Powerplay So, what are we going to do about PowerPlay

1. PowerPlay is War. It's just for the most part a passive one or a Cold War. It is my opinion that it should be made to have more "Hot" War elements in it.
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I respect your opinion, but hope FD will not go down this road, but put more emphasis on the "conflicts other than war" features: rethinking the interdependency between the BGS and PowerPlay, adjust the mission system, strenghten the power faction lore...
 
I respect your opinion, but hope FD will not go down this road, but put more emphasis on the "conflicts other than war" features: rethinking the interdependency between the BGS and PowerPlay, adjust the mission system, strenghten the power faction lore...

Thank you. It currently appears that I'm going to get more of my "Warfare" fix from Star Citizen if they get it all up to snuff. From our group talk, we'll probably transition if the PowerPlay environment continues as it is. The evolution of "Wing Commander" is really appealing to us.

Still looking forward to those Thargoids however. More for what Frontier intends to do with them.
 
Late to the convo.. but for the record..

ED did not get "gamed" by us - or anyone. We proposed to Elite Dangerous it would be nice to perhaps promote PP in an attempt to get more players to join in PP... and we had a new Winters Powerplay FB group we were going to start up.. what did they think of promoting it on their own FB page to see if it would stimulate interest? Instead, they proposed putting it in their Newsletter, not us... and we thank Ed Lewis for doing that.

We had a fair # of folks apply to join.. but many were refused when they refused to show us they were actually pledged to Winters. WOuld we like to see more players join it and join Winters and join PP? Sure. We've at least tried however - and to their credit FDev tried as well.

But, there was no attempt to "game" FDev. It's not our problem if other communities don't want to try to promote powerplay, despite its well publicized faults. It was an initiative Federal Liberal Command took to make a Facebook Winters friendly page sorta similar to Reddit but with more interaction involved... We wanted to see what would happen.. and we'd do it all over again.

PS If any Winters pilots are interested in joining the Winters page to talk strategy and targets and BGS and how things work in PP : it is at: https://www.facebook.com/groups/1907742599494512/

I don't know about that.
I'm pretty sure I've heard Sandro remark that they here happy that communities sprang up around the Powers "as they hoped".
Which would seem to indicate that the competition and conflict was intended.

Strategic analysis will come with any game that has sufficient depth. They must know that we figure stuff out. Look where they hide stuff - like the images in the audio, like the morse code in the static, like Dav's coded message at the end of a BGS livestream.

I think the real problem for Frontier is that they thought it would be a "Light the blue touch paper and stand clear".
But actually PowerPlay needs a producer to take the player actions and have that refelcted in the game, and also PowerPlay needs management and ongoing development.

It's settled into a "late game Monopoly" session.
The ladder isn't compelling enough, Frontier won't kill off the lowest performing power, and they find that each time they engage with a Player Base that they get gamed.
Example - the Winters Facebook group getting a plug in GalNet.

PowerPlay has provided me with some of the most compelling gameplay in Elite. But it's needs a producer and some development resources to grow and change and live.
 
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Not sure if this has been mentioned but I would like to see powerplay bring up community goals like we currently get with supplying cargo ect in the main game.
So a power brings up a system they want to attack and then in return the opposing faction pops up a community goal to defend that system. I think that would bring a war.
 
ED did not get "gamed" by us - or anyone. We proposed to Elite Dangerous it would be nice to perhaps promote PP in an attempt to get more players to join in PP... and we had a new Winters Powerplay FB group we were going to start up.. what did they think of promoting it on their own FB page to see if it would stimulate interest? Instead, they proposed putting it in their Newsletter, not us... and we thank Ed Lewis for doing that.

We had a fair # of folks apply to join.. but many were refused when they refused to show us they were actually pledged to Winters. WOuld we like to see more players join it and join Winters and join PP? Sure. We've at least tried however - and to their credit FDev tried as well.

But, there was no attempt to "game" FDev. It's not our problem if other communities don't want to try to promote powerplay, despite its well publicized faults. It was an initiative Federal Liberal Command took to make a Facebook Winters friendly page sorta similar to Reddit but with more interaction involved... We wanted to see what would happen.. and we'd do it all over again.

PS If any Winters pilots are interested in joining the Winters page to talk strategy and targets and BGS and how things work in PP : it is at: https://www.facebook.com/groups/1907742599494512/

I like Ed Lewis.

One of my favourite moments is that livestream with the Diamond Frogs, where he has this slow dawning realization that he is not "helping them investigate UAs for science".
But - He is actually participating in a UA bombing campaign to shut down Eravate.
 
I use it, but don't participate in the merit farm. Being pledged limits me too much, but I do like the exploit bonuses. I feel it does need some work to remain interesting long term, but I did have fun with it in the beginning.
 
Powerplay as it is stands fundamentally broken until collapse is implemented. The minute players realised that you cannot eliminate a power was the moment it made most activities pointless in context. Powers need to expand, and if there is no space make it. Conceptually it was supposed to be like a 11 way paramilitary fight, but since hardly anyone values the leaderboard the drive to be 1 is minimal.

Although it fixed 5c to an extent, consolidation simply froze PP further. The only fights that happen now are over the same 3 systems week after week between the Feds and Imps, with everyone else content to tread water.
 
Dont disagree; Fdev needs to fix the 5C issue

The amount of systems out there to expand to that are profitable are nil (which is why ALD and WInters are fighting contantly in the Tujil/Reieni region.. as its the only area left around that yields systems that are profitable CC.

The leaderboard also needs to be fixed. why would a system gain in ratings if it expanded to a losing CC system? It would be nice to know how Fdev actually scores this.

5C is a perpetual problem that consolidation only partially fixed. We see it in Winters this week.. we're trying to self-turmoil to get rid of profitable systems.. and the 5C'ers who dont have crappy preps to throw at us to gain their merits are in frenzied forting mode to try to stop us..the big problem is most of that activity is done in solo or Private Group (likely on Mobius) so ewe can neither stop this stupid forting nor can we stop the crap preps even if we wanted to. Many of us would gladly take the penalty deduction in PP merits if it meant stopping 5C WInter pilots from shipping crap preps or trying to fort suff we dont want them to.




Powerplay as it is stands fundamentally broken until collapse is implemented. The minute players realised that you cannot eliminate a power was the moment it made most activities pointless in context. Powers need to expand, and if there is no space make it. Conceptually it was supposed to be like a 11 way paramilitary fight, but since hardly anyone values the leaderboard the drive to be 1 is minimal.

Although it fixed 5c to an extent, consolidation simply froze PP further. The only fights that happen now are over the same 3 systems week after week between the Feds and Imps, with everyone else content to tread water.
 
The problem with Power Play is that it's not fun. It adds nothing to the game (in my opinion, of course) and in many instances makes gameplay more annoying (random attacks from opposing power's ships). The problem is that nothing in Elite, not Power Play, not missions, has any story hook. There are characters, factions, and actions, but no narrative connective tissue to tie them all together. Much like the Elite Universe itself, they've got the broad strokes but it's missing most of the details.
 
The problem with Power Play is that it's not fun. It adds nothing to the game (in my opinion, of course) and in many instances makes gameplay more annoying (random attacks from opposing power's ships). The problem is that nothing in Elite, not Power Play, not missions, has any story hook. There are characters, factions, and actions, but no narrative connective tissue to tie them all together. Much like the Elite Universe itself, they've got the broad strokes but it's missing most of the details.

It's fun in groups.
 
The whole point of Powerplay is to fight larger scale battles in groups, co-ordinating your power and using those big 3 ships for useful purposes.
 
The Aisling Community broke records a few weeks ago to secure Kalana. So we're still playing it at least and obviously in numbers that are significant.

Yes you are playing nothing but numbers...
Just like Limoncello Lizard has said, those participating in PP are playing a complete different game than the rest of us ;)
 
Yes you are playing nothing but numbers...
Just like Limoncello Lizard has said, those participating in PP are playing a complete different game than the rest of us ;)

Well....yes, obviously. Powerplay was supposed to sit above the BGS as end game activities. Whats missing is people attacking each other in numbers and fighting to be number 1. What we have is trench warfare over crumbs because of it.
 
Well....yes, obviously. Powerplay was supposed to sit above the BGS as end game activities. Whats missing is people attacking each other in numbers and fighting to be number 1. What we have is trench warfare over crumbs because of it.

Any fun that was to be had has been sucked out of it, like marrow from the last bone of a long dead horse.
 
Another current problem is the lack of bounties generated in Anarchy systems. There needs to be some sort of compensation to that. Without it, Frontier just damned Archon Delaine to FOREVER exist in last place.

The CODE never stood a chance. I don't think they even tried to defend control for their minor faction. Given that. Why is it still there?

PowerPlay is a HOT MESS! It's more akin to gang violence than any sort of strategy.
 
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Another current problem is the lack of bounties generated in Anarchy systems. There needs to be some sort of compensation to that. Without it, Frontier just damned Archon Delaine to FOREVER exist in last place.

The CODE never stood a chance. I don't think they even tried to defend control for their minor faction. Given that. Why is it still there?

PowerPlay is a HOT MESS! It's more akin to gang violence than any sort of strategy.

But gang violence is exactly what Powerplay should be; fundamentally its a conflict of ideology, and that you choose to fight for someone who is 'right' and see them number 1. We act as a paramilitary force supporting these leaders, doing whatever we can to see them triumph.

If anything, Delaine should have been designed to revel in anarchy, to make him the true anti-power. Instead of system security, you would have gangs of crazed pirates who you would have to pay off like a banana republic.
 
But gang violence is exactly what Powerplay should be; fundamentally its a conflict of ideology, and that you choose to fight for someone who is 'right' and see them number 1. We act as a paramilitary force supporting these leaders, doing whatever we can to see them triumph.

If anything, Delaine should have been designed to revel in anarchy, to make him the true anti-power. Instead of system security, you would have gangs of crazed pirates who you would have to pay off like a banana republic.

Ideology? What is ideological about gang violence? Bro, there are currently thousands of players that have set off to do battle with the Thargoids without the weapons or defenses necessary because they want to shoot something new! That's what the player base of Elite Dangerous is. There's nothing ideological about it.

The PowerPlay system along with what's left of Frontier's guidelines, has made the game way too biased to certain powers. The system should have been equilateral from the start.
 
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Ideology? What is ideological about gang violence? Bro, there are currently thousands of players that have set off to do battle with the Thargoids without the weapons or defenses necessary because they want to shoot something new! That's what the player base of Elite Dangerous is. There's nothing ideological about it.

The PowerPlay system along with what's left of Frontier's guidelines, has made the game way too biased to certain powers. The system should have been equilateral from the start.

Gangs exist to be dominant, as do powers.

Powerplay is all about ideology, its why players have stuck to certain powers and done unspeakable things. I would agree though a lot of players don't care and just want pew pew.

Delaine is the ultimate Darwinian meritocracy.

Antal trades personal freedom for the promise of a more ordered tomorrow via technology (like a futuristic Steve Jobs).

Grom is the exact opposite to Antal being a conservative dictator.

It goes on and on, players are attracted to certain powers because of the ideology they project. Whats happened is that because FD forgot about building lore, player groups have simply magnified the good while forgetting the bad aspects of themselves. Its something that I swore I'd never let myself do, and wound up writing lore to highlight the horrible side to Powerplay.

Powerplays trouble now is that there is no value to the rankings. I mean, ALD was #1 for two weeks, but, when they dropped to #2 they cried 'Victory' when they messed up Fed plans. Its this that has to change, and what is wrong.
 
Powerplay:
Where a Princess (!) of an Empire (!) refuse to let her systems be ruled by feudal (!) Government.

Where an Empire let citizens decide democratic if expanding or not.

Where a Pirate Lord (!) has to follow Laws and suffers from massacring his system authority ships (!)

etc....
 
Gangs exist to be dominant, as do powers.

Powerplay is all about ideology, its why players have stuck to certain powers and done unspeakable things. I would agree though a lot of players don't care and just want pew pew.

Delaine is the ultimate Darwinian meritocracy.

Antal trades personal freedom for the promise of a more ordered tomorrow via technology (like a futuristic Steve Jobs).

Grom is the exact opposite to Antal being a conservative dictator.

It goes on and on, players are attracted to certain powers because of the ideology they project. Whats happened is that because FD forgot about building lore, player groups have simply magnified the good while forgetting the bad aspects of themselves. Its something that I swore I'd never let myself do, and wound up writing lore to highlight the horrible side to Powerplay.

Powerplays trouble now is that there is no value to the rankings. I mean, ALD was #1 for two weeks, but, when they dropped to #2 they cried 'Victory' when they messed up Fed plans. Its this that has to change, and what is wrong.

Ok, I see your point and your last statement is something I totally agree with. A power is #1 then drops to number 2 but it's a "Victory" to impede another power that's at a much lower rank and doing so caused them to drop in status. This is the logic that never has me join an Imperial power and currently only work with Aisling Duval players.

Powerplay:
Where a Princess (!) of an Empire (!) refuse to let her systems be ruled by feudal (!) Government.

Where an Empire let citizens decide democratic if expanding or not.

Where a Pirate Lord (!) has to follow Laws and suffers from massacring his system authority ships (!)

etc....

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