Modes The Open v Solo v Groups thread IV - Hotel California

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Scary but not surprising that they don't know how their own game works. Take engineering for example, I don't have a huge problem with it but If the developers played for an hour a day for a couple months they might see that it was nowhere near perfect or fun. This is part of the reason why I think C&P will fall on it's face, it will either be heavy handed or easily exploitable because they simply don't spend enough time in game.
Indeed, there seems to be a history of questionable design choices IMHO. ie: If we consider Powerplay, CQC, The Engineers and Multi-Crew for example, how did those come out of design meetings as agreed positive additions to the game? Was there really no alternative designs or indeed completely alternative projects that could have been more beneficial/constructive?

With that track record, it doesn't instill hope for C&P (karma) and the supposed (long overdue) improvement to core ganmeplay... I am praying though for some solid new intelligent and deep content at long long last though after nearly two years! Not in 2.4 - I'll be very suprised if 2.4 is interesting given the track record - but hopefully in what follows/V3...
 
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That's not what I said.

.... although there are those that contend that escape is always possible.
Considering that you can tell when you are going to be interdicted by a player (those pesky empty icons) in supercruise I have yet to die to a player. You see a large vocal segment of the player base seem to think that you can just watch netflix or anything else that isn't a instrument scan. Poor decision making goes something like this: Mode choice>outfitting>instrument scan>tactics if pulled out of SC. There is no reason to be destroyed by players unless you made a mistake.
 
There is no reason to be destroyed by players unless you made a mistake.

Nonsense... Eg: Unless you consider attending a exploration bases OPEN community even in anything other than a battleship a mistake?

Basically the last time I played the game was to stupidly take part in the Thargoid reveal in Open... There I witness CMDRs 'popping' in seconds... over and over...

1rjwj09.jpg
 

Robert Maynard

Volunteer Moderator
Poor decision making goes something like this: Mode choice>outfitting>instrument scan>tactics if pulled out of SC. There is no reason to be destroyed by players unless you made a mistake.

Which seems to suggest that those that don't want to fly around in combat ships* ought not to make the mistake of playing in Open.

*: other roles are available.
 
That presupposes that "the game" to be learnt is combat focussed....

While there are most definitely combat opportunities in the game, two of the three paths to Elite do not require the player to fire a shot...

Ummm... CQC Elite? So statement should be "Two of the four paths to Elite" ;) Although CQC doesn't have the salt element of causing rebuys etc.

I would agree though, developers, community managers and so on have a job which is not explicitly being good at games. I recall watching the WarFrame devs doing stuff, and most were certainly not as able as above-average people of their player-base. Or Mass Effect, where the devs would make statements like "no-one is ever going to solo this (Platinum mode in ME3MP)", which was promptly soloed within a week, and safe grinding strategies within a few more...

So criticising them for their lack of combat skills is somewhat unfair IMO, and as pointed out, they may be great traders or explorers. You would think however saying to their bosses "umm, mind if I spend a week just playing combat scenarios for our streams?" may give them more credence when commenting on combat related buffs/nerfs and patching.
 
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How is any of this a positive advert for OPEN and the mechanics in it? …

It isn't and I wasn't implying that it was.

Those streams where good ways to promote solo and private group.


The Salomé event was actually quite fun in Open for me, but I played it differently and used the event as backdrop for my own little story. The recent Thargoid reveal? The one where we had to get unknown wake data from hyperdictions? Yes, that was an epic fail, because RNG prevented many players from getting that wake data - no matter in what mode.

A last word about "CMDRs mowing down CMDRs". There is a lot of things a player can do to prevent that from happening. A lot of players simply don't pay any attention to their surroundings (situational awareness) and don't know what to do in such situations.
It's almost painful to see how some (sadly a lot) of CMDRs fly completely careless in a system with extreme treat.

That said, it doesn't excuse player behavior that a few players show in such situations (killing everybody they can for the "lulz" or because they can with the expressed intention of harvesting salt.

A small group of players ruining it for everybody else (even those who enjoy PvP) and FD not doing anything about it or having a clue what do do about it.
 

Robert Maynard

Volunteer Moderator
I was unaware that non combat ships did not use proper shields, engines or have to pay attention to the scanner.

Anecdotal evidence suggests that some eschew shields altogether in the pursuit of cargo space, jump range, etc.. Similarly with thruster capability - for some roles, speed is less important than power consumption and jump range. These compromises may seem ill-judged from the perspective of a combat ship (or a CMDR expecting every opponent to provide some challenge) however.

Of course, paying attention to the scanner is advisable - as is dismissing one's ship if one is currently in an SRV.
 
Nonsense... Eg: Unless you consider attending a exploration bases OPEN community even in anything other than a battleship a mistake?

Basically the last time I played the game was to stupidly take part in the Thargoid reveal in Open... There I witness CMDRs 'popping' in seconds... over and over...

http://i.imgur.com/1rjwj09.jpg?1
So those bases where only for explorers? The ships that got popped used good outfitting decisions and brought ships to an area that everyone knows was going to have less than pleasant players? No one brought combat ships to counter them?

Don't get me wrong I'm not letting FD off the hook for C&P but players are mostly to blame because of their poor decision chains.
 
So those bases where only for explorers? The ships that got popped used good outfitting decisions and brought ships to an area that everyone knows was going to have less than pleasant players? No one brought combat ships to counter them?

Don't get me wrong I'm not letting FD off the hook for C&P but players are mostly to blame because of their poor decision chains.

Your logical end point is - given these points - everyone has to travel around in tanks because of "unpleasant player"...

To suggest people need to bring combat ships to any/all potential ganking locations doesn't work. It's boring and tedious for those in question to sit at sites for hours on end based on a "maybe"...

To suggest explorers should significantly change their load out doesn't work... It will nerf their enjoyment and TBH still won't work against some of the ganking taking place unless significant compromises are made.


The only thing that will work - and this will only reduce the issue, not stop it - is a solid C&P (karma) mechanic addressing all/any illegal destruction anywhere! It's simple... Behave like a psycho? Get penalised like a psycho would (& should)!
 
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Anecdotal evidence suggests that some eschew shields altogether in the pursuit of cargo space, jump range, etc.. Similarly with thruster capability - for some roles, speed is less important than power consumption and jump range. These compromises may seem ill-judged from the perspective of a combat ship (or a CMDR expecting every opponent to provide some challenge) however.

Of course, paying attention to the scanner is advisable - as is dismissing one's ship if one is currently in an SRV.
I don't just fly combat ships. I would rather get my cargo where it is supposed to go and get paid instead of eating a re-buy and cargo cost so I fit a proper shield. My Anaconda when fit for exploration won't even boost and has a smaller shield BUT I have the choice (refer to decision tree above) to either risk my ship in open or log into solo. If the risk/rebuy or whatever else was too high for me I would outfit it accordingly.

If more players took a real look at the chain of events that lead up to their death they would find that it was actually their fault. Every single one of my 64 deaths are my fault and I learned from every one.
 
I suppose - a late addition - that some would prefer not to be shown on the RH HUD.... ;)
Serious Q: does getting Elite in CQC give you access to Shinrarta? It's never bothered me either way since I rarely CQC and both of my accounts had Backer privileges anyway. I'm just trying to imagine how annoying it would be to grind for CQC Elite and still not get the permit. And because CQC was a later addition, I wouldn't put it past FD to have forgotten to add the "give permit" flag to its rank progression.

My Anaconda when fit for exploration won't even boost
Now that's brave. I cannot count how many times I've saved an inattentively-flown ship from a bad PVP* encounter with a last second nose-up-and-boost. I wouldn't even start a descent without a boost in the capacitor.

[sup]* Player versus planet[/sup]​
 
I was unaware that non combat ships did not use proper shields, engines or have to pay attention to the scanner.

I don't have a combat ship. But all my ships have shields, G5 dirty drives, and weapons. Flying without is just asking for trouble. It's a bit like riding a motorcycle without a helmet. It's all fine until your head meets a stationary object while travelling at speed... I don't want to wear a helmet... But it's stupid not to (in fact, it's stupid not to ride in full motorbike gear).

Anecdotal evidence suggests that some eschew shields altogether in the pursuit of cargo space, jump range, etc.. Similarly with thruster capability - for some roles, speed is less important than power consumption and jump range. These compromises may seem ill-judged from the perspective of a combat ship (or a CMDR expecting every opponent to provide some challenge) however.

Of course, paying attention to the scanner is advisable - as is dismissing one's ship if one is currently in an SRV.

Yes. But if people want to do that for the sake of more cargo space, then they must understand the additional risk they are taking (rather than complain when their paper plane catches fire and they lose everything...).
 
Every single one of my 64 deaths are my fault and I learned from every one.

This. While I've only died around 20 times (I think), every one of those occasions was my own fault. Including the several occasions where I was killed by other players.

You're absolutely right... If you hadn't launched from the station, you'd not get destroyed. Your logic is therefore faultless!

It's your logic that is wrong. You know that there are people out there that like taking potshots at others, and destroying them if possible. You play in a game mode where you are likely to meet said characters. It is entirely your fault if you are not prepared for this.
 
It seems to me, the core issue with solo is that people want to fly but not be bothered by enemies attacking them or even friendlies asking to wing up. Maybe they have limited time, like just 20 mins to pop in, or something.

To entice everyone into OPEN, maybe add a toggle onto the right panel where you can set a "no interaction" mode and it keeps players from being able to interdict, crash into or shoot you. Basically, just turns the clipping off. NPCs act the same, so essentially the player is in solo "mode" but in the open world. Over time, seeing the other player ships and seeing how 99% of the player base aren't A-holes, the solo player may want to interact, wing up, and start moving over to open.

So it's more of a catching flies with honey rather than vinegar type of approach. Entice PvE out of solo/Mobius and into open with the stipulation that they can cut off the PvP connection when THEY want to.
 
It's your logic that is wrong. You know that there are people out there that like taking potshots at others, and destroying them if possible. You play in a game mode where you are likely to meet said characters. It is entirely your fault if you are not prepared for this.

whilst your argument certainly has merit the problem is we are MISSING the extra modes we were meant to have where like minded players who wanted the full fat ED experience with all like minded players could play together... but without PvP... this was outlined day 1, but never materialised.

with mobius currently bursting at the seems over 3 groups (on PC alone) its clear the PGs are a bandaid....... I myself am not convinced that "open PvE" is the answer......... it would be if FD would grow teeth and punish accounts where players in "open PvE" were breaking the rules..... that way open PvE mechanically could be the same as open and on an honour system. but hard codeing the "rules" for PvE get messy very quickly.

but without "something" then for large unrestricted groups of players who want to play together, open is the only option...... I am fortunate, all the friends i play with managed to get into the 1st mobius group before it filled up,. my understanding is its not so easy now.
 
To entice everyone into OPEN,

Why would anyone want to entice people anywhere? That is what the different game modes are for - so that people can choose what type of game they want to play. If you don't want the risk of adverse encounters, then solo or private group are your friends. If you are happy with the additional risk of open, then you can play there. Personally, the mode I choose depends upon my mood. I rarely play solo, but regularly play both open and private group. I play in open when I am wanting the additional risk of dangerous encounters - for this to be taken away would be a huge detriment to the game.

whilst your argument certainly has merit the problem is we are MISSING the extra modes we were meant to have where like minded players who wanted the full fat ED experience with all like minded players could play together... but without PvP... this was outlined day 1, but never materialised.

I don't think we are missing the modes, but you do have a point about Mobius being too full. In my opinion, that is the actual issue - I'd have no problem with a PvE mode. That's essentially what I consider Mobius to be. I wish everyone could use Mobius if they wanted.
 
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