Newcomer / Intro What's your first impressions of Elite Dangerous? Post in here and tell us

.

  • .

    Votes: 10 33.3%
  • .

    Votes: 20 66.7%

  • Total voters
    30
After a few disasters involving immovable stations and planets. doing numerous loops of shame , shooting planet scanners in the red zone while on a mission . shouting " No NO NO NO !!!!!" at my screen while watching my ship vaporize before my eyes, its a VR experience to behold and even after the shiny bauble effect has rubbed off , im still finding myself looking forward to my next session of dicing with death

fly safe cmdrs o7
 
CMDR Ria Shin here o7
I'm in E:D for a year and a bit more (and yet I'm only registered here, my bad, I feel like I missed all the fun).
I'm a big nerd for everything related to space, I was one of those kids who wanted to be an astronaut in kindergarten but couldn't because, well, it's only 21th century and Starfleet isn't a thing yet. At least we've got some space sim games in this historical period.
I'm not a newbie to this kind of games, I've played a lot of them before, but Elite wasn't just "another one". It holds a special place in my heart since the very beginning, mostly because of it featuring the real scale Milky Way. Not just randomly generated galaxy, not just a bunch of sectors with artistically nebulous backgrounds, it's it. It's a nice feeling to see a picture of, for example, Orion Nebula and say "I kind of was there". A space so beautiful it can beat those nebulous pictures, because it's realistic. And it changes, and every shining dot you see is a potential destination, and that dot eventually will become a bright ball of plasma in front of your eyes.
and... I kinda felt my dreams come true in E:D.

So, first impression - YES. A big YES for everything I wanted from a space sim game (minus atmospere planets I look forward to, some features like station storage etc, and space legs, but I dunno if E:D needs those, really).


Yeah, tutorials don't prepare you for a lot of stuff actually going on out there, game just kind of throws you into a dangerous space without any word. And when you're looking up to senior players with their hell of the skills and big cool ships, while being stuck in a basic Sidewinder (no offense, Sidey, gotta give you a second look later) and not much of a help, it can be a bit tedious and annoying to get on the track before you start actually having fun, and it's a gap some people can't cross.

But, well, I was lucky enough to have friends to watch over me and warn me that it isn't a game that would take me by hand and lead all the way to the credits.
I had fun while grinding the first 500k :D y'know, getting blasted because I couldn't find the goddamn landing pad, deep-frying my ship, boosting into planet's surface, g out every time I was interdicted, being confused and stuff

Was it worth it? Every goddamn second from 'being a pointless but dedicated noob' to 'having only 30% away from first elite, three ships all top-fitted, riding my great Krait into deep black and... I blew up my 5mil rebuy ship for science'.


P. S. I still can't beat that advanced combat tutorial, while handling combat elite NPC Cutters on my own. No offense for small Sidey, again, but I wouldn't try to outrun three Eagles, two at the same time, in stock one.
 
--snip
Yeah, tutorials don't prepare you for a lot of stuff actually going on out there, game just kind of throws you into a dangerous space without any word. And when you're looking up to senior players with their hell of the skills and big cool ships, while being stuck in a basic Sidewinder (no offense, Sidey, gotta give you a second look later) and not much of a help, it can be a bit tedious and annoying to get on the track before you start actually having fun, and it's a gap some people can't cross.

Kind of throws you into dangerous space? No, it says, "Here's a couple of rocks to put in your pocket for luck. Now into the deep end with you. Get off my landing pad!!!"

As for the gap, I started at Release in Dec '14. It took me 2 weeks to get into a hauler. And then almost another month to get into a Cobra. Of course, back then, they were only paying 2k to 3k per mission and wanted more than just 4 tons moved at a time so I didn't get any exploration profits. I needed all the cargo space I could fit and that scanner had to go. Now all ships have a basic scanner, the lucky stiffs:D. But yeah, worth every second and every single penny it cost for the game.
 
Around 35h of flight in, and I'm hooked to the core. While working in the day and I think in advance about what I'll do next in ED.

I feel deep down that this kind of game has something to give to players that collaborate and create big groups that coordinate actions, like the Fuel Rats from the news who organized a rescue for the helpless guy that tried to beat a new distance record! I imagine big squadron that have enough players to influence powerplay to a next level. I imagine giant coordinated assaults and strategy games... Anyways!

At the same time, ED is so much enjoyable for solo play. My friend and I went for core mining (he did the core mining, I just helped scooping in the leftovers), and I was thrilled. I want to get all the setup necessary for a mining career, now. I'll probably do this for a while, get those credits, then go on to exploration with top level ship. When I'll have enough flying and training hours, I think I'll switch to the soldier career.

Cheers to the newcomers!

CMDR J. Hadfield
 
Back
Top Bottom