I do not think the presentation of the independence premise was contradictory at all, especially early on once Chris Roberts decided to continue beyond initial Kickstarter / crowdfund on his own platform and considered he had enough funding not to need investors/publishers.
Fair enough, but to be frank the premise of independence from investors/publishers and how it has been exploited to sell the idea of Star Citizen across the board (LFTC, press interviews etc) is well documented and can be easily checked with a cursory search out there.
https://robertsspaceindustries.com/comm-link/transmission/14184-Letter-From-The-Chairman
"It’s not being developed like a normal game and it’s not being funded like a normal game. I’ve had to toss aside a lot of my knowledge from the old way of developing and embrace a completely new world. There is no publisher. There is no venture capitalist wanting a massive return in three years. There is no need to cram the game onto a disc and hope we got it all right. Star Citizen is not the type of game that will be played for a few weeks, then put on a shelf to gather dust. Instead of building a game in secrecy we can be fully open with you as a community who have made this game possible. We can involve the future player base in the creative feedback loop as we develop and iterate core systems. As a group we are all involved and united in our quest to make the best game possible."
https://robertsspaceindustries.com/comm-link/transmission/13783-Letter-From-The-Chairman-41-Million
"And last but not least I’m having way to much fun building the universe of my dreams for everyone to adventure in! I’ve been down the big company acquisition route twice before and there’s a reason I am making Star Citizen totally independently!... We don’t need to go to anyone with deep pockets to make OUR dream a reality"
http://www.kotaku.co.uk/2016/09/23/inside-the-troubled-development-of-star-citizen
"Those investors Roberts had been hoping to court with a small Kickstarter success and simple prototype? He didn’t need them any more.
“I think it’s for the betterment... not for them, but for the project,” Roberts told me. Without private investors, he explains, “there's no a 'I need my return on the money, I need you to get [the game] out so I can sell my stake' or 'We need you to sell to EA or someone'.”
Looking at it another way, however, Star Citizen has lots of private investors. Over 1,500,000 of them, at the time of writing. They might not be expecting to make money, but they are expecting a game."
http://archive.is/M0mHV#selection-2387.1-2387.301
"We are taking this approach to fund-raising for several reasons," said Roberts. "For one, this route takes the traditional game publisher out of the mix and enables us to take the millions of dollars normally used by publishers for a triple-A title and plow them right back into developing the game."
Etc etc
This independence premise and creative freedom mantra, only consulting with the player base, and whereby all the crowdfund money goes back to the project fourfold etc has been repeated in one form or another by CR/CIG multiple times either directly or to the press, and has since become a flagship of the idea of this project over which you will find many a testimony over at the CIG forums or reddit where backers amplify this message and confirm this is precisely one of the main reasons why they backed the game or keep pledging, especially when comparing it with other games. And it is hence a key selling point of the product.
If all of a sudden Chris Roberts had decided to revert to external investors or publishers, I would expect at the very least Chris Roberts to let all those backers know.