What are you talking about?
I think it could be summarised as sci-fi spaceships are usually style over functionality with no regard to how they would enter and land on a body with atmosphere. But I could be wrong!
What are you talking about?
I think it could be summarised as sci-fi spaceships are usually style over functionality with no regard to how they would enter and land on a body with atmosphere. But I could be wrong!
Yes, it is about that.
And if game/movie does anything to indicate it cares even little about forces applied to ship during landing - well, it makes for exciting entertainment.
If ship does nothing for landing....it just feels dull.
Logically speaking, I've always wondered how the guns attached to the hull can survive an entry burn without any damage. My suspension of belief just won't kick in.
cockpit vibration, camera shaking... is that enough?
Shields protect against force of gravity, and speeding up ship in thick atmosphere?
That's just lazy. Shields are never THAT powerful.
Shouldnt any sci fi ships, be it SC or ED or whatever with the Thrust to mass ratios and specific impluse levels they have be able to enter an atmosphere without needing aero breaking to slow down and thus avoid any shock heating anyway
So weapons and shield and such shouldnt be an issue so long as they can survive some atmosphereic resistance, but if there is a risk, come in under power at a sedate 230 ms the whole way down and risk no boucnhing off the atmosphere or burning up in it
Shields protect against force of gravity, and speeding up ship in thick atmosphere?
That's just lazy. Shields are never THAT powerful.
That makes more sense, but overall I still don't believe weapons should be setup outside ships like that, for bunch of other reasons, not just only atmospheric entry.
But I guess in the end I am just not fan of such design. Not my type of aesthetics.
As much poo as I give Star Citizen and as much as I think it deserves it...
Don't be silly!
The largest part of any "sci fi" space MMO game is fantasy. Especially shields. They are nearly on the level of magic spells. How can you presume to authoritatively state how powerful they are? There is currently no real live equivalent to shields as depicted in sci-fi. Therefore, if they say shields in their universe fulfill that function, they do. Just as an exploration player in Elite is automagically teleported across half the galaxy when their ship is destroyed. Or just like laser weapons in Elite and pretty much any other sci-fi game have visible beams. Just like the structural complexity of ships and shields in Elite is reduced to a bloody health bar. If you can't cope with one, some or all of that in a sci-fi game, you should reevaluate how much you selectively accept all the inconsistent poo the games dish out, while randomely drawing the line for other games or aspects.
The much more interesting question is whether it makes for good game design.
I think there is actually a concept about a plasma barrier to contain atmosphere in a room with e.g. a hanger door open to space.
Trading card with a QR code that leads you to a "super secret" ship sales page. Followed by a ship commercial. One does get the impression that this is all about the money. :-/Anyone watching the live stream? I'm behind the cursed work firewall.
Edit: Actually found it on Youtube. Trading card cobblers.
Anyone watching the live stream? I'm behind the cursed work firewall.
Edit: Actually found it on Youtube. Trading card cobblers.
Trading card cobblers.
Trading card with a QR code that leads you to a "super secret" ship sales page. Followed by a ship commercial.
Guess this should be the expected standard for every reworked ship from here on out
Anyone watching the live stream? I'm behind the cursed work firewall.
Edit: Actually found it on Youtube. Trading card cobblers.
Nope. Calculated from the centre of the camera.
Remember the head bob stuff and what CR was trying to achieve with that? And the "you control the pilot controlling the ship" stuff? So that, for the guns.