Star Citizen Thread v6

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Star Citizen: Meet the Aopoa Nox
<strong>[video=youtube;A2vgYRiO07M]https://www.youtube.com/watch?v=A2vgYRiO07M[/video]

 
Oh, yes. Undeniably the planet surfaces and surface objects like bases and whatnot are amazing to look at. The illusion is somewhat broken when you see the ship bobbing about as if Gordon Freeman has picked it up with his Gravity Gun.

EDIT: Oh dear lord, that falling animation.

https://youtu.be/jfJ_I2_vTrE?t=3489

And they were saved by the reset. There doesn't appear to be any kind of graceful handover. No "just finish what you were doing", just an instant cut. Almost like they were resetting a VM. Disappointed doesn't quite cover it.
 
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Visually SC was never the problem...only when you try to get a hands on experience you feel like a thirsting man in the desert tricked by a illusion...
 
Planet surface does look lovely though!
I played "lovely planet surface" in 2016 already in multiple games with Uncharted 4 being the most recent one. UC4 has higher fidelity than Star Citzen - on a year 2013 console.

Where is the groundbreaking stuff they talked about five years ago?
 
Well 2 seconds of googlin later, this is what I found on basic Lumberyard:

Is that moon larger then 1.6777216 × 10^13 m2? If not, then the engine is capable of doing it out of the box with map streaming. I mean it looked nice, but not really breaking any boundaries on making a large map, if the engine can do it anyway, since it is "marketed" as MMO-Ready.
Yeah, the moon is more than 4kmx4km I'm pretty sure.
 
Yeah that's Open Development right there. Just look at all the AAA's game's in heavy development that are at gamescom sharing their work with random gamers by having a playable build of their work...

"Playable" is a bit of a stretch. A limited, stand-alone. glitchy single level demo is what's being presented.

I'm sure that there are plenty of AAA developers and studios exhibiting at Gamescom and - whilst not all of them will allow the punters to play their upcoming games - you can be sure that these games will be available to purchase and play in the not-too-distant future. Most of these companies are run professionally and have a history of releasing viable and money-making games to market. CIG have neither...
 
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"Playable" is a bit of a stretch. A limited, stand-alone. glitchy single level demo is what's being presented.

I'm sure that there are plenty of AAA developers and studios exhibiting at Gamescom and - whilst not all of them will allow the punters to play their upcoming games - you can be sure that these games will be available to purchase and play in the not-too-distant future. Most of these companies are run professionally and have a history of releasing viable and money-making games to market. CIG have neither...

I love the hate against AAA games by pro SC folks. Say what you will, AAA games are far from ideal but they get released.
 
A question for Ben Parry: do you know when the 'Gamescom17 3.0 build' was forked from the main 3.0 development fork?
 
4096km x 4096km, as in 16.777.216 square kilometers is the number I had :) That sounds quite big.

Oh sorry, misread that. Yeah, four megametres would be a pretty big playspace, but my guess is it's a typo.

A question for Ben Parry: do you know when the 'Gamescom17 3.0 build' was forked from the main 3.0 development fork?
While it's probably fine, I'm going to err on the side of caution and not answer in case it's a breach of confidentiality.
 
What they have done is showcase a new build in a Games Convention game-floor and showcase new stuff to backers while letting random people play the game.

New stuff showcased that I noticed:

- Moon with atmosphere
- Flying in&out of atmosphere
- 2 Land Vechicles to drive
- 2 New Ship's to fly
- New armour & weapons
- Derelic Ships
- Outposts

None of that is "new stuff", They showed all of it and much more a year ago (not counting specific ships or trivial assets like armour and weapons, they're hardly noteworthy achievements when you have hundreds of staff working on a game for a whole year). Although curiously a lot of the more interesting features shown "live" last year seem to be absent.
Ah, but this year they're letting random people actually play "the game". So what was last year's far more advanced "live build" Gamescom demo? Wishful thinking? It's ok, Roberts will be along shortly to present even more live-but-not-really features that we can look forward to people being able to play in a cut-down, standalone tech demo a year from now.

They're not only years behind where they were claiming they would be by now, they're years behind where Roberts continues to claim they are, and that can't be excused by nebulous claims about "quality" or "scope". That's what rubs me up the wrong way.
 

Slopey

Volunteer Moderator
Oh sorry, misread that. Yeah, four megametres would be a pretty big playspace, but my guess is it's a typo.


While it's probably fine, I'm going to err on the side of caution and not answer in case it's a breach of confidentiality.

Either way, the server reset every 15 mins will prevent anyone from seeing if it's actually there, or smoke and mirrors ;)
 
Oh sorry, misread that. Yeah, four megametres would be a pretty big playspace, but my guess is it's a typo.


While it's probably fine, I'm going to err on the side of caution and not answer in case it's a breach of confidentiality.

Oh yeah I see now, it was. Someone forgot the decimal point :D So it is 4km x 4km. In that case they probably did quite a workover on map streaming. I'll let myself out now ;)
 
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