What's gone on with it all? What do they have to show for themselves?
A quick question to people here that know about game development (I've been told many times that I know nothing about this topic) -
Is it normal for a game to use mocap for all character animations? I thought mocap was more expensive than standard animation.
I always assumed that games companies used animators for this stuff. Is using mocap cheaper than animation? Or am I showing my ignorance here?
A quick question to people here that know about game development (I've been told many times that I know nothing about this topic) -
Is it normal for a game to use mocap for all character animations? I thought mocap was more expensive than standard animation.
I always assumed that games companies used animators for this stuff. Is using mocap cheaper than animation? Or am I showing my ignorance here?
In terms if what's normal for game studios, it's probably game dependent.
In theory, motion capture can save money (if planned and used efficiently) and be more realistic than hand animated characters;
Hand animating characters is highly skilled to do well and mocap really shines when you want to portray real (known) actors as their body language should be recognisable and to achieve this with regular animation is challenging!
There are issues with mocap though, practical costs aren't cheap, especially if you have to call back expensive actors to reshoot; blending between mocap samples isn't straight forward either.
Loads more to say about this probably, but bit drunk and struggling to type![]()
Thanks WT ens
I get the use of mocap for something like Gillian Anderson doing stuff, and I approve of that (I could watch her all day). But for someone mopping a floor or selling you a gun, it seems a bit like unnecessary overkill. It looks to me like money is no object in this game and either mocap is easier (but expensive) or animations can't have enough fidels for the game that is Star Citizen![]()
It looks to me like money is no object in this game and either mocap is easier (but expensive) or animations can't have enough fidels for the game that is Star Citizen![]()
I think it was asp earlier mentioning how cr made a mocap studio (at significant expense) but then farmed most of it out to Imaginarium....
Hohum![]()
Spectacular dogfight from todays stream, all kills through ramming: https://www.youtube.com/watch?v=vUHUW_magpU&feature=youtu.be&t=41m30s
Spectacular dogfight from todays stream, all kills through ramming: https://www.youtube.com/watch?v=vUHUW_magpU&feature=youtu.be&t=41m30s
There's no atmosphere in that atmosphere. It appears as if there is literally no drag or momentum at all.
It's still a pre-alpha and flight model is still a WIP.
Developers are focusing on more important matter.
The project is under development for only 5 years, of which it took CIG 4 years to build up their studios and workforce, so it's actually effectively under development for only a year.
Worse games than this took much longer to make. Solid technical foundations are just being laid down and production will increasingly ramp up from this point on.
Besides that, in the meantime the scope has increased 10x because CR wants to make us the best game available, so have patience.
I know what you think - $156 million dollars. It's really nothing compared to what this game will be.
It deserves at least 1 billion dollars because it will be unlike anything else out there. And leave CIG alone. Stop asking and poking them with unnecessary irrelevant questions.
It will be done WHEN IT'S DONE. You should be grateful to be able to watch a masterpiece in the making.
to happen...Solid technical foundations are just being laid down and production will increasingly ramp up from this point on.
I don't think this was always how it was with every quest giver...
But my memory of those days can be wrong...
Kill every other person in the queue and problem solved!
A quick question to people here that know about game development (I've been told many times that I know nothing about this topic) -
Is it normal for a game to use mocap for all character animations? I thought mocap was more expensive than standard animation.
I always assumed that games companies used animators for this stuff. Is using mocap cheaper than animation? Or am I showing my ignorance here?
If it is a low gravity planet why does everyone walk normally?
Was just about to post the same thing. Straight from the horse's mouth. Anyone thinking this game is coming out in the next year or two is probably going to be disappointed.
If they're going to show off a janky build anyway I wish they had just demoed the entire PU along with whatever they have working for cargo missions. The only reason I can think to show a limited in scope demo that is locked to a single planet and has no gameplay loop is that the PU build is essentially broken right now. After all they showed PC Gamer last month more than they're showing now....
I dunno. Just disappointed.