Star Citizen Thread v6

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I think it could be summarised as sci-fi spaceships are usually style over functionality with no regard to how they would enter and land on a body with atmosphere. But I could be wrong!

Yes, it is about that.

And if game/movie does anything to indicate it cares even little about forces applied to ship during landing - well, it makes for exciting entertainment.

If ship does nothing for landing....it just feels dull.
 
Yes, it is about that.

And if game/movie does anything to indicate it cares even little about forces applied to ship during landing - well, it makes for exciting entertainment.

If ship does nothing for landing....it just feels dull.

cockpit vibration, camera shaking... is that enough?
 
Shields protect against force of gravity, and speeding up ship in thick atmosphere?

That's just lazy. Shields are never THAT powerful.

Shouldnt any sci fi ships, be it SC or ED or whatever with the Thrust to mass ratios and specific impluse levels they have be able to enter an atmosphere without needing aero breaking to slow down and thus avoid any shock heating anyway

So weapons and shield and such shouldnt be an issue so long as they can survive some atmosphereic resistance, but if there is a risk, come in under power at a sedate 230 ms the whole way down and risk no boucnhing off the atmosphere or burning up in it
 
Shouldnt any sci fi ships, be it SC or ED or whatever with the Thrust to mass ratios and specific impluse levels they have be able to enter an atmosphere without needing aero breaking to slow down and thus avoid any shock heating anyway

So weapons and shield and such shouldnt be an issue so long as they can survive some atmosphereic resistance, but if there is a risk, come in under power at a sedate 230 ms the whole way down and risk no boucnhing off the atmosphere or burning up in it

That makes more sense, but overall I still don't believe weapons should be setup outside ships like that, for bunch of other reasons, not just only atmospheric entry.

But I guess in the end I am just not fan of such design. Not my type of aesthetics.
 
Shields protect against force of gravity, and speeding up ship in thick atmosphere?

That's just lazy. Shields are never THAT powerful.

As much poo as I give Star Citizen and as much as I think it deserves it...

Don't be silly!

The largest part of any "sci fi" space MMO game is fantasy. Especially shields. They are nearly on the level of magic spells. How can you presume to authoritatively state how powerful they are? There is currently no real life equivalent to shields as depicted in sci-fi. Therefore, if they say shields in their universe fulfill that function, they do. Just as an exploration player in Elite is automagically teleported across half the galaxy when their ship is destroyed. Or just like laser weapons in Elite and pretty much any other sci-fi game have visible beams. Just like the structural complexity of ships and shields in Elite is reduced to a bloody health bar. Edit: Just like space ships dogfighting within silly visual ranges like early 50s-60s jets spiced up with some 6dof in all of these fantasy universes, instead of shooting guided weapons far beyond visual range at each other while moving about at several km/s.

But you chose to complain about pointy bits and shields? If you can't cope with one, some or all of that in a sci-fi game, you should reevaluate how much you selectively accept all the inconsistent poo the games dish out, while randomely drawing the line for other games or aspects.


The much more interesting question is whether it makes for good game design.
 
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That makes more sense, but overall I still don't believe weapons should be setup outside ships like that, for bunch of other reasons, not just only atmospheric entry.

But I guess in the end I am just not fan of such design. Not my type of aesthetics.

I am not disgreeing about the fragile sticky out bits everywhere design being one that doesnt sit right.

More the the whole debate on the suriving reentry regardless of design and are sheidls needed when it seems a "only if you are going much faster than you really need to but will do so anyway for the rule of cool" answer wicvh loops back to the fragile sticky out bits everywhere design being a rule of cool.

***

30 minutes or so until something on star citizen twtich so how many passenger missions car I run for the Merope Expeditionary Fleet, and will I regret stopping to watch the stream
 
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As much poo as I give Star Citizen and as much as I think it deserves it...

Don't be silly!

The largest part of any "sci fi" space MMO game is fantasy. Especially shields. They are nearly on the level of magic spells. How can you presume to authoritatively state how powerful they are? There is currently no real live equivalent to shields as depicted in sci-fi. Therefore, if they say shields in their universe fulfill that function, they do. Just as an exploration player in Elite is automagically teleported across half the galaxy when their ship is destroyed. Or just like laser weapons in Elite and pretty much any other sci-fi game have visible beams. Just like the structural complexity of ships and shields in Elite is reduced to a bloody health bar. If you can't cope with one, some or all of that in a sci-fi game, you should reevaluate how much you selectively accept all the inconsistent poo the games dish out, while randomely drawing the line for other games or aspects.


The much more interesting question is whether it makes for good game design.

I think there is actually a concept about a plasma barrier to contain atmosphere in a room with e.g. a hanger door open to space.
 
I think there is actually a concept about a plasma barrier to contain atmosphere in a room with e.g. a hanger door open to space.

Just as I said, no real life equivalent to the sci-fi depiction of shields then? Magical, partially transparent, barriers that repell anything until their auto-refilling life bar is depleted.

And if ever that concept becomes reality and is build into, let's say a plane, chances are, it'll be as different from sci-fi shields like currently used laser weapons are from their sci-fi depiction. There's a notable lack of a blazing red beam coming from them, going "pew". Just as treating sombody with an injury out of a first aid box is very much different from using its health bar refilling gaming equivalent.
 
Anyone watching the live stream? I'm behind the cursed work firewall.

Edit: Actually found it on Youtube. Trading card cobblers.
 
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Anyone watching the live stream? I'm behind the cursed work firewall.

Edit: Actually found it on Youtube. Trading card cobblers.
Trading card with a QR code that leads you to a "super secret" ship sales page. Followed by a ship commercial. One does get the impression that this is all about the money. :-/
 
Anyone watching the live stream? I'm behind the cursed work firewall.

Edit: Actually found it on Youtube. Trading card cobblers.

Yeah (don't know for how long though)

5 mins in an advert for the Cutlass Black together with discounts on it & the Nox.

Discount codes on trading cards and a plea to (not?) share them on Reddit.
 
What they've got is 3.0 with mobiglass and quantum travel disabled. Spawn on Daymar or what ever it is called and the server has to be reset every 15 minutes. Sounds..."interesting".

12 people on the show floor in the same instance. Sounds like it's just a big CryEngine level.
 
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Cutlass Black will be going up in price when 3.0 goes live, get one now while they're cheap!!

Guess this should be the expected standard for every reworked ship from here on out

Fans approve of paying more for things that have already been paid for.
 
From the livestream: Yes they are playing 3.0, but its not finished 3.0, as 3.0 isn't ready to go live.

So... 2.9.1..... :D

They have disabled quantum travel. (Perhaps to stop people going where they don't want them to go).

Disabled Mobiglass

Only Daymar where they have "thrown down" some POIs. So basically, stuff they added just for the show.

Resetting everything for all players who come and sit down (reset every 15 mins), basically ensuring that nobody goes anywhere they shouldn't or can't get too far in their 15 mins. Keep them focused on the POIs they have put down.

Daymar is a pretty barren planet, a la ED's planets.

Framerate looks ok, although not too surprising. Let's say pleasantly surprised. But only seeing 2 people together for the moment.

That's all for now, work to do.
 
Anyone watching the live stream? I'm behind the cursed work firewall.

Edit: Actually found it on Youtube. Trading card cobblers.

Yup! They're in a magic world of zero gravity. It's just as no-clippy as the space flight and they just stop and hang there with no thrusters flying or anything.... it's amazing!

Planet tech does look OK, but there's nothing there to convince me this isn't just a single world and the rest is lies.
 
Nope. Calculated from the centre of the camera.

Remember the head bob stuff and what CR was trying to achieve with that? And the "you control the pilot controlling the ship" stuff? So that, for the guns.

Not sure on that, Arma3 does calculate the ballistic from the gun. IIRC so do all the others too. Included Operation Flashpoint, the first.
 
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