My thoughts on Elite Dangerous (PS4 Pro)
Immersion: This is incredible. I can't think of a game I've played recently, perhaps ever, that makes me feel like I'm really sitting in the cockpit. The headlook helps a lot here. Just wow at being able to look around and have panels pop up, AND be able to select options while doing so! So cool.
Gameplay: Before I started playing, I assumed it would be like EVE:Online but smaller in scale and a lot rougher (given EVE has been around for so long). Then I saw the galaxy map. I was like...no way they have generated the whole Milky Way. Yeah I know it's procedurally generated and ultimately just some massive database sitting on a server somewhere. Doesn't matter. The WHOLE Milky Way? ! That's insane, I don't care how they did it, that's insane. Just imagine going back to 1990 and explaining to a gamer that yeah in 2017 the new Elite will have the whole Milky Way and yeah you can fly to any planet. Just mental.
Core gameplay mechanics: I have decided that what sets good games apart from bad games, more than anything else, is the core gameplay mechanics. Rocket League, for example, nails the driving-around-and-hitting-a-massive-ball-with-a-car mechanics beautifully. There's so much nuance in the gameplay that you can have fun just driving around and trying things out with the physics engine. Elite Dangerous also nails the core mechanics, and better than any other space sim I've ever played. Landing, which is normally super boring (and hence automated) is actually fun in Elite Dangerous. The physics feel so good that you really feel like your landing your ship on a large station.
Fun: The most important question of all. Fun comes down to a lot of factors, some of which vary per play. For me, I love space sims because I'm sci-fi nerd and get excited by things that Elon Musk does. So just being in an immersive world like what Elite provides, is already fun. But add the enormous amount of depth the game has, and the excellent graphics and sound, and I'm a very happy man.
Depth of gameplay: Another big surprise. I think I was a bit lucky here because apparently a lot of the features only got added recently. But I'm just amazed at how deep the gameplay goes. Off the top of my head: multi-crews, power plays (this seems enormous and I don't know much about it yet), all types of interesting missions, planetary exploration, community missions, engineering (looting and crafting). Just so much to do and learn.
Sound: One of my favourite franchises is the Battlefield series, and a large part of that is because of the sound quality of that game. DICE has always been at the cutting edge of sound, and I think it is a major reason for the success of that franchise. I think the Elite Dangerous development team has a similar view on how important sound is. There is so much detail going on, from the whine of the engines, to the increased intensity as you come in to land. Oh, and in combat when ships are zooming around you. Brilliant 3d positioning. It's actually just cool sitting in a station and looking out your window as a massive ship flies past to dock. You feel the bulk of the ship in the sound effects. There's so much detail and love in there, great stuff.
Other thoughts: I never played the original Elite, but I did play Frontier:Elite in the 1990s. At the time I was pretty blown away by the scale of that game, but it seemed like an idea that was a bit ahead of the technology available at the time. With this new version, it seems like technology has caught up with Braben's vision. (the mind boggles at what the next version of Elite in 20 years will be like).