Ross 128 situation

Am I missing something here. No matter what FDev have decided to change a player group for an in game goal took another system. Happens every day.

And now people are crying that it shouldn't be allowed.

Simple answer, don't like it, flip it back to Fed.

But completely safe systems that can't be flipped? Well certainly but in which case can I have that for my home system? If not I have no sympathy for the losing side no matter what faction or power, wars and elections exist in game and it's the responsibility of interested parties to defend against them.

If you got taken by surprise then that's just good tactics by your enemy.

Different question on whether honest traders should be stopped going about their lawful business to which the answer is no it's not right, but how else can they defend.

Also different question on whether it was justifiable to take the system. I'll be happy to judge that if you all accept that it's never right to take my home system, but failing that difference of opinions is one of the causes of war, so fight it.
 
Am I missing something here.

apparently yes.

No matter what FDev have decided to change a player group for an in game goal took another system. Happens every day.

A permit system in the heart of the space of a main superpower gets taken every day? I think not.

And now people are crying that it shouldn't be allowed.

Where are these people? I don't see anyone saying it shouldn't be allowed, except Fdev. I question their justification for what I feel was an egotistical move with little regard for lore or the mechanics of the game (however inadequate). Therefore my issue is with their justification of it. Liberating? lol.

Simple answer, don't like it, flip it back to Fed.

I thought Fed players would have done that already, but it obviously needs more coordination or more effort. I will be seeing what I can do to rally the white knights of all factions to correct this outrage.

But completely safe systems that can't be flipped? Well certainly but in which case can I have that for my home system? If not I have no sympathy for the losing side no matter what faction or power, wars and elections exist in game and it's the responsibility of interested parties to defend against them.

Naw, permit systems can't be flipped and that is right. Unless they are able to dynamically change which superpower issues the permit, in which case, I'd have less of an issue with it. Right now, requiring Fed rankd and Fed permit for an Alliance system makes the game a bit broken in my eyes.

If you got taken by surprise then that's just good tactics by your enemy.

I hope you remember to express your respect via a classified ad in the local newspaper to the next burglar who steals from you while you slept. ;)

Different question on whether honest traders should be stopped going about their lawful business to which the answer is no it's not right, but how else can they defend.

As Apos pointed out, trading cannot affect the BGS when a system is in the 'war' state, so they aren't defending anything, bu they think they are, at least some of them think they have the right intentions.

Also different question on whether it was justifiable to take the system. I'll be happy to judge that if you all accept that it's never right to take my home system, but failing that difference of opinions is one of the causes of war, so fight it.

Justification is in the eye of the beholder. If it hasn't resolved by the time I get back from my explo trip in a week or two, I will try diplomatic means first, then if war is necessary, so be it.
 
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That's interesting, but it doesn't change anything /shrug

Honour? Honour won NO wars. lol.

Really?
This narrative of "the independent trader caught up in someone else's war" is a fiction created by Earth Defence Fleet to cast the Alliance Elite Diplomatic Corps in a bad light.

Ross 128 is a toxic institution.
There are plenty of lore sources for that.
Meredith Argent (co-founder of the Alliance) was threatened with life imprisonment there.
Jo Merion (also early Alliance personality) was detained without trial during the same period.
Would the Alliance want to throw open the doors of that prison?
The foundation in lore is strong.


And lets be clear why this thread was created:
The Federation CMDRs are not trying to take back Ross 128.
They tried and they failed. Instead, they are mounting a co-ordinated, widespread retalliation against an Alliance minor faction.
And they are rattling their sabres against the wider Alliance. They want boots on the ground for this.

And they are framing it as supporting the little guy.
And they are being believed.


You can go along with those who change who they are.
Who have to hide and pretend in order to recruit.
But I wear the Alliance badge prouldy.
I research my case carefully.
And I'm telling it straight:

Kicking in the doors of a toxic labour camp / supermax prison is the right thing to do - especially for an Alliance faction.

Siding with the Federation in their vindictive witch hunt of the player group that achieved this is the wrong thing to do.
 
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So being "threatened" and "detained" justifies all this eh?
I'm sure the War dead appreciate your reasoning.
Is that the line from your Alien Masters or you just making it up as you go along?
 



Really?

Yes, really.

This narrative of "the independent trader caught up in someone else's war" is a fiction created by Earth Defence Fleet to cast the Alliance Elite Diplomatic Corps in a bad light.

Who cares. The narrative could be written in Swahili, it doesn't change the fact that the Alliance crusaded into a Fed permit system largely unopposed.

Ross 128 is a toxic institution.

But it's a toxic Fed institution, what right does the Alliance have to dictate how another power treats its prisoners in their own heart systems. IT may be immoral in your view, but then the Empire trades slaves and they think it's fine.

There are plenty of lore sources for that.

So what?

Meredith Argent (co-founder of the Alliance) was threatened with life imprisonment there.

And?

Jo Merion (also early Alliance personality) was detained without trial during the same period.

I don't know Jo Merion or what he/she stands for, so I don't care at all, thank Fdev for making it so difficult to find out who to read about, let alone WHERE to read about them

Would the Alliance want to throw open the doors of that prison?

I dunno, would they? This isn't about something happening the other way around.

The foundation in lore is strong.


No it isn't.



And lets be clear why this thread was created:
The Federation CMDRs are not trying to take back Ross 128.

Don't worry, I'll rally them soon enough.

They tried and they failed. Instead, they are mounting a co-ordinated, widespread retalliation against an Alliance minor faction.
And they are rattling their sabres against the wider Alliance. They want boots on the ground for this.

Sounds like par for the course in a war to me.

And they are framing it as supporting the little guy.
And they are being believed.

Propaganda is a big part of wars, you circulate your own very proactively. Once war is started, almost anything except the death of non-combatants (and even some of that is ok) is justifiable if it brings victory closer. Whether or not hte man on the street understans he is the victim of propaganda (i.e. believes untruths), is neither here nor there. You invaded a Fed system, you started a war.


You can go along with those who change who they are.
Who have to hide and pretend in order to recruit.
But I wear the Alliance badge prouldy.
I research my case carefully.
And I'm telling it straight:

Kicking in the doors of a toxic labour camp / supermax prison is the right thing to do - especially for an Alliance faction.

Siding with the Federation in their vindictive witch hunt of the player group that achieved this is the wrong thing to do.

And to me defending the sovereignty of a major power's space, a permit system no less, is entirely appropriate. I'm not going on a witch hunt, but if I do end up fighting for Ross 128, you can bet I'll be fighting you where you aren't.

I hereby invite you to peacefully cease and desist your control attempts of Ross 128 and allow the Federation to take it back the easy way. If you do not, you will have started a war at a time when solidarity was needed. You could have 'taught the feds a lesson' any time, instead you chose to start a war and a create a lot of animosity in the galaxy with Thargoids on the doorstep. Nice one.

Also, remind me again how it's not lore-breaking that to enter that Alliance system, the Alliance players must obtain a permit from the Feds? Awesome sauce.
 
Is this a role playing thread ?

For me, half-half. As the real person I am, I am annoyed that EDC found it justifiable to assist an Alliance minor faction in taking a Fed permit system, seems like a big middle finger to the game to me. On a roleplay level, I am now roleplaying the scales of justice. I think the alliance due to the entity that it purports to be, should not have involved itself and has no business in Federation Space.

I'm even thinking about creating a player group that concerns itself with righting the wrongs in the galaxy, that may one day involve liberating the inmates in Ross 128, but that will be something achieved either in cooperation with the Federation, or independently of the other major powers. The Galactic Assay Research Group will stand for stability and the greater good in the galaxy. And the greater good currently needs the Alliance out of Ross 128, I genuinely believe it, and so do the designers of Elite: Dangerous.
 
That's an odd decision, since this is finally the player driven content that FD has been saying will make up the content that is otherwise missing. Now the majority of players will not get to read opinions on the developing conflict. The Feds need support against such a well organised group, threads that generate it should be moved to the busiest areas. Lest we forget, lack of Fed investment in the BGS has led us where we are today.

Funny that someone earlier said that the 'team' supports the Feds. I feel I was doing well generating some banter to get people invested on the Fed side, guess that's that then.
 
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apparently yes.



A permit system in the heart of the space of a main superpower gets taken every day? I think not.



Where are these people? I don't see anyone saying it shouldn't be allowed, except Fdev. I question their justification for what I feel was an egotistical move with little regard for lore or the mechanics of the game (however inadequate). Therefore my issue is with their justification of it. Liberating? lol.



I thought Fed players would have done that already, but it obviously needs more coordination or more effort. I will be seeing what I can do to rally the white knights of all factions to correct this outrage.



Naw, permit systems can't be flipped and that is right. Unless they are able to dynamically change which superpower issues the permit, in which case, I'd have less of an issue with it. Right now, requiring Fed rankd and Fed permit for an Alliance system makes the game a bit broken in my eyes.



I hope you remember to express your respect via a classified ad in the local newspaper to the next burglar who steals from you while you slept. ;)



As Apos pointed out, trading cannot affect the BGS when a system is in the 'war' state, so they aren't defending anything, bu they think they are, at least some of them think they have the right intentions.



Justification is in the eye of the beholder. If it hasn't resolved by the time I get back from my explo trip in a week or two, I will try diplomatic means first, then if war is necessary, so be it.

I have yet to see a war in RL which had permit locks making a system untouchable and fail to see a need here. If the Alliance wanted to take Sol they should be able to.

Also expanding into a system does not win it, a war does. So if a burglar came into my house, hung around for a while so was noted as being there for all to see, declared that he was going to rob my house in 3 days time and then took 3 days to do it I think he would be taking the classified add saying "thanks stupid".

Systems get taken every day. Permit systems, well I can show you some although we are talking MFs but it happens. They should be taken too, if permits are issued you open the system to players influencing it which is all that has happened. The permit just makes it harder. You are right that the permits should flip or be removed, but also applies when the MF isolationists lose control.

As to crying, look around, although the alliance has as many tears on why non-permit old world systems should stay Alliance so does seem to be an OK for me but not for you issue.

However trading can help to stop a war occurring and can give you a head start when pending, so is still a valid target to check, although as with no official authority it is vigilantism really.

Justification, well as an Indy I'll enjoy the show
 
Likely won't be happening in the future since Expansion will avoid permit locked systems in 2.4.
Yes, though it wasn't particularly clear how much it would avoid it, and in what situations it might still be possible. There are a few ways it could be made very difficult but not strictly impossible.
 

Goose4291

Banned
That's an odd decision, since this is finally the player driven content that FD has been saying will make up the content that is otherwise missing. Now the majority of players will not get to read opinions on the developing conflict. The Feds need support against such a well organised group, threads that generate it should be moved to the busiest areas. Lest we forget, lack of Fed investment in the BGS has led us where we are today.

Funny that someone earlier said that the 'team' supports the Feds. I feel I was doing well generating some banter to get people invested on the Fed side, guess that's that then.

Have a look through this section of the forum to see how many threads akin to this (like colourful 13th legion blockade warnings) have been moved here.

Its a sad sign of the times.
 
If the Feds ever really got organized it could be an interesting contest. As things currently stand it's a re-run of the Lugh War, organised player group having planned the event for months against a ragbag of random players with little or no idea of what was going on. As recent events in Lave show AEDC and the greater Alliance are stretched thin and very nearly lost Lave to the Lave Radio Crew. To be honest Ross 128 wouldn't be my immediate . priority as that would be following the Alliance's plan. If the Feds want to be successful, they'll have to be proactive rather than reactive. If the Alliance had to worry about defending it's systems it wouldn't be so keen to expand.
 
I have yet to see a war in RL which had permit locks making a system untouchable and fail to see a need here. If the Alliance wanted to take Sol they should be able to.

Also expanding into a system does not win it, a war does. So if a burglar came into my house, hung around for a while so was noted as being there for all to see, declared that he was going to rob my house in 3 days time and then took 3 days to do it I think he would be taking the classified add saying "thanks stupid".

Systems get taken every day. Permit systems, well I can show you some although we are talking MFs but it happens. They should be taken too, if permits are issued you open the system to players influencing it which is all that has happened. The permit just makes it harder. You are right that the permits should flip or be removed, but also applies when the MF isolationists lose control.

As to crying, look around, although the alliance has as many tears on why non-permit old world systems should stay Alliance so does seem to be an OK for me but not for you issue.

However trading can help to stop a war occurring and can give you a head start when pending, so is still a valid target to check, although as with no official authority it is vigilantism really.

Justification, well as an Indy I'll enjoy the show

You're ignoring that fact that this is a video game and you have to work inside a framework. Permits are part of that framework and I say again, it isn't that a permit system got taken without the game having any mechanism to deal with that (though that is a problem), it's the fact that it happened unopposed. If you really want to translate this to some hypothetical situation in reality, imagine the UK taking for example, Glasgow, and the Scots not noticing until it had happened. If you don't see anything a bit immersion breaking there, then we have nothing left to discuss. The rest of your post is filled with stuff irrelevant to the situation, and the thread (since it's been established that the OP isn't really a downtrodden trader but a Federation propagandist). Please refer again to my responses to your original post, as nothing you said in the follow up invalidates any of them.

If the Feds ever really got organized it could be an interesting contest. As things currently stand it's a re-run of the Lugh War, organised player group having planned the event for months against a ragbag of random players with little or no idea of what was going on. As recent events in Lave show AEDC and the greater Alliance are stretched thin and very nearly lost Lave to the Lave Radio Crew. To be honest Ross 128 wouldn't be my immediate . priority as that would be following the Alliance's plan. If the Feds want to be successful, they'll have to be proactive rather than reactive. If the Alliance had to worry about defending it's systems it wouldn't be so keen to expand.

Well said. My developing plan to learn the intricacies of the BGS and get Ross 128 red again has little to do with Ross 128 itself until the last step. I think I know what to do, but I need a couple of weeks to get it all together into a plan and create my player group, and recruit some folks, etc. War might be over by then. But I doubt it. :)
 
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