Funny thing is - it was there in Frontier and in FFE. You could for example negotiate your pay sometimes.There is no interaction or dialogue.
In 1993, in game that had total size of 800kB. It was simple, but it was there.
I have no idea, why they didnt implement it here. A computer science student during trial period could do such simple implentation nowdays like it was in 1993.
I look at them and don't feel like there is any story behind that avatar.
Because there is no story behind them. Thats the problem. There should be one or 2 persons who constantly makes some hand-crafted missions, even small ones, that leads us to current events/hot zones/etc.
That would be a good start.
First time entering a new starport or outpost :
queue video animation cut scene :
Avatar face - Welcome to starport X I am commander Y
Goto my colony on planet alpha who will assist you further
Running missions for the colony on planet alpha unlocks the outpost near planet beta
Whilst running these missions, you get to learn about the Starport commander Y
Once you climb the ranks high enough, you can deal with commander Y
By which time, you feel like you know commander Y inside out
Commander Y missions are the real juicy ones, the ones that pay out big time
Commander Y missions could lead to awesome discoveries around the verse which are locked until you have completed the above missions.
feeling of achieving something in game ....
Once you have done all the missions in that system, and you thoroughly understand who commander Y is and all about that system, you could move on to somewhere else and learn about other commanders around the galaxy. You might even learn of something strange lurking out in the far reaches of space. A whisper, a strange 'thing' which would lead you on a REAL exploration story. Getting to know commanders at starports and outposts all over the galaxy to gain information which leads you ever close to da da dah ......
... , I think I might have just created another grind wall ... hmm, well at least that would feel like I am achieving something and getting to know the commander behind the face on the mission board and feel loyalty to a system or location in the galaxy.
NO randomness, just plain old fashioned good story telling and game play.
Also, this could be done on an algorithm bases, after 3 months or so the missions change in that system or better still the BGS affects the commander Y in control of that system and then the missions change to his storyline -- I had hoped that PowerPlay would be like that, but no ...
You just descibed more or less Freelancer. From 1999.