................. <Ahem> ........... <Ahem> ........... <Ahem> ........... <Ahem> ............ <Ahem> .............. <Ahem> ......... (etc)
Firstly, great post, have a +1 rep.
Secondly, can I recommend:

Last edited:
................. <Ahem> ........... <Ahem> ........... <Ahem> ........... <Ahem> ............ <Ahem> .............. <Ahem> ......... (etc)
Sooo... I'm playing for a week and would like to write down some of my impressions.
First of, I'm a total space ship nerd and have played most SF games in the last... well 20 years. My favorite ones were probably the X franchise and Eve-Online, but I also liked I-war. I have tried Freelancer but found it kind of... boring. The game design was too simple, there were too few interesting mechanics and it got very plain, when you tried to play it in an open world kind of way. Which made me afraid I wouldn't like Elite as well. I've watched a lot of Elite Dangerous videos, when it came out and in the years after. It looked beautiful but even the youtubers who loved the game were quite honest about the content - If you wanted content after doing the basic stuff you had to make it up and use your imagination... This didn't sound right for me after getting used to the very refined content of X and EVE. But I've noticed there are more and more features being introduced, so I've decided to give it a go!
1. Missions! It's the first time I'm seeing this with random missions in any game. I'm just landing with the wares I have to deliver and am getting a message that my boss wants it delivered to an entirely different system and will give me a bonus! Or I'm entering the system where the pirate boss is supposed to be, but am getting the message that he will not come and I have to contact a guy in another system, who has seen him not long ago! That's ingenious.
- Idea: Would be cool to add all the unique locations (research/military outpost/mega-ships etc.) to the mission system with unique thematic missions for them.
2. "Buttons"! I'm a total freak when it comes to micromanaging ships. I love the toggles for lights, landing gear, cargo scoop, the energy management etc. It's also very cool that I can use everything in my ship while docked! So immersive!
- Idea: I would love to also be able to boost the shields on one side of the ship like in other space sims and use the ship computers while jumping between systems.
3. All the ship details. I love all the animated hatches, heat vents, unique cockpits and sounds.
Idea: But I really don't need this level of detail for every stupid NPC I'm fighting or seeing in the world. Frontier really could design some simple models that are different than player ships to populate the world. It's kind of immersion breaking that you see the same couple of ships everywhere.
4. Community goals. I've played a lot of MMORPGs and this is probably the best event mechanic I've seen. It's fun for every type of player, it's fair and pays well. Nice.
Idea: I have some wishes, but Ive only tried one CG, so maybe they were already a thing in other CG's. Also, can't really demand too much as they are a weekly thing and most other games have only like 3 events a year.
5. Physics! I like the compromise between playability and realism. I totally love the lightning mechanics, it's cool that everything moves and an extraction site, that I know well can suddenly become pitch black or that the way to my favorite station can get obstructed by some planets that weren't there the last time.
Idea: Pitch black planet surfaces. I mean the asteroid belts can get pitch black when the sun is occluded, but why not planets? I know there are nebulas etc, but nights on earth can also get dark. Seems kind of strange.
6. Planets!
It reminds me of Battlecruiser 3000AD, landing on planets in a space ship game is a big thing. And I'm glad there is already much to do and that there are mechanical differences like the handling of the ship and SRV on planets with different gravity.
Ideas: I hope the planetary gameplay will be extended. I don't believe they will introduce landings on every planets with an atmosphere, cause this would be close to impossible to introduce in a realistic manner with millions of inhabited planets with cities, biospheres etc... But maybe some more types of barren planets, like one with a volcanic atmosphere that would impair visibility and corrode the hull, maybe some additional ground hazards and unique resources for the more dangerous types of planetary bodies. I guess there are some more things they could do without greatly modifying the engine and needing to research some new technology.
7. Online features. Well, its P2P and that sucksBut. I've played for some time in a wing and it's ok. I like the indicator that shows you where your buddy is and what he is targeting, I like the full bounty rewards, the group supercruising and jumping and will want to try out multicrew, which apparently still isn't so great. I also like OPEN, the community on the forums here seems a little bit carebearish, but people on OPEN seem mostly not to mind the danger of getting killed occasionally. I'm doing the CG on OPEN now and the atmosphere is pretty merry, didn't see any traumatized griefer victims
On the other side, I'm an Eve Online player, so I'm potentially not quite normal
Ideas: PVP faction/guild wars. Really, there needs to be some group pvp content, even with the weak p2p engine. You don't need to fly in a group for it, if you are afraid of the instancing issues, just be part of one official group that fights another on some more or less set territory so they don't have to search for each other for ages. Some robust API for exporting kill details and statisctics would also be great and would also contradict griefing to some extend as you could clearly see which player is only killing SidewindersI'm sure the players are smart enough to organize around the shortcoming if you give them the base gameplay elements. Otherwise PVP in Elite will be only pirating, mostly the stationary kind.
8. Economy. I like that there is no player economy, which makes it different than other games I play. Player economy is a nice thing but:
- It only works if there is a skill system. Otherwise getting money (from a friend, by being lucky, using a more or less legal exploit etc.) makes you able to own and do almost anything you want to. And this would be bad game design.
- Makes the game a little bit depressing and can diminish the sense of accomplishment. For example in Eve you can partake in some event for a couple of days and win a great unique item. Only to look on the market and see like 6302 of them for sale for some funny sum. It makes you want to only grind the one thing that gives you the most cash cause everything else doesn't make sense as you can buy EVERYTHING.
9. Big ships with turrets and fighters. I love playing bigger ships in X and can't wait to try the Anaconda. It's like an M6 in X.
Idea: I know, without Frontier developing some new mechanics (like docking cargo shuttles) we are limited by the docking slot in how big the ships can get. But maybe a small tactical carrier? The T9 hull seems big enough to hold 2 launch bays with 2 fighters each. I guess for ease of use while giving orders you could just make 2 controllable wings out of them.
To sum it up. In online game terms it's still a young game and even if there are a lot of features missing, there is a lot of technology already in there, that can be a base for feature content. Also, almost everything that is ingame is of high quality. I find Frontier is doing a good job and hope that the PS4 launch will give them some more money for development, as it can be hard for them without a subscription fee.
...............
To sum it up. In online game terms it's still a young game and even if there are a lot of features missing, there is a lot of technology already in there, that can be a base for feature content. Also, almost everything that is ingame is of high quality. I find Frontier is doing a good job and hope that the PS4 launch will give them some more money for development, as it can be hard for them without a subscription fee.
Very interesting game!
Been enjoying the basics in Solo and found a steep learning curve or I should say transition from Aces High[yesnod]
In all I am addicted to the complex nature of the mission roles and features with only one wine for my cheese.
Is the interdiction as rampant @ AI in the open as it is in Solo? Started running cargo to learn that role as well and even then it seems there is an interdiction fairy waiting to try and make my insurance rates soar even in the private market deals off the mission board[woah]
Im all in if the AI is a Solo thing!! Would love to know if the AI fairys exist in the interactive venue. Don't misunderstand my opinion,...I think AI has its role in venues like Solo but in the living community its role should be Law Enforcement for the shell experiences and leave the activities to real human interaction. Just an opinion:x
Will dust out some more cobwebs in the mind and practice for my arrival to the conscious world this weekend and see how the trading and community works.
Happy Thoughts Gang
I was surprised on how many videos were focused on how to "game the rewards system" tbh, something that I do not support.
After a year I still have so much to do. I have never tried mining, I want to discover a new system, I have not joined a faction. Ive never done an assasination mission, I have never played PVP. I hope I'll be playing this game for years to come. I still get excited every time I sit in my chair in front of the computer.
I come from having last played EvE about 7 years ago; played for about a year or two. I really truly enjoyed EvE, though near the end of my experience I was only barely getting comfortable with going more than a few jumps out in to low-sec space as a solo player. I tried creating my own corp of a few people, ran that for a bit but never created an alliance or declared war, and mostly solo played (though did coop mission runs when I had the corp).
It was a huge time sink; before the time of skill queues and I remember actually timing my training so I would waste as little time as possible not training skills. It was a real pain at times, though I still enjoyed playing. I really truly enjoyed the way the entire galaxy's economy worked - though the hunt for original blueprints was very unfairly given to people controlling null-sec, giving them a clear market advantage. Still though, I spent nights doing long-haul runs (non mission based) to make my first millions. I then got the taste for the rare Type-A's and went out hunting for some - quickly increasing my bankroll and allowing me to progress quicker. The missions were exciting, though repetitive. Over all there was a lot I liked about how EvE worked.
What I really wished for was more of a space flight sim when it came to flying the ships. It was a real let down to see that I just pointed and clicked for my ship to go places. All the skill was in having the right modules and using your ship properly... and keeping your distance just right. I left the game because it was a monthly subscription and life changed for me, so I had far less time to play - making it an expensive hobby for nothing.
FF to now, when I hear about Elite for PS4. I gave up PC gaming because it was too expensive to maintain a good rig, so stuck to console which goes well with my limited gaming time I get. I was very excited to hear about *any* space flight game (heard about No Man's Sky right when people were saying how disappointing it was). I did a bit of research and figured I'd buy it and take the risk of not liking it.
Tried the training the first two days... couldn't get past the advanced fighting sim. Still can'tBut, I decided to hop in to the game and try it out anyways, hoping I would be able to survive long enough to figure things out and get better.
My first impressions were that there wasn't enough info on everything to do with the ship. There wasn't anything in-game explaining every bit on your HUD, which turns out to be VERY important. If I had one bit of advice; significantly beef up the intro part of this game. Don't rely on people taking those training sims... maybe make them part of the actual game (until you pass them, you don't end up playing and taking missions). I spent a week or so searching and reading online, watching videos and my wife telling me I'm obsessed with the game just so I could figure out how to work things. I think this is because I'm coming from never having heard of Elite before, being on a console and buying the game digitally. I had no manuals or anything, so I knew nothing. It was very daunting, and for a brief moment, regretted the purchase thinking that the game was just too hard and wouldn't be playable on console with a controller.
I think the market system could use a lot of work, making it more player driven. Having ship parts as part of the market would really help with that - people could haul weapons and such to different stations to make profit, and commanders would benefit from not having to fly all over to find different parts. Mix it with NPC's doing runs and you'd hopefully have a real-ish demand based economy start.
It's been a few weeks now, and though I still haven't played all that much, I do like it. There's not as much of an "oh-crap" moment when your ship is getting shot to heck and you're about to lose it. The insurance payout to replace it is thankfully very affordable. Coming from EvE, even with insurance on your ship, I remember my heart racing as I watched my ship unable to tank the damage coming in. You could very easily lose a ship worth 150mil (and that's FAR harder to earn than in Elite) pop and be left paying 25 to replace it *and* you lost all your fittings (that's where the other 100 mil was). That fear is what prevented exploring though and also sucked the fun out of the game too.
So, over-all, I'm actually quite happy with Elite - I *love* the fact that you've literally got the entire galaxy to explore - that's just insane. I think there's also still room to grow - not any one of these space morpgs will get everything right; each one has something to offer and I hope that you can borrow from each of them to make Elite even more exciting and fun to explore.
Excellent write-up ... repped.