My Cutter is set-up as a Trade-ship so the weapons aren't really that special.
They're just there to get rid of NPC's who get in the way.
They are as follows:-
1 x Huge Beam laser (G5 efficient c/w thermal transfer)
2 x Medium Beam laser (G5 Efficient)
2 x Large Multicannon (G5 overcharged c/w corrosive)
2 x Medium Multicannon (G5 overcharged)
So, I'm carting a bit of gold around and a deadly NPC in an Anaconda takes an interest.
After a couple of interdictions I decide to get rid of him, and that's when the oddness starts.
My weapons are configured into 2 separate fire-groups; one for lasers and one for M/Cs
I select lasers (4 pips to weps), open fire and he loses a couple of rings of his shields as my charge runs down.
I stop firing and, as I watch, his shields restore to full in a period of about five seconds.
Eh? NPCs use SCBs?
Okay, that's interesting. Didn't know that.
I make another couple of passes at him and the same thing happens.
I can put a big dent in his shields with my lasers but can't deplete them before my lasers lose charge and his shields restore to full in a few seconds.
So, I reconfigure my fire-groups so ALL my weapons are firing at the same time - lasers and M/Cs - and take another run at him.
This time I take out his shields completely and do about 5% hull damage before I lose charge to my lasers and break off.
And then, after five seconds, his shields are back on line and, after another 5 seconds, they're back up to full strength again.
Awhatnow? [blah]
I try various things (over a period of about 10 minutes), culminating in going toe-to-toe with him, and I can get his shields down and inflict about 20% hull damage on him before my own shields are almost gone.
And then, as usual, his shields come straight back on-line and recharge to full in about 10 seconds.
At this point, I've used more than half of my M/C ammo' so I know I'm not going to be able to carry on inflicting the same level of damage on him for long enough to destroy him and decide to high-wake.
So, anybody know what sort of shields can work like that?
I've tried using a C7 bi-weave shield on my Cutter and I know it regenerates faster than a regular shield but it doesn't regenerate in five seconds and it sure as hell doesn't come back on line 5 seconds after being broken.
They're just there to get rid of NPC's who get in the way.
They are as follows:-
1 x Huge Beam laser (G5 efficient c/w thermal transfer)
2 x Medium Beam laser (G5 Efficient)
2 x Large Multicannon (G5 overcharged c/w corrosive)
2 x Medium Multicannon (G5 overcharged)
So, I'm carting a bit of gold around and a deadly NPC in an Anaconda takes an interest.
After a couple of interdictions I decide to get rid of him, and that's when the oddness starts.
My weapons are configured into 2 separate fire-groups; one for lasers and one for M/Cs
I select lasers (4 pips to weps), open fire and he loses a couple of rings of his shields as my charge runs down.
I stop firing and, as I watch, his shields restore to full in a period of about five seconds.
Eh? NPCs use SCBs?
Okay, that's interesting. Didn't know that.
I make another couple of passes at him and the same thing happens.
I can put a big dent in his shields with my lasers but can't deplete them before my lasers lose charge and his shields restore to full in a few seconds.
So, I reconfigure my fire-groups so ALL my weapons are firing at the same time - lasers and M/Cs - and take another run at him.
This time I take out his shields completely and do about 5% hull damage before I lose charge to my lasers and break off.
And then, after five seconds, his shields are back on line and, after another 5 seconds, they're back up to full strength again.
Awhatnow? [blah]
I try various things (over a period of about 10 minutes), culminating in going toe-to-toe with him, and I can get his shields down and inflict about 20% hull damage on him before my own shields are almost gone.
And then, as usual, his shields come straight back on-line and recharge to full in about 10 seconds.
At this point, I've used more than half of my M/C ammo' so I know I'm not going to be able to carry on inflicting the same level of damage on him for long enough to destroy him and decide to high-wake.
So, anybody know what sort of shields can work like that?
I've tried using a C7 bi-weave shield on my Cutter and I know it regenerates faster than a regular shield but it doesn't regenerate in five seconds and it sure as hell doesn't come back on line 5 seconds after being broken.
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