Robert Maynard
Volunteer Moderator
I play in open when I am wanting the additional risk of dangerous encounters - for this to be taken away would be a huge detriment to the game.
With Frontier's apparent desire to corral all players seeking an unlimited population in their chosen mode (as Private Groups have an inherent membership cap of 20,000 on PC/Mac and 1,000 on XB1 - not sure about PS4), whether those players are inclined towards PvP or PvE, the likely result, in my opinion, of attempting to entice players out of Solo / Private Groups, would be that no-one is particularly happy with the outcome, i.e. consequences for attacking players are likely to end up being too high for those that like to destroy players and too low for those that [edit] don't [/edit] want to be destroyed by players.
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