2.4 Ships no longer drop out in between binary stars

Exploration does need some kind of negative space wedgie to spice it up though. I know real cartography consists almost entirely of taking elevation readings and doing trigonometry, but that isn't the kind of exploration a space game like Elite tries to capture.

What would Star Trek be without the episodes that start with "Captain, we've detected inverse positronic oscillations emanating from an antitetrionic vortex, it appears to be interfering with our warp core."?

It would be quite boring if all the scrambling to reverse the polarity of the subspace resonator and route it through the deflector dish was replaced with "Sector coordinates CO85-H23-G72-A5-JK42, system scanned and logged. Proceeding to next system as scheduled."
 
Exploration is dangerous enough.



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What has choosing full throttle got to do with luck?
Half the time, I don't remember to set 0 throttle during the countdown, and if you emerge in the cone, then you may not have time to fix it. Being in normal space while in the cone of death is rather difficult to get out of, most people would try to high-wake, and that is a death sentence for all intents and purposes. Just being pointed into the cone can make for a bad time.
 
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Well it seems there are a a couple of people that support this decision.

But let me ask you, was it bothering you so much until it motivated you to write to Frontier and complain about this? Even over Multicrew?

Whao!
 
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