Mass Effect 4

I think the people that labeled MEA as Mass Effect: Inquisition were prescient. The world was far too large and there was far too much busy work.

I ended up doing the exact same thing I did with DAI: play through a dozen hours and experience game ruining fatigue at the number of things I was expected to do.

I still plan to finish it, but I can't work up much motivation.
 
I think the people that labeled MEA as Mass Effect: Inquisition were prescient. The world was far too large and there was far too much busy work.

I ended up doing the exact same thing I did with DAI: play through a dozen hours and experience game ruining fatigue at the number of things I was expected to do.

I still plan to finish it, but I can't work up much motivation.

In a way there are quite a few similarities with ME1. There you could spend a while doing side quests and exploring planets or focus on the main story line (or both). In ME:A you do basically the same, with the difference that exploration takes place on the same planets as the main story quests. There, you could blast through the main storyline without taking detours: Eden Prime, Citadel, Therum, Noveria, Feros, Virmire, Ilos, Citadel and you're done. You could even skip some of those. In MEA, I won't put any spoilers, but the main storyline is not longer. You can put outposts / establish Initiative presence very quickly and without seeing much of the planets you visit. There's way more tiny and not so tiny side quests than in ME1, but I guess a lot of them can be skipped. Sure, there is quite a lot of content, but I never before heard anyone complaining that some game has content. That's a new one.

The main story line is interesting and definitely it's not bad. Antagonists might be just some green people running about, though I have a feeling that if MEA was to be continued, they would prove to be no less of a threat than the Reapers. Characters are mostly OK and definitely better than in ME1 when it comes to their personalities and goals. The only downsides I can see are character models and facial animations, which could use more love (and time & resources). And a clunky interface, but that's the bad influence of consoles and every game thess days is cursed with that.
 
At the beginning of development there was talk about procedurally generated planets and the ability to pilot your ship. Those were things that made me really interested. Ultimately, that would probably not have interested the masses.
 
At the beginning of development there was talk about procedurally generated planets and the ability to pilot your ship. Those were things that made me really interested. Ultimately, that would probably not have interested the masses.

Well I dont really think it would work for ME RPG clan - I have no issue with smaller, or even "on rails" game play of ME serie, all I wanted is new great characters/story/background lore... couldn't care less about procedural open world in my ME game. The issue with Andromeda is - yes it has big maps, Mako, smooth combat/gameplay, and quadrillions of side stuff to do, but it lacks almost any memorable characters from your crew, it lacks meaningful decisions, and your character is just... I dont care about him/her. I even forgot for half the game that I have a brother/sister there.
 
shame on the board room that pushed that unfinished mess through.
It's typical for an AAA publisher to do this to cut their losses. With enough marketing push you might still break even, even with a lemon. For MEA that tactic didn't to work, because it faced high quality competition. That was the death sentence for that IP.
 
My honest thoughts on why it failed are simply 3 things.

Overblown criticism on an admittedly sub par game

Sub par because the gamble of using a junior team didn't pay off

The gamble existed in the first place because the senior team are developing another gamble...the destiny wannabe that is Anthem.

Could pay off that gamble as Destiny 2 while decent is really just a reskin of the first game. We'll see on that one I suppose and it's not for this thread apologies.
 
Well I dont really think it would work for ME RPG clan - I have no issue with smaller, or even "on rails" game play of ME serie, all I wanted is new great characters/story/background lore... couldn't care less about procedural open world in my ME game. The issue with Andromeda is - yes it has big maps, Mako, smooth combat/gameplay, and quadrillions of side stuff to do, but it lacks almost any memorable characters from your crew, it lacks meaningful decisions, and your character is just... I dont care about him/her. I even forgot for half the game that I have a brother/sister there.

I read in an interview that the team struggled back and forth with developing ideas that would ultimately be cut, and because of that, the finished game was actually developed in the remaining 18 months of the total cycle.
But yeah, having those NMS elements to it wouldn't probably made any difference.
 
Well I dont really think it would work for ME RPG clan - I have no issue with smaller, or even "on rails" game play of ME serie, all I wanted is new great characters/story/background lore... couldn't care less about procedural open world in my ME game. The issue with Andromeda is - yes it has big maps, Mako, smooth combat/gameplay, and quadrillions of side stuff to do, but it lacks almost any memorable characters from your crew, it lacks meaningful decisions, and your character is just... I dont care about him/her. I even forgot for half the game that I have a brother/sister there.

Drack and Vetra were OK. Jaal wasn't bad, though I'd rather see Avela Kjar as a squad member. Liam... He's just stupid, especially his loyalty mission peeved me off during my first play-through. Just went through it again and I wanted to shoot and airlock him though I enjoyed the location and ideas for the mission itself. There should be a convo option to at least be very stern with him after that. Cora - for an Asari commando trained soldier she's overly fragile. Someone more like Aeian T'Goni or perhaps Shiala would be nicer. So generally someone with more personality. Peebee... well, she's an Asari, which gives her some extra points and overall she's not a bad character. She's not Liara though. They all have their good moments.
As for non-squad members, I liked Kallo most, others are alright.

But overall, I agree, the characters who tag along aren't as cool as Shepard's team, although for me Ash or Vega would be comparable. And still, they are comparable to ME1 characters, so perhaps, given more time and sequels, they would develop into a more lovable bunch of misfits. If we got to continue with the same characters, because from what I read, BW didn't plan it this way. Which would be a bit odd, as original trilogy owes a lot of its strength to being a story of Cmdr Shepard. Especially if you play it in one go.

As for the Pathfinder herself... She's a kid. Shepard was a pro before becoming a Spectre. In the initial writing there were ideas of Shepard being very unique, with alien DNA and in short, very special. Some traces of that are left in the game in form of her being extremely focused on her goals and extremely strong willed. At least for me. Ryder also has that potential, but the biggest issue I have with that character is randomness of the role. Shepard had a longer road to become a Spectre, had to earn it: in my case Mindoir, Akuze, then N7. Ryder? Ryder has no story other than being one of the kids of Alec Ryder and having a fancy implant. For no reason, no other Initiative members apart from other Pathfinders and Cora seem to have this implant. Perhaps Garson had one or initial brass, but what would help a bit was explaining why actually Alec's kids are issued with that implant, who else had it and what it meant. But perhaps beginning of MEA was meant to be her Mindoir and Akuze. I would also skip the whole having a twin idea. Or left the twin in the Milky Way and make some use of that.

As for proceduraly generated Andromeda, thanks heaven they haven't done that. We'd end up with rather boring planets and forgettable surface side missions, just like in ME1. For a story driven game, like ME, procedural generation is pointless, distracting and I'd say, harmful. As for flying your own ship, I think for ME CIC style of ship control makes more sense.
 
Last edited:
Got this in their sale for £17.

It's not about unrealistic Mass Effect expectations. If this was a budget generic scifi shooter it would still be overpriced.

Sadly it gets everything except the combat wrong.

Story pacing is leaden and directionless. I'd lost the will to live before even eventually getting to the first planet.

Characterisation, from the callow privileged jerk you have to play as through to the 'seriously, what were you thinking?' Team mates like Liam and Peebee, is just plain awful.

Not helped by the voice acting, which on occasion approaches X Rebirth 'will recite lines for food' levels of bad.

Poor game is poor game no matter how little you pay for it.

If it were a ten dollar Early Access then okay. It might get better but it's now as good as it ever will be.
 
HAHAHAHHAHAHA yeah, right. The only lesson they would understand is money, and it seems that this project was troubled from the early days. If it will be a lesson, the only conclusions they will make is "rpgs are hard, expensive and finnicky, lets do fpses instead".

The lesson we should all learn from games like MEA and X Rebirth is never, ever preorder.

If companies couldn't bank on making their money off preorders and had to rely on informed consumers buying their stuff we would soon see the back of releases like this.
 
well right now only project CD seems to be the only one who can make good rpgs for the pc.

Cyberpunk here we come :D


Being fair, there are several good RPG's for PC.

The "problem" is that the Witcher 3 is a masterpiece, and makes the "simply good" and even the "merely great" games seem lacking in comparison.

Anyway, I agree that CD Projekt Red is currently the only studio which makes me wait eagerly for their next release. Bethesda seems to be losing steam since Skyrim, and Bioware is now just a very fond but distant memory.
 
Last edited:
Hear the new divinity game is pretty good.

There are good studios out there but some are sitting on their past legacies and riding that success without actually producing anything terribly good. Bioware is a classic example sadly.
 
Hear the new divinity game is pretty good.

It is. It's an extraordinary game where everything in it's world fits together and is interactible, with quests having all sorts of ways they can be approached. A gem, even more than its predecessor.

It's not really my favorite kind of RPG game, but I have to take my hat off, they did a great work.

I feel only smaller or independent studios nowadays are able to create extaordinary things (Like CDPR or Larian) because they are free from the constraints of the big publishers and as such are free to achieve their own vision without interference and without having to follow the same cliches and tropes over and over again.
 
The "problem" is that the Witcher 3 is a masterpiece,
It simply set the new standard.

and makes the "simply good" and even the "merely great" games seem lacking in comparison.
The was a similar process happening in early cinema. Now video games leave their infancy stage of the medium behind. As a result, creators who can't keep up with this, fall by the wayside - natural evolution.
 
Now video games leave their infancy stage of the medium behind. As a result, creators who can't keep up with this, fall by the wayside - natural evolution.

Sadly, this seems more like an odd Tesla or Einstein, than a standard. Having tapped into the console market potential (way harder to pirate games + outrageous prices for the same or worse software compared to pc versions), why bother? Why spend time and resources if you're as big as EA is now? It's better to churn out mediocre titles and get a steady stream of money, and abandon after a few patches, like the titular ME:A. Or releasing/sacrificing fine games as "weapons" against competition, like the Titanfall 2 case just to chip in some of Activision sales. Sad sad world of corporate commanders ;-)

There are gems out there for sure, and there will be, but they are few and far between.
 
Sadly, this seems more like an odd Tesla or Einstein, than a standard. Having tapped into the console market potential (way harder to pirate games + outrageous prices for the same or worse software compared to pc versions), why bother? Why spend time and resources if you're as big as EA is now? It's better to churn out mediocre titles and get a steady stream of money, and abandon after a few patches, like the titular ME:A. Or releasing/sacrificing fine games as "weapons" against competition, like the Titanfall 2 case just to chip in some of Activision sales. Sad sad world of corporate commanders ;-)
EA is a very old publisher. Very early on they tried to popularize the idea that video game developers are artists and not just creators of electronic toys. Now other developers deliver on this promise.

There are gems out there for sure, and there will be, but they are few and far between.
Sturgeon's revelation applies to every art form. For example the standard for what makes a great photograph is well established, despite millions of crappy pictures taken with phones every day now.

CDPR raised the bar for WRPGs for all times and stuff which used to be called "good" is now simply considered "mediocre". And no marketing spin ever will undo that.
 
EA is a very old publisher. Very early on they tried to popularize the idea that video game developers are artists and not just creators of electronic toys. Now other developers deliver on this promise.

Yes, as most of this forum's users I remember the days where familiar ECA or cube, sphere, pyramid logo brought a smile upon the face and a thought "this will be a good game". Sadly, their youthful energy and passion withered out and was replaced by soulless and emotionless greed. Nowadays they seem to be consisting only of "corporate commanders", as Angry Joe calls them. Pity.
 
Yes, as most of this forum's users I remember the days where familiar ECA or cube, sphere, pyramid logo brought a smile upon the face and a thought "this will be a good game". Sadly, their youthful energy and passion withered out and was replaced by soulless and emotionless greed. Nowadays they seem to be consisting only of "corporate commanders", as Angry Joe calls them. Pity.

Oh I remember that logo! First time I saw that was in Fade to Black. :)
 
Back
Top Bottom