Star Citizen Thread v6

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Yeah he didn't invent it.

The Holome characters need this type of immersive FoIP imo. It would be a lot better with facial expressions and that we can see people talk. It would improve roleplaying a lot.

I wonder why didn't this become mainstream in gaming?

Because when integrated in actual games it simply produces too often faces you wont even find in ME:A. It destroys immersion and doesnt allow for more meaningful interaction.

That is why it isnt in mainstream gaming, yet it is in pipedream-selling SC.
 
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X4.... could be out before SC :D

On topic, yeah, i did my own cig packet calculations the other day in response to a convo on reddit, and i estimated that CIG must be burning over 40 million per year at the moment (not including previous years) and that's not even factoring things like payments to third parties (for the face tech and the development of Spectrum).

I could be wildly wrong of course with my estimates. It seems scarily high, and no way could they still be going if that was their real expense, unless they have other sources of funding.

Still, from what we have seen recently, does seem like they are desprate for cash.
 
According to this: https://beta.companieshouse.gov.uk/company/08703814/filing-history, CIG's UK development studio has spent approximately 17.3 million pounds in 2016. With an approximate exchange rate of 1.25, it's $21,625,000 a year, or $1.8 million a month for a studio which houses approximately a half of all CIG employees.

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Assuming more or less accurate .. $150m lasts you approximately 7.5 years on that figure?
aka. Buy an Idris .. (a $600 purchase funds CIG for approx 14 minutes) + a lorra lorra trading cards?


By the way, are there any UK companies developing face puppet over internet softwares, for game or otherwise, does anyone know of one?
 
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Assuming more or less accurate .. $150m lasts you approximately 7.5 years on that figure?
aka. Buy an Idris .. (a $600 purchase funds CIG for approx 14 minutes) + a lorra lorra trading cards?


By the way, are there any UK companies developing face puppet over internet softwares, for game or otherwise, does anyone know of one?

It's hard to say, on one hand it's just one half of the company so it's closer to 3.5 years, on the other, they didn't have so many people at the beginning. It is also unknown whether the employee numbers and spending figures from the pdf include contractors, but I find it unlikely.
 
I could be wildly wrong of course with my estimates. It seems scarily high, and no way could they still be going if that was their real expense, unless they have other sources of funding.

That would certainly be in the ballpark, £45,000 * 1.75 (non salary related costs) = £78,000 (~$100,000)

2013: 48 = $4.8M
2014: 161 = $16.1M
2015: 258 = $25.8M
2016: 363 = $36.3M
2017: 428 = $42.8M
Total = $125.8M

Excluding contractors etc
 
That would certainly be in the ballpark, £45,000 * 1.75 (non salary related costs) = £78,000 (~$100,000)

2013: 48 = $4.8M
2014: 161 = $16.1M
2015: 258 = $25.8M
2016: 363 = $36.3M
2017: 428 = $42.8M
Total = $125.8M

Excluding contractors etc

~ $1m (read further up) raised on the back of Gamescom, while seems a reasonable figure to mortal man, being enough CIG funding for approximately 10 days on the 2017 figure ...

... hardly amounts, even to a hill o' beans in this crazy town. All it really proves I suppose is I quite enjoy reaching for the pocket calculator .. though I doubt CR feels the same atm.
 
~ $1m (read further up) raised on the back of Gamescom, while seems a reasonable figure to mortal man, being enough CIG funding for approximately 10 days on the 2017 figure ...

... hardly amounts, even to a hill o' beans in this crazy town. All it really proves I suppose is I quite enjoy reaching for the pocket calculator .. though I doubt CR feels the same atm.

That won't include "special events" like Gamescom, E3 etc. where the latter for even a modest amount of floor space is a 6 figure sum (dependent on the hall you're in), before you even get into the display itself and the bells and whistles that go with it.
 
Because when integrated in actual games it simply produces too often faces you wont even find in ME:A. It destroys immersion and doesnt allow for more meaningful interaction.

That is why it isnt in mainstream gaming, yet it is in pipedream-selling SC.

It's likely in because they had been talking about it for the last....4 years now, earliest I remember them talking about it was back in 2013 but maybe even earlier. Whether it adds anything is a different matter lol.
 
It's a stupid gimmicky vehicle that they could waste yet more money on and involve yet another 3rd party that will come to nothing. For god sake Chris....literally no one barring your most absolute fervent supporters will buy this thing.

It's more magician hand antics to try to keep eyes off the main development which is in the toilet.
 
It's a stupid gimmicky vehicle that they could waste yet more money on and involve yet another 3rd party that will come to nothing. For god sake Chris....literally no one barring your most absolute fervent supporters will buy this thing.

It's more magician hand antics to try to keep eyes off the main development which is in the toilet.

You don't need to buy it if you have a half-way decent webcam already. SO yeah probably only the most fervent will, same folks who spend money on ship skins here in ED and the like. :p
 
I do remember it being mentioned over the years. It seems like the last thing they need to add right now though (obviously it being worked on by a third party accounts for that). When there is so much ground work to do on the game especially regarding the mechanics, scale and connectivity and with real growth areas like VR looking perfect for a game like this, having been promised in a stretch goal and now flagging behind - it's an odd thing to showcase and reeks of them falling behind even those contracting additional features for them.

It didn't even seem to take off for that everquest MMO even before Star Citizen was Kickstarted. I can imagine most people not wanting their online avatars closely tied into their real world face for very long and does raise potential problems with having to sit up straight in front of a camera which hasn't worked very well with Kinnect and eye-toy games and certainly wouldn't be something I'd want in a PC MMO. It does feel very gimmicky.
 
I find funny that the first land vehicle was a wheeled one, then far later they introduced hovering ones and they only allowed players to playtest the hover ones. I'd bet wheeled vehicle are far from implemented (and the tragic ramp sequence of the livestream doesn't help) I'm a moron :D .
 
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It's likely in because they had been talking about it for the last....4 years now, earliest I remember them talking about it was back in 2013 but maybe even earlier. Whether it adds anything is a different matter lol.

Well, they mentioned making an actual game too, I'd prioritise that one. Seriously though, they promised everything, this seems like the last thing that needed done. :p
 

JohnMice

Banned
What was Chris Roberts "playing" at last years Gamescom then?

Chris Robert's wasn't playing anything at last years Gamescom or any other Gamescom for that matter. QA testers are the ones playing, Chris Roberts present's and showcases what's happening while directing the camera play, well he tries at least.

Like I've mentioned before those are builds made to showcase gameplay and art direction, technological advancements and overall vision of the game. A proof of concept live demonstration intended to it's core backers. Who happen to be the main investors of the game. The 600i pre-rendered eye candy trailer IS a marketing video, that's the one that is supposed to push sales of said ship. The rest of the show is a demonstration of the development's progress.

I've only saw bits of the edited Gamescom show but from what I've seen it showcased several progress in both game features and technical advancements along the habitual graphical candy stuff.

We saw a bit of all the stuff they have been working on and some new stuff:

- MobiGlass Enhancements
- 2.0 Item System
- Clothing Customization
- Subsumption AI
- Oxigen/Survival features
- Player Com's With Video
- A bit of Subsumption Ai
- FaceTrack+VOIP
- Cargo Tranportation
- Idris flyable (x2)
- Landing 2 gladius on a Idris


Without working at the company there isn't a way to properly critique their processes. It isn't the case that "normal" Agile practices make you immune to mismanagement. I'm quite sure the graveyards are littered with games that were developed with normal Agile processes.

If management wants to divert funds to producing a smoke & mirrors demo to promote ship sales, you can use all the Agile you like. Won't put a consumer ready game on the table

Yes without being in the inside there's only assumptions to be made. There isn't ONE single way to develop games, it changes between studios and between projects, it's fluid and needs to adapt to each situation. That's why contextualization is everything. Every problem will be different and will need it's own answer.

Cool story bro.

So, when do you think we're gonna get the promised game? Care to give your estimated date? :)

Already wrote about that some post's behind:

Just like ED it's a 10 year plan for full completion. A marathon, not a sprint if you like. We enjoy the ride the best we can by playtesting and helping out CIG with feedback and support.

It's still a pre-alpha and flight model is still a WIP.
Developers are focusing on more important matter.
The project is under development for only 5 years, of which it took CIG 4 years to build up their studios and workforce, so it's actually effectively under development for only a year.
Worse games than this took much longer to make. Solid technical foundations are just being laid down and production will increasingly ramp up from this point on.
Besides that, in the meantime the scope has increased 10x because CR wants to make us the best game available, so have patience.
I know what you think - $156 million dollars. It's really nothing compared to what this game will be.
It deserves at least 1 billion dollars because it will be unlike anything else out there. And leave CIG alone. Stop asking and poking them with unnecessary irrelevant questions.
It will be done WHEN IT'S DONE. You should be grateful to be able to watch a masterpiece in the making.

First all the systems have to get in place, only later they are polished to be fun.

Game systems have to work first and then be made "fun" later. Sometimes only in the last process you get to see what's fun and what's not, Kingdom Come Deliverance went back to the drawing board on their meele fighting system because of the feedback of the fans that it wasn't fun enough.

There's a lot of flaws currently in the way ship's flying mechanics work just like there are with how first-person mechanics work (in-game radar wallhack seriously?) but I feel there's nothing that cant be improved in future iterations as all the systems go into place.
 
SC wouldn't be the first game that specifically targeted the streaming community.
There's a lot of flaws currently in the way ship's flying mechanics work just like there are with how first-person mechanics work (in-game radar wallhack seriously?) but I feel there's nothing that cant be improved in future iterations as all the systems go into place.
Very true. The question is: will they?

I don't believe Chris believes there is anything wrong with the flight model as it is so it probably won't get changed.
 
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I find funny that the first land vehicle was a wheeled one, then far later they introduced hovering ones and they only allowed players to playtest the hover ones. I'd bet wheeled vehicle are far from implemented (and the tragic ramp sequence of the livestream doesn't help).

Why do you think they only used the hover ones o_O? Livestreamers did use the Ursa and almost sure it was allowed to the rest of the players as well. The ursa was on that moon with the other ships and the nox.
 
Why do you think they only used the hover ones o_O? Livestreamers did use the Ursa and almost sure it was allowed to the rest of the players as well. The ursa was on that moon with the other ships and the nox.

Oh... Mea maxima culpa. Didn't watch that much the liveshows.
 
Like I've mentioned before those are builds made to showcase gameplay and art direction, technological advancements and overall vision of the game. A proof of concept live demonstration intended to it's core backers. Who happen to be the main investors of the game. The 600i pre-rendered eye candy trailer IS a marketing video, that's the one that is supposed to push sales of said ship. The rest of the show is a demonstration of the development's progress.

Gamescom is not an appropriate platform for showing "proof of concept" work thus by your own account he is misusing it to mislead the public on the status of the game to attract funding, as at no point during his demonstration does he caveat this work as anything other than game-play fit for purpose as any other product demonstrated at the show.
 
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