Star Citizen Thread v6

Status
Thread Closed: Not open for further replies.
So what new fangled tech will CIG discover next? I am thinking Git. But they will have to refactor it to make it stop working.
 
I can't believe it, i really can't. Not only that CIG are doing this again, but the fans are lapping it up. Its completely and utterly #censored#

Some fans...reddit types for instance... may be lapping it up. There are some of us not quite as easily persuaded... unless they were giving the things away :)
 
I can't believe it, i really can't. Not only that CIG are doing this again, but the fans are lapping it up. Its completely and utterly #censored#

I am surprised that you are surprised. After all that happened, the only thing that would surprise me is a the release of a good game this year.
 
Last edited:
A major delay due to creating super fab tool to err, check in / out contents for object containers...

Some of the responses elsewhere have been nothing short of absolute lulzbucketry These poor people simply cannot comprehend change management.

Please, could you supply a very simple version of how it works. I'd supply mine but I'm not in the mood for endless "mainframe is old and dead" replies from penniless scrubs :D
 
Please, could you supply a very simple version of how it works. I'd supply mine but I'm not in the mood for endless "mainframe is old and dead" replies from penniless scrubs :D

Easy!
1. CR says make this.
2. Current artists/coders start trying to make 'this'.
3. CR says hurry up.
4. Devs scrap proper design to get 'this' ready 'hurried up' (don't worry, we'll come back to this).
5. CR changes mind and changes 'this'.
6. Devs try to patch / design 'changed this'.
7. Deadlines looming, update looking pretty broke, CR cross that new this isn't done.
8. PMs try to tell CR that to make 'new this' requires some proper design / timetables.
9. CR missed deadline due to tools for pipeline dev time and major refactoring.
10. Goto 3 (edit: or 5)
:D

But as mentioned, the huge effort and money should arrive at something impressive? Hopefully? One day?
I do hope so too.
 
Last edited:
Easy!
1. CR says make this.
2. Current artists/coders start trying to make 'this'.
3. CR says hurry up.
4. Devs scrap proper design to get 'this' ready 'hurried up' (don't worry, we'll come back to this).
5. CR changes mind and changes 'this'.
6. Devs try to patch / design 'changed this'.
7. Deadlines looming, update looking pretty broke, CR cross that new this isn't done.
8. PMs try to tell CR that to make 'new this' requires some proper design / timetables.
9. CR missed deadline due to tools for pipeline dev time and major refactoring.
10. Goto 3 (edit: or 5)
:D

But as mentioned, the huge effort and money should arrive at something impressive? Hopefully? One day?
I do hope so too.

All that's missing is bouncing the leads between teams & tasks in a crazy dance of dreams and madness before most of your leads quit in 2016

And hurry up and make the thing that this 3rd party couldn't make after month 18 on the job because we moved the goalposts to southwest of in month 4 and didn't tell them
 
A little off-topic but maybe somebody can explain it to me (private messages welcome).

I was to a party yesterday and some of the couples brought their kids along so it was very "lively". In the end once we entertained the youngsters enough they were "banned" to the upper rooms to play among themselves while the adults would return to adult-stuff meaning freedom of speech and telling naughty stories :D

Anyway we also had kid-approved food on the table and there was a whole barrel of the famous Kool-Aid stuff sitting there.

I understand the term in regards to Star Citizen or blind fans (just keep on drinking the kool-aid buddy) but I absolutely fail to connect its meaning to the real thing. Its sweet as hell making me feel like my teeth are falling out but the kids were absolutely crazy about it. Is that it? I d just like to understand the origin :)
 
A little off-topic but maybe somebody can explain it to me (private messages welcome).

I was to a party yesterday and some of the couples brought their kids along so it was very "lively". In the end once we entertained the youngsters enough they were "banned" to the upper rooms to play among themselves while the adults would return to adult-stuff meaning freedom of speech and telling naughty stories :D

Anyway we also had kid-approved food on the table and there was a whole barrel of the famous Kool-Aid stuff sitting there.

I understand the term in regards to Star Citizen or blind fans (just keep on drinking the kool-aid buddy) but I absolutely fail to connect its meaning to the real thing. Its sweet as hell making me feel like my teeth are falling out but the kids were absolutely crazy about it. Is that it? I d just like to understand the origin :)

Google "The Jonestown Massacre". It's grim reading.

In terms of referring to SC, the implication is that a lot of fans take whatever CIG say at face value and don't question the reasoning nor take note of past history.
 
Last edited:

Slopey

Volunteer Moderator
I've seen this "burndown" thing mentioned a few times now...what is This?

Burndown is how many things you've done over time (i.e. you're burning them down until there are none left). Usually expressed as a chart, then you can extend the chart forward given the actual gradient, and where the projection line meets the axis (which is usually date), that's your estimated release date.

See: https://en.wikipedia.org/wiki/Burn_down_chart
 
Burndown is how many things you've done over time

It's a whole load of nonsense, employed by people who can neither develop nor deliver, enshrined by a methodology that doesn't even document, and where "iteration" is frowned upon as a relic of the waterfall past, and fancy words with unclear meanings are the prime mover of agility.

Sound familiar? :D
 
...although the 3.0 burndown chart rather resembled a decay curve (of the sort that never reaches zero), so there was something to be said for it in this case.
 
Easy!
1. CR says make this.
2. Current artists/coders start trying to make 'this'.
3. CR says hurry up.
4. Devs scrap proper design to get 'this' ready 'hurried up' (don't worry, we'll come back to this).
5. CR changes mind and changes 'this'.
6. Devs try to patch / design 'changed this'.
7. Deadlines looming, update looking pretty broke, CR cross that new this isn't done.
8. PMs try to tell CR that to make 'new this' requires some proper design / timetables.
9. CR missed deadline due to tools for pipeline dev time and major refactoring.
10. Goto 3 (edit: or 5)
:D

But as mentioned, the huge effort and money should arrive at something impressive? Hopefully? One day?
I do hope so too.

What you get in the process is something like Mass Effect: Andromeda. However, they had the resources to bail in something else for the "CR" part and get the thing salvaged as good as they could.
 
So FD are going to release their third game in the time CIG haven't even left alpha in their game.

Granted SC is the most complicated game in the history of aerospace/aeronautical engineering.. but I mean come on!
Where are the those famous magical pipelines that were supposed to speed up development?
Giddy up Chris!
 
So FD are going to release their third game in the time CIG haven't even left alpha in their game.

Granted SC is the most complicated game in the history of aerospace/aeronautical engineering.. but I mean come on!
Where are the those famous magical pipelines that were supposed to speed up development?
Giddy up Chris!

I wonder if they'll be a dinosaur in the Star Citizen Gamescom video...
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom