Star Citizen Thread v6

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But at least it looks slick and professional, so maybe it does say something substantial about the cosmos of Star Citizen and its fans :)
 
I approve of their choice of mixer. I also have a Behringer, an X1204USB. I wish they would switch out the streamers though. Same old crew as yesterday by the looks of it.

EDIT: Sgt. Gamble flying very high right now. I wonder what's going to happen. Some atmospheric ignition going on....and he just turned around and headed back. Booo!
 
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So, they just flew out of the atmosphere, although if i may remain skeptical, doesn't actually prove anything except that they just added an altitude value that disables when the atmospheric effect works.

Maybe i'm being too skeptical though.
 
EDIT: Sgt. Gamble flying very high right now. I wonder what's going to happen. Some atmospheric ignition going on....and he just turned around and headed back. Booo!
He turned around because he'd exited the atmosphere -- it's quite thin, so exit/entry at such a steep angle doesn't take long. The effect was a bit underwhelming as shown; suspect it looks a bit better if you're manoeuvring during re-entry. Doesn't seem to have any visible effect on the ship, so just VFX right now.
 
Perhaps it switched between me tabbing in my browser but it looked like that atmoshpheric affect occured as they were leaving as well as descending. Perhaps a product of speed? Any evidence to suggest that higher speeds can be attained at higher altitude?
 
So, they just flew out of the atmosphere, although if i may remain skeptical, doesn't actually prove anything except that they just added an altitude value that disables when the atmospheric effect works.

Maybe i'm being too skeptical though.

There's nothing too sceptical with CIG at this point.

If they prove us wrong - hey, they get a last laugh and backers get something at least.

I don't believe that will happen though.
 

Slopey

Volunteer Moderator
I approve of their choice of mixer. I also have a Behringer, an X1204USB. I wish they would switch out the streamers though. Same old crew as yesterday by the looks of it.

EDIT: Sgt. Gamble flying very high right now. I wonder what's going to happen. Some atmospheric ignition going on....and he just turned around and headed back. Booo!

Yep, have a Xenyx X1204 myself. Great little desk, nice and compact, and the onboard FX are handy if you need to wetten up some live stuff.
 
Please don't let this be another stream of paid contractors trying to fit vehicles inside other vehicles, just like yesterday. There has to be more to this than that!?
 

Slopey

Volunteer Moderator
Please don't let this be another stream of paid contractors trying to fit vehicles inside other vehicles, just like yesterday. There has to be more to this than that!?

Such as? There's nothing to do except move around and shoot.
 
I'd be happy to seem them just show off the terrain generation and just drive around but not keep circling back. Find a high peak and look back to where they come from, show off LOD etc.

It's obvious at this point there is nothing as solid as a mission giver that you can have a chat with and pick up some cargo. They could have even had a somehwat out of place terminal that they could have interacted with via text interface to do that but I guess that wasn't ready either.

EDIT: Cool little outpost on top of that hill. I strongly suspect that they kind of knew that was there though. ;-)
 
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So far, its just people messing around again.

Funnily enough, SRV... erm... Usus management is similar to how it is with SRVs in ED. Switch modules on and off, fuel indicators, etc.

There was just some funny jankiness with someone trying to get out of the vehicle, they switched to external view and you could still see it happening, and then they switched away.

Not seen anything of grabby hands yet not even the hold F thingy.

So far, nothing that you might not find in any fairly modern (or even older) FPS with vehicles.

Yeah, it looks nice, but so do many games. Still not seeing any real gameplay.

Still waiting for the big reveal.
 

Slopey

Volunteer Moderator
Ugh, guy on stream runs over to container on ground. Opens container, tries to pick up the rifle in side - fails a few times - stream cuts away...... doh!

Most of the commenters on twitch seem more excited about players walking around getting zapped by a railgun. I thought this was supposed to be a space game?
 
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Seriously?

In ED, I can go on a bounty-hunting spree, mine, trade, go pirate, be a discoverer, drive around on a planet (and attempt to scan certain data points, hhmpf... ;), take passengers to places, help factions gain dominance in a system . . .

. . . what, exactly, can you do in SC? Yeah, it LOOKS pretty, but that's pretty much it. Not very much for five years. Really very, very little. Please don't compare ED and SC like that. Serious backfire, that line of argument.

It's a given that FD will have problems implementing features. That's obvious. No game developer has ever delivered a totally bug-free game. However, FD has, so far, done a really good job of giving us something to sink our teeth into. It's a rib-eye steak, sometimes a bit tougher than anticipated, a wee bit more well-done than I would have preferred, but hey. It's a steak. SC, on the other hand, is, so far, a bone with very little meat on it, and the butcher's claims that it will put ED's rib-eye steak to shame once it matures doesn't fill my belly right now (or any time in the future, from the looks of it).

Sorry about the culinary analogies, I think I'm going to eat something . . . toodles.

I'm not one to defend SC (I got a refund), however, if you think all this in ED is well implemented, then I think, your mistaken. ED can have a lot of imaginary things, ie; transport people, nothing changed from transporting goods, there are no people (NPC, actual characters) in ED. Imagine walking around your ship, having a crew, or just a co-pilot. Opening doors... etc.:O

Pirate & bounty hunter, sort of go hand in hand and as far as I can see, SC will have that, and more or less, have it now. Somebody would pinch my ships before I got to them. I consider them pirates [yesnod], or more to the point, gankers :mad:.. What is the difference.

Driving on planets, well ED's planets are pretty much a joke, when you can't get out and look around because there is no player character (as such). They're not even in the same space (loading screens). We're more a ship in ED, than a person. Plus I believe, that is where FD will find the biggest problem 'scale', when they have to introduce the 'walk around' character, be it player or NPC. Everything changes then, the game will have to bring in proper scale, not imaginary. I want FD to introduce the player character, I would love that. Interact with my ship, have a crew etc.

Factions, there are going to be as many if not more factions in SC, player factions, which is probably 'no good thing' for the game, look at Eve..[where is it]

Don't mistake what SC will be like compared to ED. ED is way less complicated than SC (at the moment), well for me it looks that way (I'm no expert, not even 'amatuer' expert:eek:).
Space Engineers is way more complicated than ED, as are many space games. FD have yet to prove they can do what some other games do already, before we can brag how great ED is (and it is very good).

ED & SC are two very different games, in scale and implementation, if you don't see that, then your not looking.
ED is a great game, I was in early, I love what FD said the game was going to be, eventually. SC will, hopefully for the players that still have all fingers crossed, be a great game, if everything goes to plan. If everything does go to plan, I'll be back in SC too.
But when SC is finished, if it gets there, ED would not compare in any type of way to SC, in its scale, or achievement, to be frank. As they stand now.
In the future that may hopefully change.

Once FD introduce player characters, then I'll take all this back, because I'll be happy playing both, because true scale will be in ED.

For now I can get all this in Space Engineers. Plus its way more hands on in SE. But SC will be like that and more. ED will also be like that, eventually (I hope).
But lets not brag, when the games are so different. Well not until we have all that in ED.
 
The stream has huge comedy factor. My favourites:

Trying to leave the rover, character clips and is stuck in the cockpit. Then the character jitters and clips through the side of the rover to the outside. Streamer walks into the rover again and can't get into the driver seat anymore.

'Dogfights' with four ships, what a hilarious mess, no strategy involved, atmospheric physics seem absent. Two ships collide, resulting explosion reminds me of Incoming (does anybody remember that game?).
 
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