Flickering player models in what look like T poses above the Nox bikes they are riding.
https://youtu.be/vUHUW_magpU?t=3h7m23s
https://youtu.be/vUHUW_magpU?t=3h7m23s
Spectacular dogfight from todays stream, all kills through ramming: https://www.youtube.com/watch?v=vUHUW_magpU&feature=youtu.be&t=41m30s
Spectacular dogfight from todays stream, all kills through ramming: https://www.youtube.com/watch?v=vUHUW_magpU&feature=youtu.be&t=41m30s
at this point we can't really count those as info though... usually AAA SP games have some real showcase on it's 5th year of development, not bullet points that no one can see...Well, on the bright side we finally got showered with Sq42 info. Guess reddit was spot on again!
Yeah, Senua is something else. Amazing to think that the person playing that character had never done any acting and would practically avoid it at any cost. Great dev diary here for how their video editor became Senua https://www.youtube.com/watch?v=gFhzVtHwJjA Well worth a watch.
Not really much point. What's the largest station size in ED? Something like 8km diameter for the larger rings on the Orbis. At the slowest supercruise speed you'd shoot past it in just over 1/4 second, is it really worth the development time?
We had this 20 years ago already and it was sooooooooo goood. True seamless elite..
Fdev do everything necessary for the game.
CIG do everything.
I'm stuck with the bandwidth of a DIP switch. I shudder to think what I'm missing, but what is going on?
This is a giant slap for every backer that still held to some hope after a year.
Please someone not blinded by "hate" explain to me why people are experiencing a "3.0 Demo" with ALL of 3.0 advertised features missing beside planetsurfaces.
Why couldnt player get a stabilised version of the 3.0 presentation from last year fully playable afterall that was real gameplay wasnt it?!
But i am sure CR will show ANOTHER live gameplay presentation in the theater showing the real deal that people didnt get to play because its to unstable...after witnessing the "3.0 Demo" crashing every 15 minutes...this is just beyond mindbogeling. How can people defend this? Its a desaster i thought they couldnt get my expectations lower then Bedrock! They proved me wrong!
Star Citizen has for me just become the biggest *ape of a genre in gaming history... make them STOP...please! Space games dont deserve that anymore...make it stop...i beg you...
Landing gear didn't compress as the front gear didn't actually make contact with the surface. Still being worked on apparently.
"Playable" is a bit of a stretch. A limited, stand-alone. glitchy single level demo is what's being presented.
I'm sure that there are plenty of AAA developers and studios exhibiting at Gamescom and - whilst not all of them will allow the punters to play their upcoming games - you can be sure that these games will be available to purchase and play in the not-too-distant future. Most of these companies are run professionally and have a history of releasing viable and money-making games to market. CIG have neither...
I'm stuck with the bandwidth of a DIP switch. I shudder to think what I'm missing, but what is going on?
A live gameplay presentation is just that, a presentation. A proof of concept in a controlled environment to showcase tech, game design direction and the overall feel of the gameplay.
It is not the same as having a build ready for playtesting by thousands of gamers.
What was Chris Roberts "playing" at last years Gamescom then?
Knowing the insides of game development and contextualization is quite useful not only to understand that some of the "problems" in Star Citizen are general problems that all big games go through.
James Shore who wrote the book The Art of Agile Development and is the redditor u/jdlshore analyse's CIG's 3.0 Schedule said this about CIG development process and bugfixing iteration:
The audience <rimshot>