News Removal of Win32 support for Elite Dangerous

We also need to say farewell the the "beta backer gift" of the "Combat Tutorial Demo", which is also 32Bit.

I thought this was a very cool tool for those first coming into the game, and some of it I believe has been incorporated into the main menu under "Training".

Just a casualty of technology moving forward, and if Frontier is reaching out to those who are affected by the demise of 32Bit, I would point out it was a "backer gift", and those who were gifted are also affected.

Be well.

I'd assume that particular gift won't be taken away as its not part of the main game...
 
As long as they don't increase the min DX requirement to 12 (and hence OS to Win10) I'm good.

Requiring dx12 would be unrealistic (i think that even making actual use of dx12 won't come anytime soon), but they already said they're gonna drop dx10 support too (probably for dx11+)
 
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It will be disappointing that I can no-longer play Elite Dangerous on my laptop, on the rare occasions when I don't have access to my desktop PC (but those situations may increase a lot soon).

Me neither and it was the mainstay of ED for me and I used to do loads of playing in that time.


Guess I'll have to go back to playing on my Commodore 64. :p

A bit too far back lol, maybe try FFE D3d that is an amazing port and well worth the download.


As long as they don't increase the min DX requirement to 12 (and hence OS to Win10) I'm good.

That would shoot a BIG percentage of the gamers in the foot not everyone has a DirectX12 card.


Requiring dx12 would be unrealistic (i think that even making actual use of dx12 won't come anytime soon), but they already said they're gonna drop dx10 support too (probably for dx11+)

Indeed.
 
Isn't more likely to be the version of Windows rather than hardware as nearly all (both Intel and AMD) CPUs have been 64bit (apart from a few Atoms) for years now.
 
Probably for Vulcun API's, as this serves all platforms. I doubt they will force everyone to W10 with either DX. It just makes more sense to move to open source graphics API's than it does remaining with a closed source API graphics set.

Be well.

Then Again we ae talking of a Company that has investes alot on it's own Graphis engine (Cobra) and that is very buddy buddy with Microsoft ... so dropping DX in favor of a open source platform for Windows players, might not be on the road, making (cobra) compatible with Vulcan API, is a good idea because it opens even more market for Open Source S. O.'s , although we have not seen Frontier show much interest in open source S. O.'s!

Correct me if i'm wrong Frontier !
 
Then Again we ae talking of a Company that has investes alot on it's own Graphis engine (Cobra) and that is very buddy buddy with Microsoft ... so dropping DX in favor of a open source platform for Windows players, might not be on the road, making (cobra) compatible with Vulcan API, is a good idea because it opens even more market for Open Source S. O.'s , although we have not seen Frontier show much interest in open source S. O.'s!

Correct me if i'm wrong Frontier !

Given that Vulkan wasn't even a thing when the Cobra engine was designed and that it would mean a major rewrite of said engine to be Vulkan compatible, can you blame them? They have invested a lot in their graphics engine and changing it to Vulkan wouldn't be cost effective & definitely wouldn't help the Mac lot - as their OS doesn't even support it either.
 
As already stated in a comment on the first announcement, I would suggest to abandon the 32-bit version and make the 32bit version some sort of freeware/demo/public domain (yay, I loved the PD games on C64 and Amiga, when the code was printed in magazines and needed to be typed to tape^^).
 
As already stated in a comment on the first announcement, I would suggest to abandon the 32-bit version and make the 32bit version some sort of freeware/demo/public domain (yay, I loved the PD games on C64 and Amiga, when the code was printed in magazines and needed to be typed to tape^^).

...that then has to be kept upto date with development time and effort to keep working with the server upgrades/content that continue to be added? Hmmm...

The whole idea is to prevent that development time/effort surely?
 
Probably most of the 140 people using the 32bit version are the ones that have more than 1 account and exchange commodities between the accounts on the same PC or using a notebook with integrated video to check the game from time to time when they are away of their gaming PC.

Speaking of this, does anyone know if installing the game (Horizon) on a notebook with a Haswell Core i5U and a GeForce 730 (8 GB RAM and 250GB SSD) is painful or should I expect a somehow decent performance? This is for the moments when I'm not in town, holidays, etc...
 
Probably most of the 140 people using the 32bit version are the ones that have more than 1 account and exchange commodities between the accounts on the same PC or using a notebook with integrated video to check the game from time to time when they are away of their gaming PC.

Speaking of this, does anyone know if installing the game (Horizon) on a notebook with a Haswell Core i5U and a GeForce 730 (8 GB RAM and 250GB SSD) is painful or should I expect a somehow decent performance? This is for the moments when I'm not in town, holidays, etc...

The CPU is probably ok (it's about 30% slower than my ancient Phenom 955 and it runs at about 40% load playing ED Horizons) but the GPU I'm fairly sure won't run Horizons, I've tried the game on a Pentium 4560 with an old GTS 250 and although the game loaded (around 15 FPS!) it wouldn't allow access to Horizons and AFAIK the GTS 250 is a bit faster than your 730.
 
The CPU is probably ok (it's about 30% slower than my ancient Phenom 955 and it runs at about 40% load playing ED Horizons) but the GPU I'm fairly sure won't run Horizons, I've tried the game on a Pentium 4560 with an old GTS 250 and although the game loaded (around 15 FPS!) it wouldn't allow access to Horizons and AFAIK the GTS 250 is a bit faster than your 730.

The i5 is much faster than the phenom 955 not slower at all.

The GTS 250 also has another handicap, it's limited to DX 10 / 10.1, support for this level of DX was dropped too, hence why you can't get Horizons.

It also suffers from a lack of full driver support from Nvidia and has done for some time.

The GT 730 is capable of running Horizons at very low settings due to its support of DX11. It won't be a great experience however, quite frankly, if you can push your budget to a system with a 1030 installed you'll have a much better experience Mugur.
 
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