8K 200 degree FOV room scale VR.

......., but it will have the amazing field of view.

only if they adjust FOV for current games... what is now is only weird stretch image
Question is who will do this adjustmet for Elite ? FDEV don't care about Steam VR users , recently all improvements comes to Rift
 
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only if they adjust FOV for current games... what is now is only weird stretch image
Question is who will do this adjustmet for Elite ? FDEV don't care about Steam VR users , recently all improvements comes to Rift

From what I have read, that isn't the case. But we shall see.
 
I think it will be a bit better. The vertical DPI of the 5k is 1440p as opposed to the OR and Vive which are 1200p. So a slight increase which could be enough to reduce it enough so that you don't really notice it.

Obviously the 8k is better as it is virtually double.

Like I said: Keep in mind the FOV difference between the Rift and Vive: Those 1200 pixels vertical stretches farther up and down in the Vive than in the Rift; These tradeoff balances giving the former a ca. 20% FOV advantage, and the latter a ca. 20% pixel-per-degree advantage.

If (IF) the vertical FOV of the Pimax 5k is more like the Vive than the Rift, the factors should just about cancel one another out, producing more or less the same "size" pixels as the Rift. :7
 
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only if they adjust FOV for current games... what is now is only weird stretch image
Question is who will do this adjustmet for Elite ? FDEV don't care about Steam VR users , recently all improvements comes to Rift

Current guessing is that it may be a matter of the required FOV in fact being rendered, but that OpenVR possibly always expects the two camera view planes to be in-line, so instead of swivelling the in-game virtual cameras to match the head-wrapping canter of the display screens, you have to extend the projection from two forward facing ones to the wall-eyed physical screens, and the post-effect warping of the rendered images, that does this, may leave a bit to be desired (not to mention the matter of diminishing returns, as things get more and more anisotropic, approaching infinity toward 180 degrees). :p

(EDIT: As an aside, it does occur to me, that if (IF) the on-HMD video scaler has the flexibilty, is should in theory be possible, with the "8k" model, to balance one's DP1.4-mandated 2.5k limitation, so that one could, to taste and situation, trade FOV for more detail. Eg, maybe I want the full horisontal FOV in a first-person shooter, and accept that those 4k display panels are not used to their full potential; But maybe watching a movie, perhaps it could be desireable to frame and map the 2.5k incoming video to just the first 50-60% of the screens, for better detail, and either black out the periphery, or do a radial extension trick out there...)
 
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Like I said: Keep in mind the FOV difference between the Rift and Vive: Those 1200 pixels vertical stretches farther up and down in the Vive than in the Rift; These tradeoff balances giving the former a ca. 20% FOV advantage, and the latter a ca. 20% pixel-per-degree advantage.

If (IF) the vertical FOV of the Pimax 5k is more like the Vive than the Rift, the factors should just about cancel one another out, producing more or less the same "size" pixels as the Rift. :7

Yes, you are correct, it does have a higher vertical field of view. But that doesn't tell the whole story though. Pixel density could be different as well as sub pixels.
 
Yes, you are correct, it does have a higher vertical field of view. But that doesn't tell the whole story though. Pixel density could be different as well as sub pixels.

I take it you mean "fill factor" (ratio between area covered by effective picture elements, and the space between them), since pixel density (...over FOV - "PPD"), is the whole thing we've been talking about so far. :)

Sub pixel arrangement; I'm expecting pentile again, but we'll see... :)
 
anyone can tell me how they support Oculus Home , it's an official support ( which I doubt) or revive hack ?
looks like a shady marketing !:)
https://i.imgur.com/XgcnvYU.jpg

Oculus Home apparently needs some 3rd party software (don't know which), but provided Elite Dangerous runs on it either natively or via Steam, then OH will be swiftly uninstalled from my machine.

oh the FoV thing for games will likely be up to the developer to code for either as a function of resolution and FoV (which has been in DirectX forever afaik), or the PiMAX will use a kind of adaptive stretching to compensate. The bit that might need some care is that some game engines only render objects once the origin point comes into the field of view so there may be some weird effects at the periphery of vision unless an allowance is made in code (either use the hitbox limits or some other parameter i.e an offset).

I'd love to know if FDev are getting one of these HMDs (would be surprised if they were not mind).
 
I'd love to know if FDev are getting one of these HMDs (would be surprised if they were not mind).

Considering they use ED in the PiMax promo video, I think it's safe to assume FDev will be getting their hands on one of these. What they choose to do with it, though, is anybody's guess.
 
Oculus Home apparently needs some 3rd party software (don't know which), but provided Elite Dangerous runs on it either natively or via Steam, then OH will be swiftly uninstalled from my machine.
I can confirm that with the Pimax 4K already, ED just needs SteamVR. Haven't installed OH at all, and everything works fine. Pimax team is improving its driver more and more; even Euro Truck Simulator 2 now is working without any 3rd party hack.
 
https://i.imgur.com/XgcnvYU.jpg

200 degres FOV sounds amazing.. but honestly.. if i had a choice of a 200 degrees FOV OR a 150 degrees FOV but with the same panels giving a higher perceived resolution, i would go for the 150 in a heart beat.

the link showing the supported store fronts however is nonsence. The rift supports steam VR every bit as much as the pimax does.... which then does beg the question do we trust their claims of oculus home?

(tho it is interesting... IF it is native support as they are suggesting then it finally puts to be the discussion of who is at fault regarding the vive having native support... but i highly doubt it. i bet its just using revive. which means if pimax using revive is considered native support then the vive should list oculus home too.
 
https://i.imgur.com/XgcnvYU.jpg

200 degres FOV sounds amazing.. but honestly.. if i had a choice of a 200 degrees FOV OR a 150 degrees FOV but with the same panels giving a higher perceived resolution, i would go for the 150 in a heart beat.

the link showing the supported store fronts however is nonsence. The rift supports steam VR every bit as much as the pimax does.... which then does beg the question do we trust their claims of oculus home?

(tho it is interesting... IF it is native support as they are suggesting then it finally puts to be the discussion of who is at fault regarding the vive having native support... but i highly doubt it. i bet its just using revive. which means if pimax using revive is considered native support then the vive should list oculus home too.

From what I have read that the oculus support comes from a third party tool, probably as you have said, revive. I don't think they have said it was native support, but I could be wrong, I probably just havent seen it.
 
Just backed and went with the 5k bundle. I figure that's well within my GPU's specs (GTX 1080) to drive it at higher that what I already have (Pimax BE is sinlge 2560x1440 - effective 1280x1440 per eye with 110 degress FOV) the 5k is doubling that resolution.

My 1080 has 1xHDMI and 3 DP 1.3/1.4 ports, so should be good to go from a connection standpoint as well.

Interestingly enough, they are located just down the road (US-101) from me!!
 
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From what I have read that the oculus support comes from a third party tool, probably as you have said, revive. I don't think they have said it was native support, but I could be wrong, I probably just havent seen it.

in which case its a bit dishonest listing it as a feature over the vive then..... (i am not hating on the hmd. i was sorely tempted with the 8kx myself but my wife would have chopped bits off me i am not ready to be without just yet if i had splurged)
 
Can you point out where you got that info? Is this the 5K PiMax on Kickstarter?
I am trying to decide whether to get the 5K or 8K (I only have a nVidia 1060 GPU)

I have seen the OLED referenced a couple of times, possibly in the Tested video linked earlier in this thread.
As I understand it, both the 5K and the 8K use the same source resolution, the difference is the 8k upscales using hardware in the headset.

So the same GPU will drive both, but you might want to be considering a 1080GTX, expect those to be cheaper by the time the headset is delivered.
 
Can you point out where you got that info? Is this the 5K PiMax on Kickstarter?
I am trying to decide whether to get the 5K or 8K (I only have a nVidia 1060 GPU)

I upgraded my 1060 to a 1080 for the Pimax BE (it worked fine with the 1060 but I needed to dial a lot of the settings down and not do any super sampling)

I would definitely go with the 5k if you're not planning on updating your GPU - and per the kickstarter, the minimum requirements are a 1070 I believe. You could maybe get by with the 1060, but you would need to dial all settings down to low.
 
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