cooldown isn't worth it for a CMDR on the run. A few seconds before h-jump, where you can waste half of that diving behind the attacker...almost impossible to die for a semi-competent pilot. 40 seconds of survival before you can jump? That's a different story.
2) Hell yeah! I'll add to this that if a player has a few basic mats and a few mins to spend at an engineers, you could engineer a set of mine layers with special effects...unengineered you prolly will just confuse them. Lay a few mines to mash a ganker's shield generator and he just ended up on the "trolled" end. Even better if they're the noob kinda ganker that doesn't read loadouts or think to watch for mine laying.
The issue is that monetary punishments don't work in a game where credits are easy as hell to procure, yet some people who post here (and it seems frontier listen to) seem to think monetary punishment will be a silver bullet cure for griefing.
I tell you what, I'll drop my 'doom-and-gloom' hysteria, that's based on their track record with game mechanic tweaks if you drop yoiur reverent fanboy defence based on..... Well something, I guess?
No, I think you don't understand the situation. Today Sandro himself made it quite clear that griefing will be addressed by the karma system and not the increased rebuys. The new rebuy mechanic simply exists to fix an exploit.