Robert Maynard
Volunteer Moderator
Ahhh we want guaranteed escape now. Thank you for making your position clear.
That's not what I said.
.... although there are those that contend that escape is always possible.
Ahhh we want guaranteed escape now. Thank you for making your position clear.
Indeed, there seems to be a history of questionable design choices IMHO. ie: If we consider Powerplay, CQC, The Engineers and Multi-Crew for example, how did those come out of design meetings as agreed positive additions to the game? Was there really no alternative designs or indeed completely alternative projects that could have been more beneficial/constructive?Scary but not surprising that they don't know how their own game works. Take engineering for example, I don't have a huge problem with it but If the developers played for an hour a day for a couple months they might see that it was nowhere near perfect or fun. This is part of the reason why I think C&P will fall on it's face, it will either be heavy handed or easily exploitable because they simply don't spend enough time in game.
Considering that you can tell when you are going to be interdicted by a player (those pesky empty icons) in supercruise I have yet to die to a player. You see a large vocal segment of the player base seem to think that you can just watch netflix or anything else that isn't a instrument scan. Poor decision making goes something like this: Mode choice>outfitting>instrument scan>tactics if pulled out of SC. There is no reason to be destroyed by players unless you made a mistake.That's not what I said.
.... although there are those that contend that escape is always possible.
There is no reason to be destroyed by players unless you made a mistake.
Poor decision making goes something like this: Mode choice>outfitting>instrument scan>tactics if pulled out of SC. There is no reason to be destroyed by players unless you made a mistake.
That presupposes that "the game" to be learnt is combat focussed....
While there are most definitely combat opportunities in the game, two of the three paths to Elite do not require the player to fire a shot...
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How is any of this a positive advert for OPEN and the mechanics in it? …
Ummm... CQC Elite? So statement should be "Two of the four paths to Elite"![]()
Although CQC doesn't have the salt element of causing rebuys etc.
I was unaware that non combat ships did not use proper shields, engines or have to pay attention to the scanner.Which seems to suggest that those that don't want to fly around in combat ships* ought not to make the mistake of playing in Open.
*: other roles are available.
I was unaware that non combat ships did not use proper shields, engines or have to pay attention to the scanner.
So those bases where only for explorers? The ships that got popped used good outfitting decisions and brought ships to an area that everyone knows was going to have less than pleasant players? No one brought combat ships to counter them?Nonsense... Eg: Unless you consider attending a exploration bases OPEN community even in anything other than a battleship a mistake?
Basically the last time I played the game was to stupidly take part in the Thargoid reveal in Open... There I witness CMDRs 'popping' in seconds... over and over...
http://i.imgur.com/1rjwj09.jpg?1
So those bases where only for explorers? The ships that got popped used good outfitting decisions and brought ships to an area that everyone knows was going to have less than pleasant players? No one brought combat ships to counter them?
Don't get me wrong I'm not letting FD off the hook for C&P but players are mostly to blame because of their poor decision chains.
I don't just fly combat ships. I would rather get my cargo where it is supposed to go and get paid instead of eating a re-buy and cargo cost so I fit a proper shield. My Anaconda when fit for exploration won't even boost and has a smaller shield BUT I have the choice (refer to decision tree above) to either risk my ship in open or log into solo. If the risk/rebuy or whatever else was too high for me I would outfit it accordingly.Anecdotal evidence suggests that some eschew shields altogether in the pursuit of cargo space, jump range, etc.. Similarly with thruster capability - for some roles, speed is less important than power consumption and jump range. These compromises may seem ill-judged from the perspective of a combat ship (or a CMDR expecting every opponent to provide some challenge) however.
Of course, paying attention to the scanner is advisable - as is dismissing one's ship if one is currently in an SRV.
Serious Q: does getting Elite in CQC give you access to Shinrarta? It's never bothered me either way since I rarely CQC and both of my accounts had Backer privileges anyway. I'm just trying to imagine how annoying it would be to grind for CQC Elite and still not get the permit. And because CQC was a later addition, I wouldn't put it past FD to have forgotten to add the "give permit" flag to its rank progression.I suppose - a late addition - that some would prefer not to be shown on the RH HUD....![]()
Now that's brave. I cannot count how many times I've saved an inattentively-flown ship from a bad PVP* encounter with a last second nose-up-and-boost. I wouldn't even start a descent without a boost in the capacitor.My Anaconda when fit for exploration won't even boost
...Every single one of my 64 deaths are my fault and I learned from every one.
I was unaware that non combat ships did not use proper shields, engines or have to pay attention to the scanner.
Anecdotal evidence suggests that some eschew shields altogether in the pursuit of cargo space, jump range, etc.. Similarly with thruster capability - for some roles, speed is less important than power consumption and jump range. These compromises may seem ill-judged from the perspective of a combat ship (or a CMDR expecting every opponent to provide some challenge) however.
Of course, paying attention to the scanner is advisable - as is dismissing one's ship if one is currently in an SRV.
Every single one of my 64 deaths are my fault and I learned from every one.
You're absolutely right... If you hadn't launched from the station, you'd not get destroyed. Your logic is therefore faultless!
It's your logic that is wrong. You know that there are people out there that like taking potshots at others, and destroying them if possible. You play in a game mode where you are likely to meet said characters. It is entirely your fault if you are not prepared for this.
To entice everyone into OPEN,
whilst your argument certainly has merit the problem is we are MISSING the extra modes we were meant to have where like minded players who wanted the full fat ED experience with all like minded players could play together... but without PvP... this was outlined day 1, but never materialised.