Any chance the VFX team will work on new death animations for 3.0? I put down 18 varieties here, a long ways back: https://forums.frontier.co.uk/showthread.php/17978-18-ways-to-die-varied-ship-death-FX
Indeed, else you might suddenly find yourself flat on your back shortly before your skull is crushed.You really shouldn't have been so complacent after the fight was 'over' right!? "Cut off a wolf's head and it still has the power to bite."
I've always seen this as a feature of being a last-ditch effort from the NPCs as they explode with their ship. I'll speak with some of the designers and make sure that this is indeed intended, but I believe it to be so. If you're going to be little bits in space, you're likely to going to do everything you can to make someone else little bits in space too.
It might be intended but NPC disparity always raises my hackles. If I explode at 0% immediately so should NPCs.
I've always seen this as a feature of being a last-ditch effort from the NPCs as they explode with their ship. I'll speak with some of the designers and make sure that this is indeed intended, but I believe it to be so. If you're going to be little bits in space, you're likely to going to do everything you can to make someone else little bits in space too.
But then if they say "What is my purpose?" what will you tell them? "You sit on the dash!" perhaps? Cruel!
You really shouldn't have been so complacent after the fight was 'over' right!? "Cut off a wolf's head and it still has the power to bite."
Sounds like guys calling the constipation you get after eating an MRE a "feature."
It might be intended but NPC disparity always raises my hackles. If I explode at 0% immediately so should NPCs.
I'm missing a death animation where the ship simply dies, without exploding. It would make sense in some cases where the powerplant is not blown up but there's another vital system completely destroyed. Just a floating brick, everything dark, and some sparks here and there in some critical places...
It definetly would be a pretty sight. We're not in a Michael Bay movie after all...
Also had only this; hate it as much as OP hates getting pummelled by dead people.Wait, does that actually happen? In my experience NPCs always go into a spin when they hit 0% hull...
I'm missing a death animation where the ship simply dies, without exploding. It would make sense in some cases where the powerplant is not blown up but there's another vital system completely destroyed. Just a floating brick, everything dark, and some sparks here and there in some critical places...
It definetly would be a pretty sight. We're not in a Michael Bay movie after all...
I notice that sometimes friendly (i.e. police) ships continue firing constantly after a battle is over. So they end up turning towards you to do a scan, while belting you with plasma balls.
I wonder if they're related problems?