Newcomer / Intro What's your first impressions of Elite Dangerous? Post in here and tell us

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You miss the point of E D then. There is no "story-line", no scripted nonsense to take you to cut-screen videos of talking {infant feline word banned by the BB censor}cats. The player is not cast as a great hero, a centre-piece to a quest - you are an insignificant cog in a huge amorphous machine. You are just one little commander, fresh out of pilot's school, ink still wet on your pilot's licence, given the loan of a fully-kitted out independent space-ship and a bit of pocket money - now go out and survive.

E D basically simulates you being in actual fact someone in that position in a future Galaxy. There is no storyline for you to follow, just as there is no storyline in your real life. Have you the imagination to fit with that? If not then the game is not for you, if you have then:

Can you survive? Can you prosper?

Enjoy....

[alien]

Like this post.

[up]
 
Well, I've been a subscriber of this game since it first came out. Infact, I've been waiting for this game since I stopped using my Amiga 1200 and therefore no longer played Frontier: Elite 2. Along with X-com Enemy Unknown, Frontier: Elite 2 was one of the best games I had ever played. Then followed many years of fill-ins.

Elite Dangerous (inc Horizons) arrived and I really liked it, but unfortunately, I had to stop playing for about a year (priorities of life etc). Now I'm back. Been so for near a week. I must say, I'm still impressed. The graphics are brilliant, not found a problem of yet (except the Hud colour...does my eyes in) I have yet to travel more than 30ly from Yabon and Valda, but I think this game will meet the Explorer urges I've had since I was a kid playing the original Elites. The map is huge. Whenever I play games such as Civ, I always go with the biggest map...this makes me happy.

When I bought Frontiers:Elite 2 all those years ago, I got an actual star map in the box (Which I still have). Was a tough choice on do I play the Federation, Empire, Indi or just go be a Pirate. I haven't had that choice as of yet in this game. I feel no pull to either side. Maybe thats how the game has been developed or I have not come to a place in the game where I must choose a side. I believe the story makes the difference between a good game and a brilliant game. I have high hopes for Elite Dangerous, of which time shall tell. Shame I can only play 4 days a week, but thats enough.

As for community, I don't think I've seen anyone ingame who is not NPC. I do wonder if you can tell an NPC from a Real person when scanning their ships. But, again, time will show if the community play side is going to be good for me. I've never lasted long in online games. Eve, Asherons Call, Earth and Beyond, Dark and Light etc. Only gone about a year max as I lost interest. Elite...high hopes [smile]
 
Extremely frustrated

I am doing the training missions.
The controls have proved to be maddening.
I configured for keyboard alone and am convinced this can never work.
As I scroll through the controls many are blank.
I would think that all controls would have a default key, whether intuitive or not.
It is helpful when the game instructs you what to do and what key to press.
When no key is indicated I assume there is no key bound to that command and hence the command can not be done.
I'm thinking I need to reconfigure for keyboard and mouse (my mouse is a touch pad and i know this will not work very well).
I don't know how to make that reconfiguration.
 
would recommend you set the controls up in the game menu to your liking (like getting the self destruct button away from other commands)
and really to enjoy and not work at the game get a joystick or hotas set up, your life will get much better and less frustrating
 
...............except the Hud colour...does my eyes in.........

..................... I do wonder if you can tell an NPC from a Real person when scanning their ships. ..............

You can change the HUD colours if you are not on a console, here is an illustrated thread on it:

https://forums.frontier.co.uk/showt...le-HUD-Colour-Color-Configs-(please-add-yours!)

This HUD colour scheme is the one I use, it heeps the radar icon colours, shows images as OK and gets rid of the orange neon:

https://forums.frontier.co.uk/showt...lour-*tweak*?p=1226693&viewfull=1#post1226693


You can tell real players easily - on the "radar" their icons are hollow boxes (or triangles if hardpoints deployed) - in info and contacts the are listed as CMDR ***name*** - NPCs don't have the CMDR prefix.
 
I am doing the training missions.
The controls have proved to be maddening.
I configured for keyboard alone and am convinced this can never work.
As I scroll through the controls many are blank.
I would think that all controls would have a default key, whether intuitive or not.
It is helpful when the game instructs you what to do and what key to press.
When no key is indicated I assume there is no key bound to that command and hence the command can not be done.
I'm thinking I need to reconfigure for keyboard and mouse (my mouse is a touch pad and i know this will not work very well).
I don't know how to make that reconfiguration.

There is a default setting for just about everything (I'm not too sure about the camera suite and holo-me) so you might have made a slight error in your settings. The manual shows you the default settings for keyboard+mouse and for gamepad - they are spread through the manual though, in the respective sections.

If you go to your options / controls menu screen you can see a drop-down list at the top showing available presets. If you select Keyboard and Mouse then click apply (at the foot of the page) then all those defaults will be set in your game. You can either wade through the manual for the key or you can use a neat utility which will produce a page showing all YOUR settings which you can print out and keep handy, details in this thread:

https://forums.frontier.co.uk/showthread.php/212866-Keyboard-and-HOTAS-Reference-Sheet-Generator - which links to https://www.mcdee.net/elite/

That McDee webpage tool is well worth bookmarking.

Stick with it, the game is well worth the effort.

[alien]
 
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Eve without bad developers and mechanics, MWO without P2W, Star Citizen without vaporware. Best potential to be a long lasting and well enjoyed game

After years of other mmo's such as eve (beta) and eq2, eq1 and many others I became burned out. Eve was heaven sent when it first arrived on the scene but as it began to age it did so poorly for players like myself. It is not even about the time investment/demand but about the quality of life. Niche games should stay true to their roots and instead of branching to far from the core ideas of game-play that made the game great. After world of warcraft every bean counter at every game studio that was actively managing or creating an mmo tried to copy their at the time hugely successful ideas and concepts, none of which were new but were without the extremes of other games making it more casual friendly. MMO gaming is purely neuroscience. One might think Brad Mcquaid as far as high fantasy mmos go has a phd or two on the matter... it is to bad he does not manage money or development schedules as well as he creates ideas and worlds. cough cough, but I digress. I have been hesitant to jump into star citizen or Elite Dangerous because as of the last decade and more so as we move into the future games have overwhelmingly either catered to the filthy casuals or the most elite. Having spent time at both ends and in the middle depending on the game we are talking about I have to say my first 50 hours of game play have rocked.

1. Space is a big place

2. Sometimes you should not see a lot of people if you are exploring or doing cargo runs in certain areas of the galaxy

3. The freedom without penalty to do whatever I feel like at the moment. Every facet of the PVE or support of pvp operations is seamless. While not many if any are looking for an experience like real life but in space, this nails it. For all the dreamers clearly born in the wrong millennia this game is non alpha runs flawless on 3x 1440p monitors with an r390x, 32gb ram and an i7 4670k self clocking as well as an intel ssd that by today's standards would be slow. The game is so far seamless and if my experience continues such as it has then this game will finally get me to invest in a VR setup to further enjoy my immersion into this finely crafted world.

4. More than open world. To touch base on a previous statement of neuroscience and mmmos... Sometimes you need immediate gratification without the same consequences of the open world, and I have to say that the private and cqc options give many people more things to do in the same universe depending on how they feel. This is something other mmos will do through mini games and combination content device mechanics. They stale quickly compared to what I have experienced thus far.

5. The community. The first thing I do after finding something I like before purchase as far as video games go, is to see what the community is like. Toxic is not my thing unless it is specifically related to smack talking (9/10ths full ) before a war declaration, etc, but acknowledgement of a good fight either in game or on the forums is essential to me, and from my point of view is a good indication of the health of the player base morale wise. MMos are like wine, they can age really well, or go bad but due to great niche market and advertising are able to offer a either play this or you play nothing mentality. Some folks who played eq/2 when Roger the raid designer was still around will recall exactly what that felt like.

6. Anything is possible, the game is very young and not even remotely fully built to its potential content generation, player activities, community activities. The future is unwritten in this game and from the progress I've seen since ED's launch in reality is quite nice. QC and MMO jokes aside it seems that this being a non sub game with a caring developer and cs department there is no limit to the potential we collectively create here.

I'm loving it. Give me more!
 
Hi, Just had this a few days now, on a new ps4 pro and love it . I must admit I was dissapointed I can't slingshot round stars like the earlier version but when I realised the rings are made of individual rocks I was just blown away, so count me in . I will enjoy crafting my ship to be specialised for its intended purpose. Initial results suggest avoiding combat, had to fly a few missions without insurance, I actually like how unforgiving it is.
Overall I really like it , bit of a nostalgia fest ,I played frontier till I was a space billionaire lol. [up]
 
My thoughts on Elite Dangerous (PS4 Pro)

Immersion: This is incredible. I can't think of a game I've played recently, perhaps ever, that makes me feel like I'm really sitting in the cockpit. The headlook helps a lot here. Just wow at being able to look around and have panels pop up, AND be able to select options while doing so! So cool.

Gameplay: Before I started playing, I assumed it would be like EVE:Online but smaller in scale and a lot rougher (given EVE has been around for so long). Then I saw the galaxy map. I was like...no way they have generated the whole Milky Way. Yeah I know it's procedurally generated and ultimately just some massive database sitting on a server somewhere. Doesn't matter. The WHOLE Milky Way? ! That's insane, I don't care how they did it, that's insane. Just imagine going back to 1990 and explaining to a gamer that yeah in 2017 the new Elite will have the whole Milky Way and yeah you can fly to any planet. Just mental.

Core gameplay mechanics: I have decided that what sets good games apart from bad games, more than anything else, is the core gameplay mechanics. Rocket League, for example, nails the driving-around-and-hitting-a-massive-ball-with-a-car mechanics beautifully. There's so much nuance in the gameplay that you can have fun just driving around and trying things out with the physics engine. Elite Dangerous also nails the core mechanics, and better than any other space sim I've ever played. Landing, which is normally super boring (and hence automated) is actually fun in Elite Dangerous. The physics feel so good that you really feel like your landing your ship on a large station.

Fun: The most important question of all. Fun comes down to a lot of factors, some of which vary per play. For me, I love space sims because I'm sci-fi nerd and get excited by things that Elon Musk does. So just being in an immersive world like what Elite provides, is already fun. But add the enormous amount of depth the game has, and the excellent graphics and sound, and I'm a very happy man.

Depth of gameplay: Another big surprise. I think I was a bit lucky here because apparently a lot of the features only got added recently. But I'm just amazed at how deep the gameplay goes. Off the top of my head: multi-crews, power plays (this seems enormous and I don't know much about it yet), all types of interesting missions, planetary exploration, community missions, engineering (looting and crafting). Just so much to do and learn.

Sound: One of my favourite franchises is the Battlefield series, and a large part of that is because of the sound quality of that game. DICE has always been at the cutting edge of sound, and I think it is a major reason for the success of that franchise. I think the Elite Dangerous development team has a similar view on how important sound is. There is so much detail going on, from the whine of the engines, to the increased intensity as you come in to land. Oh, and in combat when ships are zooming around you. Brilliant 3d positioning. It's actually just cool sitting in a station and looking out your window as a massive ship flies past to dock. You feel the bulk of the ship in the sound effects. There's so much detail and love in there, great stuff.

Other thoughts: I never played the original Elite, but I did play Frontier:Elite in the 1990s. At the time I was pretty blown away by the scale of that game, but it seemed like an idea that was a bit ahead of the technology available at the time. With this new version, it seems like technology has caught up with Braben's vision. (the mind boggles at what the next version of Elite in 20 years will be like).
 
My thoughts on Elite Dangerous (PS4 Pro)

Immersion: This is incredible. I can't think of a game I've played recently, perhaps ever, that makes me feel like I'm really sitting in the cockpit. The headlook helps a lot here. Just wow at being able to look around and have panels pop up, AND be able to select options while doing so! So cool.

Gameplay: Before I started playing, I assumed it would be like EVE:Online but smaller in scale and a lot rougher (given EVE has been around for so long). Then I saw the galaxy map. I was like...no way they have generated the whole Milky Way. Yeah I know it's procedurally generated and ultimately just some massive database sitting on a server somewhere. Doesn't matter. The WHOLE Milky Way? ! That's insane, I don't care how they did it, that's insane. Just imagine going back to 1990 and explaining to a gamer that yeah in 2017 the new Elite will have the whole Milky Way and yeah you can fly to any planet. Just mental.

Core gameplay mechanics: I have decided that what sets good games apart from bad games, more than anything else, is the core gameplay mechanics. Rocket League, for example, nails the driving-around-and-hitting-a-massive-ball-with-a-car mechanics beautifully. There's so much nuance in the gameplay that you can have fun just driving around and trying things out with the physics engine. Elite Dangerous also nails the core mechanics, and better than any other space sim I've ever played. Landing, which is normally super boring (and hence automated) is actually fun in Elite Dangerous. The physics feel so good that you really feel like your landing your ship on a large station.

Fun: The most important question of all. Fun comes down to a lot of factors, some of which vary per play. For me, I love space sims because I'm sci-fi nerd and get excited by things that Elon Musk does. So just being in an immersive world like what Elite provides, is already fun. But add the enormous amount of depth the game has, and the excellent graphics and sound, and I'm a very happy man.

Depth of gameplay: Another big surprise. I think I was a bit lucky here because apparently a lot of the features only got added recently. But I'm just amazed at how deep the gameplay goes. Off the top of my head: multi-crews, power plays (this seems enormous and I don't know much about it yet), all types of interesting missions, planetary exploration, community missions, engineering (looting and crafting). Just so much to do and learn.

Sound: One of my favourite franchises is the Battlefield series, and a large part of that is because of the sound quality of that game. DICE has always been at the cutting edge of sound, and I think it is a major reason for the success of that franchise. I think the Elite Dangerous development team has a similar view on how important sound is. There is so much detail going on, from the whine of the engines, to the increased intensity as you come in to land. Oh, and in combat when ships are zooming around you. Brilliant 3d positioning. It's actually just cool sitting in a station and looking out your window as a massive ship flies past to dock. You feel the bulk of the ship in the sound effects. There's so much detail and love in there, great stuff.

Other thoughts: I never played the original Elite, but I did play Frontier:Elite in the 1990s. At the time I was pretty blown away by the scale of that game, but it seemed like an idea that was a bit ahead of the technology available at the time. With this new version, it seems like technology has caught up with Braben's vision. (the mind boggles at what the next version of Elite in 20 years will be like).

Brilliant write-up, thanks for sharing! It's especially great to hear you enthusing about the depth of gameplay (which I totally agree with). I think people who accuse(d) the game of being a "mile wide and an inch deep" need to look again to take stock of how much gameplay we actually have these days ... it's a lot!
 
My first impression:
- beautiful, great sound, feels good flying the ships.
- complex controls (good)
- other than simplistic missions from stations, nothing at all to do :(

Second first impression after Horizons launched:
- oh my god I'm LANDING on a planet!
- .... but there's still nothing to do really :(

Third first impression after stumbling across Obsidian Ant youtube videos:
- holy crap there's loads to do! They just don't tell you about it?!??
- OMG I need to read the reddit page to find stuff out.
- OMG I need to read the wikia
- OMG there's a whole galaxy to explore, why didn't anyone tell me?
 
.................

Third first impression after stumbling across Obsidian Ant youtube videos:
- holy crap there's loads to do! They just don't tell you about it?!??
- OMG I need to read the reddit page to find stuff out.
- OMG I need to read the wikia
- OMG there's a whole galaxy to explore, why didn't anyone tell me?

Yeah they don't spoon-feed you, you have to work things out for yourself - a bit like real life eh?
 
I found the game very difficult to get a start in.

Tried the tutorials multiple times some of the tutorial I never completed.

Destroyed 2 or 3 sidewinders so far trying to land mostly on space stations. The correct direction to face on the landing pad was not obvious initially.
Shot up by the station a couple of times for exceeding the time limit for docking. Initially had no idea why they were shooting me and what the mysterious fines where for at all.

Eventually I have come to grips with some aspects of the game play and I now drag ungrateful CEO's around the place in my dolphin. I would like an eject passenger compartment as some of the occupants definitely deserve that sort of treatment.
 
Greetings,

Well here's a thing bought a game called Elite Dangerous in January 2016 and spent a grand total of 9 minutes playing it, getting REALLY frustrated that buttons which are supposed to do something in fact don't (Yes I'm looking at you Classic context: Flight Miscellaneous -> Toggle Frame Shift Drive) because it's NOT set. Select the default context and it is set to Y (Oh! Playing on an Xbox One).

So I leave the game for a while... until the 15 August 2017 with a little help from my friends the frustrations are over come and I have played nothing else for just over a week. Currently at 6 Days 7 Hours and 32 Minutes of play time.

Loving the exploration and doing passenger tours (saving up for a Beluga), just got my second engineer unlocked and nearly got a third one unlocked. Now to find all the stuff they need to do the stuff they do...
 
There's not spoon feeding, and there's literally leaving out any references to what seems to be 80% of the game content entirely.

Just like real life. There's no reference to more than 80% of what happens in real life. You just have to stumble onto it.
 
Final thoughts on first impressions:

1. This is NOT a first impressions kindof game. Its taken me ~180 hours of gameplay to actually understand how the combat aspect of the game works (with MANY hours reworking the controls so I have a combination that works for me).
2. Now that I understand how the combat aspect of the game works I retract all negative comments I ever mande and acknowledge the game is actually brilliant...but I also recall all the emotions I experienced getting to this point
3. Can I recommend this game to anyone? its your time folks and I'm not sure how anyone would react knowing they will have to put in the hours to understand the game
4. anyone wishing to play the game without suffering any hangups should consider the following strategy:
a. play the game for a block of hours
b. leave the game entirely for a few days
c. continue step a and step b until the game is fully comprehended. this will avoid feelings of elation and bitterness and one part of the game is understood only for another part of the game to prove a stumbling block
4. The game is randomly defective which suggests network load issues are the main problem with the game
5. the UI panels should have a hotkey option that allows navigation with a mouse
6. There is a manual? why isn't there a link to it in the main menu? Actually the forums are so core to the game there should be a link to them from the main menu

Of my original comments:
1. the sidewinder is fine since its sufficient for the initial missions
2. Docking computers should also undock ships dumping them outside the space station before relinquishing control to the gameplayer
3. Not all stations have clearly labelled "Entry" and "Exit" symbols to enter the station which needs to be corrected
4. if three missions can't net you 1 million credits, you're doing something wrong (others have complained about an inability to earn big bucks in missions)
5. The game needs a shooting gallery inwhich a gameplayer can hire a ship, put together any set of modules, weapons etc and start shooting dummy ships. This will eliminate any "hidden problems" (eg sudden heat damage from overuse of a weapon) that will otherwise only become clear during an actual combat

And anyone claiming this is a dull game should go immediately to a conflict zone and randomly fire on any ship. And there is no preconceived story to the game...the gameplayer is supposed to create their own story by completing missions
 
4 (the second 4 that is ;) ) - I have no server issues, nor do most people - they do appear from time to time but in general trouble free for most.

6 - The manual is in the launcher so that people can read it before launching the game - something to do while it downloads?

re second numbers:

2 - no need just use thrusters to line up and then move out - see NPCs.
3 - there is only one opening - unless you made a second one yourself - just keep to the green side.

5 - no need, it is called getting to know your ship.

Otherwise - good post, glad you are now enjoying yourself.
 
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